53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Defines all traits and stats data
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/// </summary>
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[CreateAssetMenu(fileName = "TraitData", menuName = "TcgEngine/TraitData", order = 1)]
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public class TraitData : ScriptableObject
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{
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public string id;
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public string title;
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public Sprite icon;
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public static List<TraitData> trait_list = new List<TraitData>();
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public string GetTitle()
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{
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return title;
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}
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public static void Load(string folder = "")
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{
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if (trait_list.Count == 0)
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trait_list.AddRange(Resources.LoadAll<TraitData>(folder));
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}
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public static TraitData Get(string id)
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{
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foreach (TraitData team in GetAll())
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{
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if (team.id == id)
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return team;
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}
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return null;
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}
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public static List<TraitData> GetAll()
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{
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return trait_list;
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}
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}
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[System.Serializable]
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public struct TraitStat
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{
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public TraitData trait;
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public int value;
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}
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} |