Files
tcg-client/Assets/TcgEngine/Scripts/Menu/LeaderboardPanel.cs

326 lines
10 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TcgEngine.UI
{
/// <summary>
/// Leaderboard panel contains the ranking of all top players
/// </summary>
public class LeaderboardPanel : UIPanel
{
#region
[Header("-----默认排行榜参数------")]
public RectTransform content;
public RankLine line_template;
public RankLine my_line;
public float line_spacing = 80f;
[Header("----------------------")]
#endregion
#region
[Header("-----天梯排行榜参数------")]
public RectTransform ladderContent;
public LadderRankLine ladderLine_template;
public LadderRankLine my_ladderLine;
public float ladderLine_spacing = 120f;
[Header("----------------------")]
#endregion
public Text test_text;
public bool isLadderRank = true;
public UIPanel defaultRank;
public UIPanel ladderRank;
public List<RankLine> lines = new List<RankLine>();
public List<LadderRankLine> ladderLines = new List<LadderRankLine>();
[Header("返回主页")]
public Button returnToHome_button;
private const string DefaultAvatarId = "bear";
private static LeaderboardPanel instance;
[Header("管理指定组件")]
public GameObject[] hideGameObject;
private bool isHideObject = false;
protected override void Awake()
{
base.Awake();
instance = this;
//lines = scroll_content.GetComponentsInChildren<RankLine>();
my_line.onClick += OnClickLine;
my_ladderLine.onClick += OnClickRankLine;
InitLines();
returnToHome_button.onClick.AddListener(OnReturnToHome);
}
/// <summary>
/// 返回主页
/// </summary>
public void OnReturnToHome()
{
isHideObject = !isHideObject;
if (isHideObject)
{
Show();
}
else
{
Hide();
}
foreach (var obj in hideGameObject)
{
obj.SetActive(!isHideObject);
}
}
private void OnDestroy()
{
}
private void InitLines()
{
#region
for (int i = 0; i < content.transform.childCount; i++)
Destroy(content.transform.GetChild(i).gameObject);
int nlines = 100;
for (int i = 0; i < nlines; i++)
{
RankLine line = AddLine(line_template, i);
lines.Add(line);
}
content.sizeDelta = new Vector2(content.sizeDelta.x, nlines * line_spacing + 20f);
#endregion
#region
for (int i = 0; i < ladderContent.transform.childCount; i++)
Destroy(ladderContent.transform.GetChild(i).gameObject);
int ladderNlines = 100;
for (int i = 0; i < ladderNlines; i++)
{
LadderRankLine line = LadderAddLine(ladderLine_template, i);
ladderLines.Add(line);
}
ladderContent.sizeDelta = new Vector2(content.sizeDelta.x, ladderNlines * ladderLine_spacing + 20f);
#endregion
}
private RankLine AddLine(RankLine template, int index)
{
Vector2 pos = Vector2.down * line_spacing;
GameObject line = Instantiate(template.gameObject, content);
RectTransform rtrans = line.GetComponent<RectTransform>();
RankLine rline = line.GetComponent<RankLine>();
rtrans.anchorMin = new Vector2(0.5f, 1f);
rtrans.anchorMax = new Vector2(0.5f, 1f);
rtrans.anchoredPosition = pos + Vector2.down * index * line_spacing;
rline.onClick += OnClickLine;
return rline;
}
private LadderRankLine LadderAddLine(LadderRankLine template, int index)
{
Vector2 pos = Vector2.down * (ladderLine_spacing-75);
GameObject line = Instantiate(template.gameObject, ladderContent);
RectTransform rtrans = line.GetComponent<RectTransform>();
LadderRankLine lrline = line.GetComponent<LadderRankLine>();
rtrans.anchorMin = new Vector2(0.5f, 1);
rtrans.anchorMax = new Vector2(0.5f, 1f);
rtrans.anchoredPosition = pos + Vector2.down * index * (ladderLine_spacing + 15);
lrline.onClick += OnClickRankLine;
return lrline;
}
private async void RefreshPanel()
{
my_line.Hide();
foreach (RankLine line in lines)
line.Hide();
test_text.enabled = !Authenticator.Get().IsApi();
if (!Authenticator.Get().IsApi())
return;
