42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.AI;
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namespace TcgEngine
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{
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/// <summary>
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/// Condition that compares the target category of an ability to the actual target (card, player or slot)
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Player", order = 10)]
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public class ConditionTarget : ConditionData
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{
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[Header("Target is of type")]
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public ConditionTargetType type;
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public ConditionOperatorBool oper;
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
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{
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return CompareBool(type == ConditionTargetType.Card, oper); //Is Card
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
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{
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return CompareBool(type == ConditionTargetType.Player, oper); //Is Player
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
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{
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return CompareBool(type == ConditionTargetType.Slot, oper); //Is Player
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}
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}
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public enum ConditionTargetType
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{
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None = 0,
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Card = 10,
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Player = 20,
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Slot = 30,
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}
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} |