Files
tcg-client/Assets/TcgEngine/Scripts/Effects/EffectAddTrait.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

37 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effect that adds card/player custom stats or traits
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddTrait", order = 10)]
public class EffectAddTrait : EffectData
{
public TraitData trait;
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
target.AddTrait(trait.id, ability.value);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
target.AddTrait(trait.id, ability.value);
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
target.AddOngoingTrait(trait.id, ability.value);
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
target.AddOngoingTrait(trait.id, ability.value);
}
}
}