34 lines
1004 B
C#
34 lines
1004 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace TcgEngine
|
|
{
|
|
/// <summary>
|
|
/// Condition that checks the card data matches
|
|
/// </summary>
|
|
|
|
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardData", order = 10)]
|
|
public class ConditionCardData : ConditionData
|
|
{
|
|
[Header("Card is")]
|
|
public CardData card_type;
|
|
|
|
public ConditionOperatorBool oper;
|
|
|
|
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
|
|
{
|
|
return CompareBool(target.card_id == card_type.id, oper);
|
|
}
|
|
|
|
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
|
|
{
|
|
return false; //Not a card
|
|
}
|
|
|
|
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
|
|
{
|
|
return false; //Not a card
|
|
}
|
|
}
|
|
} |