34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// SlotRange check each axis variable individualy for range between the caster and target
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/// If you want to check the travel distance instead (all at once) use SlotDist
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/SlotRange", order = 11)]
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public class ConditionSlotRange : ConditionData
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{
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[Header("Slot Range")]
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public int range_x = 1;
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public int range_y = 1;
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public int range_p = 0;
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
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{
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return IsTargetConditionMet(data, ability, caster, target.slot);
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
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{
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Slot cslot = caster.slot;
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int dist_x = Mathf.Abs(cslot.x - target.x);
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int dist_y = Mathf.Abs(cslot.y - target.y);
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int dist_p = Mathf.Abs(cslot.p - target.p);
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return dist_x <= range_x && dist_y <= range_y && dist_p <= range_p;
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}
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}
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} |