104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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public enum ComparisonTarget
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{
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SelfVsOpponent = 0, // 我方比较
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OpponentVsSelf = 1, // 对方
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}
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/// <summary>
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/// 比较敌我双方已上场卡牌的数量关系
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CountComparison", order = 10)]
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public class ConditionCountComparison : ConditionData
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{
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[Header("比较设置")]
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public ComparisonTarget comparison_target;
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public PileType pile; // 手牌/场上/装备/墓地/秘密/临时
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public ConditionOperatorInt oper;
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[Header("卡牌特征筛选")]
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public CardType has_type;
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public TeamData has_team;
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public TraitData has_trait;
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public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
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{
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Player self_player = data.GetPlayer(caster.player_id);
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Player opponent_player = data.GetOpponentPlayer(caster.player_id);
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if (self_player == null || opponent_player == null)
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return false;
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int self_count = CountPile(self_player, pile);
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int opponent_count = CountPile(opponent_player, pile);
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if (comparison_target == ComparisonTarget.SelfVsOpponent)
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{
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return CompareInt(self_count, oper, opponent_count);
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}
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else // OpponentVsSelf
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{
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// 对手已上场卡牌与我方已上场卡牌比较
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return CompareInt(opponent_count, oper, self_count);
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}
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}
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private int CountPile(Player player, PileType pile)
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{
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if (player == null)
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return 0;
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List<Card> card_pile = null;
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if (pile == PileType.Hand)
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card_pile = player.cards_hand;
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if (pile == PileType.Board)
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card_pile = player.cards_board;
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if (pile == PileType.Equipped)
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card_pile = player.cards_equip;
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if (pile == PileType.Deck)
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card_pile = player.cards_deck;
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if (pile == PileType.Discard)
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card_pile = player.cards_discard;
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if (pile == PileType.Secret)
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card_pile = player.cards_secret;
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if (pile == PileType.Temp)
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card_pile = player.cards_temp;
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if (card_pile != null)
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{
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int count = 0;
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foreach (Card card in card_pile)
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{
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if (card != null && IsTrait(card))
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count++;
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}
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return count;
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}
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return 0;
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}
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private bool IsTrait(Card card)
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{
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if (card?.CardData == null)
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return false;
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bool is_type = card.CardData.type == has_type || has_type == CardType.None;
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bool is_team = card.CardData.team == has_team || has_team == null;
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bool is_trait = card.HasTrait(has_trait) || has_trait == null;
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return (is_type && is_team && is_trait);
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}
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}
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} |