22 lines
613 B
C#
22 lines
613 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace TcgEngine
|
|
{
|
|
/// <summary>
|
|
/// Checks if its your turn
|
|
/// </summary>
|
|
|
|
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Turn", order = 10)]
|
|
public class ConditionTurn : ConditionData
|
|
{
|
|
public ConditionOperatorBool oper;
|
|
|
|
public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
|
|
{
|
|
bool yourturn = caster.player_id == data.current_player;
|
|
return CompareBool(yourturn, oper);
|
|
}
|
|
}
|
|
} |