Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionPlayerStat.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

40 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Compares basic player stats such as attack/hp/mana
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/PlayerStat", order = 10)]
public class ConditionPlayerStat : ConditionData
{
[Header("Card stat is")]
public ConditionStatType type;
public ConditionOperatorInt oper;
public int value;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
Player ptarget = data.GetPlayer(target.player_id);
return IsTargetConditionMet(data, ability, caster, ptarget);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
if (type == ConditionStatType.HP)
{
return CompareInt(target.hp, oper, value);
}
if (type == ConditionStatType.Mana)
{
return CompareInt(target.mana, oper, value);
}
return false;
}
}
}