37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effect that sets custom stats to a specific value
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/SetStatCustom", order = 10)]
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public class EffectSetTrait : EffectData
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{
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public TraitData trait;
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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target.SetTrait(trait.id, ability.value);
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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target.SetTrait(trait.id, ability.value);
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}
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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target.SetTrait(trait.id, ability.value);
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}
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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target.SetTrait(trait.id, ability.value);
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}
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}
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} |