Files
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

76 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TcgEngine.Client;
namespace TcgEngine.UI
{
/// <summary>
/// Loading panel that appears at the begining of a match, waiting for players to connect
/// </summary>
public class LoadPanel : UIPanel
{
public Text load_txt;
private static LoadPanel instance;
protected override void Awake()
{
base.Awake();
instance = this;
if (load_txt != null)
load_txt.text = "";
}
protected override void Start()
{
base.Start();
GameClient.Get().onConnectGame += OnConnect;
GameClient.Get().onPlayerReady += OnReady;
GameClient.Get().onGameStart += OnStart;
SetLoadText("Connecting to server...");
}
private void OnConnect()
{
SetLoadText("Sending player data...");
}
private void OnStart()
{
SetLoadText("");
}
private void OnReady(int player_id)
{
if (player_id == GameClient.Get().GetPlayerID())
{
SetLoadText("Waiting for other player...");
}
}
private void SetLoadText(string text)
{
if (IsOnline())
{
if (load_txt != null)
load_txt.text = text;
}
}
public bool IsOnline()
{
return GameClient.game_settings.IsOnline();
}
public static LoadPanel Get()
{
return instance;
}
}
}