223 lines
7.4 KiB
C#
223 lines
7.4 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated May 1, 2019. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2019, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
|
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
|
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Spine.Unity.Modules {
|
|
|
|
[DisallowMultipleComponent]
|
|
public class SlotBlendModes : MonoBehaviour {
|
|
|
|
#region Internal Material Dictionary
|
|
public struct MaterialTexturePair {
|
|
public Texture2D texture2D;
|
|
public Material material;
|
|
}
|
|
|
|
internal class MaterialWithRefcount {
|
|
public Material materialClone;
|
|
public int refcount = 1;
|
|
|
|
public MaterialWithRefcount(Material mat) {
|
|
this.materialClone = mat;
|
|
}
|
|
}
|
|
static Dictionary<MaterialTexturePair, MaterialWithRefcount> materialTable;
|
|
internal static Dictionary<MaterialTexturePair, MaterialWithRefcount> MaterialTable {
|
|
get {
|
|
if (materialTable == null) materialTable = new Dictionary<MaterialTexturePair, MaterialWithRefcount>();
|
|
return materialTable;
|
|
}
|
|
}
|
|
|
|
internal struct SlotMaterialTextureTuple {
|
|
public Slot slot;
|
|
public Texture2D texture2D;
|
|
public Material material;
|
|
|
|
public SlotMaterialTextureTuple(Slot slot, Material material, Texture2D texture) {
|
|
this.slot = slot;
|
|
this.material = material;
|
|
this.texture2D = texture;
|
|
}
|
|
}
|
|
|
|
internal static Material GetOrAddMaterialFor(Material materialSource, Texture2D texture) {
|
|
if (materialSource == null || texture == null) return null;
|
|
|
|
var mt = SlotBlendModes.MaterialTable;
|
|
MaterialWithRefcount matWithRefcount;
|
|
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
|
|
if (!mt.TryGetValue(key, out matWithRefcount)) {
|
|
matWithRefcount = new MaterialWithRefcount(new Material(materialSource));
|
|
var m = matWithRefcount.materialClone;
|
|
m.name = "(Clone)" + texture.name + "-" + materialSource.name;
|
|
m.mainTexture = texture;
|
|
mt[key] = matWithRefcount;
|
|
}
|
|
else {
|
|
matWithRefcount.refcount++;
|
|
}
|
|
return matWithRefcount.materialClone;
|
|
}
|
|
|
|
internal static MaterialWithRefcount GetExistingMaterialFor(Material materialSource, Texture2D texture)
|
|
{
|
|
if (materialSource == null || texture == null) return null;
|
|
|
|
var mt = SlotBlendModes.MaterialTable;
|
|
MaterialWithRefcount matWithRefcount;
|
|
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
|
|
if (!mt.TryGetValue(key, out matWithRefcount)) {
|
|
return null;
|
|
}
|
|
return matWithRefcount;
|
|
}
|
|
|
|
internal static void RemoveMaterialFromTable(Material materialSource, Texture2D texture) {
|
|
var mt = SlotBlendModes.MaterialTable;
|
|
var key = new MaterialTexturePair { material = materialSource, texture2D = texture };
|
|
mt.Remove(key);
|
|
}
|
|
#endregion
|
|
|
|
#region Inspector
|
|
public Material multiplyMaterialSource;
|
|
public Material screenMaterialSource;
|
|
|
|
Texture2D texture;
|
|
#endregion
|
|
|
|
SlotMaterialTextureTuple[] slotsWithCustomMaterial = new SlotMaterialTextureTuple[0];
|
|
|
|
public bool Applied { get; private set; }
|
|
|
|
void Start() {
|
|
if (!Applied) Apply();
|
|
}
|
|
|
|
void OnDestroy() {
|
|
if (Applied) Remove();
|
|
}
|
|
|
|
public void Apply() {
|
|
GetTexture();
|
|
if (texture == null) return;
|
|
|
|
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
|
if (skeletonRenderer == null) return;
|
|
|
|
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
|
|
|
int numSlotsWithCustomMaterial = 0;
|
|
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
|
switch (s.data.blendMode) {
|
|
case BlendMode.Multiply:
|
|
if (multiplyMaterialSource != null) {
|
|
slotMaterials[s] = GetOrAddMaterialFor(multiplyMaterialSource, texture);
|
|
++numSlotsWithCustomMaterial;
|
|
}
|
|
break;
|
|
case BlendMode.Screen:
|
|
if (screenMaterialSource != null) {
|
|
slotMaterials[s] = GetOrAddMaterialFor(screenMaterialSource, texture);
|
|
++numSlotsWithCustomMaterial;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
slotsWithCustomMaterial = new SlotMaterialTextureTuple[numSlotsWithCustomMaterial];
|
|
int storedSlotIndex = 0;
|
|
foreach (var s in skeletonRenderer.Skeleton.Slots) {
|
|
switch (s.data.blendMode) {
|
|
case BlendMode.Multiply:
|
|
if (multiplyMaterialSource != null) {
|
|
slotsWithCustomMaterial[storedSlotIndex++] = new SlotMaterialTextureTuple(s, multiplyMaterialSource, texture);
|
|
}
|
|
break;
|
|
case BlendMode.Screen:
|
|
if (screenMaterialSource != null) {
|
|
slotsWithCustomMaterial[storedSlotIndex++] = new SlotMaterialTextureTuple(s, screenMaterialSource, texture);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
Applied = true;
|
|
skeletonRenderer.LateUpdate();
|
|
}
|
|
|
|
public void Remove() {
|
|
GetTexture();
|
|
if (texture == null) return;
|
|
|
|
var skeletonRenderer = GetComponent<SkeletonRenderer>();
|
|
if (skeletonRenderer == null) return;
|
|
|
|
var slotMaterials = skeletonRenderer.CustomSlotMaterials;
|
|
|
|
foreach (var slotWithCustomMat in slotsWithCustomMaterial) {
|
|
|
|
Slot s = slotWithCustomMat.slot;
|
|
Material storedMaterialSource = slotWithCustomMat.material;
|
|
Texture2D storedTexture = slotWithCustomMat.texture2D;
|
|
|
|
var matWithRefcount = GetExistingMaterialFor(storedMaterialSource, storedTexture);
|
|
if (--matWithRefcount.refcount == 0) {
|
|
RemoveMaterialFromTable(storedMaterialSource, storedTexture);
|
|
}
|
|
// we don't want to remove slotMaterials[s] if it has been changed in the meantime.
|
|
Material m;
|
|
if (slotMaterials.TryGetValue(s, out m)) {
|
|
var existingMat = matWithRefcount == null ? null : matWithRefcount.materialClone;
|
|
if (Material.ReferenceEquals(m, existingMat)) {
|
|
slotMaterials.Remove(s);
|
|
}
|
|
}
|
|
}
|
|
slotsWithCustomMaterial = null;
|
|
|
|
Applied = false;
|
|
if (skeletonRenderer.valid) skeletonRenderer.LateUpdate();
|
|
}
|
|
|
|
public void GetTexture() {
|
|
if (texture == null) {
|
|
var sr = GetComponent<SkeletonRenderer>(); if (sr == null) return;
|
|
var sda = sr.skeletonDataAsset; if (sda == null) return;
|
|
var aa = sda.atlasAssets[0]; if (aa == null) return;
|
|
var am = aa.PrimaryMaterial; if (am == null) return;
|
|
texture = am.mainTexture as Texture2D;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|