UserData udata = ApiClient.Get().UserData;
int index = 0;
string url = ApiClient.ServerURL + "/users";
WebResponse res = await ApiClient.Get().SendGetRequest(url);
UserData[] users = ApiTool.JsonToArray<UserData>(res.data);
List<UserData> sorted_users = new List<UserData>(users);
sorted_users.Sort((UserData a, UserData b) => { return b.elo.CompareTo(a.elo); });
int previous_rank = 0;
int previous_index = 0;
foreach (UserData user in sorted_users)
{
if (user.permission_level != 1 || user.matches == 0)
continue; //Dont show admins and user with no matches
if (user.username == udata.username)
{
my_line.SetLine(user, index + 1, true);
}
if (index < lines.Count)
{
RankLine line = lines[index];
int rank_order = (previous_rank == user.elo) ? previous_index : index;
line.SetLine(user, rank_order + 1, user.username == udata.username);
previous_rank = user.elo;
previous_index = rank_order;
}
index++;
}
}
private async void RefreshLadderPanel()
{
my_ladderLine.Hide();
foreach (LadderRankLine line in ladderLines)
line.Hide();
test_text.enabled = !Authenticator.Get().IsApi();
if (!Authenticator.Get().IsApi())
return;
UserData udata = ApiClient.Get().UserData;
int index = 0;
string url = ApiClient.ServerURL + "/ladder/leaderboard";
WebResponse res = await ApiClient.Get().SendGetRequest(url);
LadderLeaderboardEntry[] users = ApiTool.JsonToArray<LadderLeaderboardEntry>(res.data);
List<LadderLeaderboardEntry> sorted_users = new List<LadderLeaderboardEntry>(users);
sorted_users.Sort((a, b) =>
{
return a.position.CompareTo(b.position);
});
int previous_rank = 0;
int previous_index = 0;
if (users == null || users.Length == 0)
{
Debug.LogError("玩家数据为空");
return;
}
Debug.Log($"收到排行榜数据,共 {users.Length} 条");
ladderContent.sizeDelta = new Vector2(content.sizeDelta.x, users.Length * (ladderLine_spacing + 20f));
foreach (LadderLeaderboardEntry rankData in sorted_users)
{
if (rankData.username == udata.username)
{
my_ladderLine.SetLine(rankData, index + 1, GetAvatar(udata.avatar), rankData.rankId,
rankData.rankScore, rankData.stars, true);
}
if (index < ladderLines.Count)
{
LadderRankLine line = ladderLines[index];
int rank_order = (previous_rank == rankData.position) ? previous_index : index;
line.SetLine(rankData, rank_order + 1,GetAvatar(rankData.avatar), rankData.rankId,
rankData.rankScore, rankData.stars, false);
previous_rank = rankData.position;
previous_index = rank_order;
}
index++;
}
}
//
// private void RankPanelColl()
// {
// if (isLadderRank)
// {
// ladderRank.Show();
// var lColor = ladderRankButton.image.color;
// lColor.a = 0.5f;
// ladderRankButton.image.color = lColor;
//
//
// defaultRank.Hide();
// var dColor = defaultRankButton.image.color;
// dColor.a = 1f;
// defaultRankButton.image.color = dColor;
// }
// else
// {
// ladderRank.Hide();
// var lColor = ladderRankButton.image.color;
// lColor.a = 1f;
// ladderRankButton.image.color = lColor;
//
// defaultRank.Show();
// var dColor = defaultRankButton.image.color;
// dColor.a = 0.5f;
// defaultRankButton.image.color = dColor;
//
// }
// ladderRankButton.enabled = !isLadderRank;
// defaultRankButton.enabled = isLadderRank;
// }
private void OnClickLine(string username)
{
}
private void OnClickRankLine(string username)
{
}
private Sprite GetAvatar(string id)
{
string targetId = string.IsNullOrEmpty(id) ? DefaultAvatarId : id;
AvatarData avaData = AvatarData.Get(targetId);
return avaData != null ? avaData.GetAvatar() : null;
}
public override void Show(bool instant = false)
{
base.Show(instant);
RefreshPanel();
RefreshLadderPanel();
}
public void OnClickBack()
{
Hide();
}
public static LeaderboardPanel Get()
{
return instance;
}
}
}