Files
tcg-client/Assets/TcgEngine/Scripts/Data/DeckPuzzleData.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

38 lines
984 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Deck with more fields for having specific cards or starting board cards
/// </summary>
[System.Serializable]
public class DeckCardSlot
{
public CardData card;
public SlotXY slot;
}
[CreateAssetMenu(fileName = "DeckPuzzleData", menuName = "TcgEngine/DeckPuzzleData", order = 7)]
public class DeckPuzzleData : DeckData
{
public DeckCardSlot[] board_cards;
public int start_cards = 5;
public int start_mana = 2;
public int start_hp = 20;
public bool dont_shuffle_deck;
public static new DeckPuzzleData Get(string id)
{
foreach (DeckData deck in GetAll())
{
if (deck.id == id && deck is DeckPuzzleData)
return (DeckPuzzleData) deck;
}
return null;
}
}
}