25 lines
695 B
C#
25 lines
695 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using TcgEngine.Gameplay;
|
|
|
|
namespace TcgEngine
|
|
{
|
|
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/DestroyEquip", order = 10)]
|
|
public class EffectDestroyEquip : EffectData
|
|
{
|
|
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
|
{
|
|
if (target.CardData.IsEquipment())
|
|
{
|
|
logic.DiscardCard(target);
|
|
}
|
|
else
|
|
{
|
|
Card etarget = logic.GameData.GetCard(target.equipped_uid);
|
|
logic.DiscardCard(etarget);
|
|
}
|
|
}
|
|
|
|
}
|
|
} |