Files
tcg-client/Assets/TcgEngine/Scripts/Effects/EffectSummon.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

40 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
//Effect to Summon an entirely new card (not in anyones deck)
//And places it on the board (if target slot) or hand (if target player)
//Unlike EffectCreate, this effect targets where the card goes, and the carddata is selected on the effect
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/Summon", order = 10)]
public class EffectSummon : EffectData
{
public CardData summon;
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
logic.SummonCardHand(target, summon, caster.VariantData); //Summon in hand instead of board when target a player
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
Player player = logic.GameData.GetPlayer(caster.player_id);
logic.SummonCard(player, summon, caster.VariantData, target.slot); //Assumes the target has just been killed, so the slot is empty
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Slot target)
{
Player player = logic.GameData.GetPlayer(caster.player_id);
logic.SummonCard(player, summon, caster.VariantData, target);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, CardData target)
{
Player player = logic.GameData.GetPlayer(caster.player_id);
logic.SummonCardHand(player, target, caster.VariantData); //Summon in hand instead of board when target a carddata
}
}
}