34 lines
917 B
C#
34 lines
917 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effect to gain/lose mana (player)
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Mana", order = 10)]
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public class EffectMana : EffectData
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{
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public bool increase_value;
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public bool increase_max;
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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if (increase_max)
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{
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target.mana_max += ability.value;
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target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
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}
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if (increase_value)
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{
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target.mana += ability.value;
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target.mana = Mathf.Max(target.mana, 0);
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}
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}
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}
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} |