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tcg-client/Assets/TcgEngine/Scripts/Effects/EffectSetStat.cs
2025-08-11 14:09:21 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effect that sets basic stats (hp/attack/mana) to a specific value
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/SetStat", order = 10)]
public class EffectSetStat : EffectData
{
public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (type == EffectStatType.HP)
{
target.hp = ability.value;
}
if (type == EffectStatType.Mana)
{
// 如果指定了阵营设置阵营mana否则设置通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.SetTeamMana(team_id, ability.value);
}
else
{
Debug.Log($"SetStat Mana 通用: {ability.value}");
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
}
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
target.attack = ability.value;
if (type == EffectStatType.Mana)
target.mana = ability.value;
if (type == EffectStatType.HP)
{
target.hp = ability.value;
target.damage = 0;
}
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
target.attack = ability.value;
if (type == EffectStatType.HP)
target.hp = ability.value;
if (type == EffectStatType.Mana)
target.mana = ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
}
}
}