Files
tcg-client/Assets/TcgEngine/Scripts/Effects/EffectAddAbility.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

27 lines
760 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effect that adds an ability to a card
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddAbility", order = 10)]
public class EffectAddAbility : EffectData
{
public AbilityData gain_ability;
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
target.AddAbility(gain_ability);
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
target.AddOngoingAbility(gain_ability);
}
}
}