247 lines
10 KiB
C#
247 lines
10 KiB
C#
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated May 1, 2019. Replaces all prior versions.
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*
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* Copyright (c) 2013-2019, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
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* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma warning disable 0219
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#define SPINE_SKELETONMECANIM
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#if UNITY_2017_2_OR_NEWER
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#define NEWPLAYMODECALLBACKS
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#endif
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#if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEW_PREFAB_SYSTEM
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#endif
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#if UNITY_2018 || UNITY_2019 || UNITY_2018_3_OR_NEWER
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#define NEWHIERARCHYWINDOWCALLBACKS
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#endif
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#if UNITY_2017_1_OR_NEWER
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#define BUILT_IN_SPRITE_MASK_COMPONENT
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#endif
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#if BUILT_IN_SPRITE_MASK_COMPONENT
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Linq;
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using System.Reflection;
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namespace Spine.Unity.Editor {
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public class SpineMaskUtilities {
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private const string MATERIAL_FILENAME_SUFFIX_INSIDE_MASK = "_InsideMask";
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private const string MATERIAL_FILENAME_SUFFIX_OUTSIDE_MASK = "_OutsideMask";
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public static void EditorAssignSpriteMaskMaterials(SkeletonRenderer skeleton) {
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var maskMaterials = skeleton.maskMaterials;
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var maskInteraction = skeleton.maskInteraction;
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var meshRenderer = skeleton.GetComponent<MeshRenderer>();
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if (maskMaterials.materialsMaskDisabled.Length > 0 && maskMaterials.materialsMaskDisabled[0] != null &&
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maskInteraction == SpriteMaskInteraction.None) {
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meshRenderer.materials = maskMaterials.materialsMaskDisabled;
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}
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else if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) {
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if (maskMaterials.materialsInsideMask.Length == 0 || maskMaterials.materialsInsideMask[0] == null)
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EditorInitSpriteMaskMaterialsInsideMask(skeleton);
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meshRenderer.materials = maskMaterials.materialsInsideMask;
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}
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else if (maskInteraction == SpriteMaskInteraction.VisibleOutsideMask) {
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if (maskMaterials.materialsOutsideMask.Length == 0 || maskMaterials.materialsOutsideMask[0] == null)
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EditorInitSpriteMaskMaterialsOutsideMask(skeleton);
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meshRenderer.materials = maskMaterials.materialsOutsideMask;
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}
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}
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public static bool AreMaskMaterialsMissing(SkeletonRenderer skeleton) {
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var maskMaterials = skeleton.maskMaterials;
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var maskInteraction = skeleton.maskInteraction;
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if (maskInteraction == SpriteMaskInteraction.VisibleInsideMask) {
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return (maskMaterials.materialsInsideMask.Length == 0 || maskMaterials.materialsInsideMask[0] == null);
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}
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else if (maskInteraction == SpriteMaskInteraction.VisibleOutsideMask) {
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return (maskMaterials.materialsOutsideMask.Length == 0 || maskMaterials.materialsOutsideMask[0] == null);
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}
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return false;
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}
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public static void EditorInitMaskMaterials(SkeletonRenderer skeleton, SkeletonRenderer.SpriteMaskInteractionMaterials maskMaterials, SpriteMaskInteraction maskType) {
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if (maskType == SpriteMaskInteraction.None) {
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EditorConfirmDisabledMaskMaterialsInit(skeleton);
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}
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else if (maskType == SpriteMaskInteraction.VisibleInsideMask) {
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EditorInitSpriteMaskMaterialsInsideMask(skeleton);
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}
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else if (maskType == SpriteMaskInteraction.VisibleOutsideMask) {
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EditorInitSpriteMaskMaterialsOutsideMask(skeleton);
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}
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}
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public static void EditorDeleteMaskMaterials(SkeletonRenderer.SpriteMaskInteractionMaterials maskMaterials, SpriteMaskInteraction maskType) {
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Material[] targetMaterials;
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if (maskType == SpriteMaskInteraction.VisibleInsideMask) {
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targetMaterials = maskMaterials.materialsInsideMask;
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}
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else if (maskType == SpriteMaskInteraction.VisibleOutsideMask) {
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targetMaterials = maskMaterials.materialsOutsideMask;
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}
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else {
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Debug.LogWarning("EditorDeleteMaskMaterials: Normal materials are kept as a reference and shall never be deleted.");
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return;
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}
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for (int i = 0; i < targetMaterials.Length; ++i) {
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var material = targetMaterials[i];
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if (material != null) {
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string materialPath = UnityEditor.AssetDatabase.GetAssetPath(material);
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UnityEditor.AssetDatabase.DeleteAsset(materialPath);
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Debug.Log(string.Concat("Deleted material '", materialPath, "'"));
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}
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}
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if (maskType == SpriteMaskInteraction.VisibleInsideMask) {
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maskMaterials.materialsInsideMask = new Material[0];
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}
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else if (maskType == SpriteMaskInteraction.VisibleOutsideMask) {
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maskMaterials.materialsOutsideMask = new Material[0];
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}
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}
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private static void EditorInitSpriteMaskMaterialsInsideMask(SkeletonRenderer skeleton) {
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var maskMaterials = skeleton.maskMaterials;
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EditorInitSpriteMaskMaterialsForMaskType(skeleton, SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE,
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ref maskMaterials.materialsInsideMask);
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}
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private static void EditorInitSpriteMaskMaterialsOutsideMask(SkeletonRenderer skeleton) {
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var maskMaterials = skeleton.maskMaterials;
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EditorInitSpriteMaskMaterialsForMaskType(skeleton, SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_OUTSIDE,
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ref maskMaterials.materialsOutsideMask);
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}
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private static void EditorInitSpriteMaskMaterialsForMaskType(SkeletonRenderer skeleton, UnityEngine.Rendering.CompareFunction maskFunction,
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ref Material[] materialsToFill) {
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if (!EditorConfirmDisabledMaskMaterialsInit(skeleton))
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return;
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var maskMaterials = skeleton.maskMaterials;
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var originalMaterials = maskMaterials.materialsMaskDisabled;
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materialsToFill = new Material[originalMaterials.Length];
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for (int i = 0; i < originalMaterials.Length; i++) {
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Material newMaterial = null;
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if (!Application.isPlaying) {
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newMaterial = EditorCreateOrLoadMaskMaterialAsset(maskMaterials, maskFunction, originalMaterials[i]);
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}
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if (newMaterial == null) {
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newMaterial = new Material(originalMaterials[i]);
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newMaterial.SetFloat(SkeletonRenderer.STENCIL_COMP_PARAM_ID, (int)maskFunction);
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}
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materialsToFill[i] = newMaterial;
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}
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}
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private static bool EditorConfirmDisabledMaskMaterialsInit(SkeletonRenderer skeleton) {
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var maskMaterials = skeleton.maskMaterials;
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if (maskMaterials.materialsMaskDisabled.Length > 0 && maskMaterials.materialsMaskDisabled[0] != null) {
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return true;
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}
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var meshRenderer = skeleton.GetComponent<MeshRenderer>();
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Material[] currentMaterials = meshRenderer.sharedMaterials;
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if (currentMaterials.Length == 0 || currentMaterials[0] == null) {
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Debug.LogWarning("No materials found assigned at " + skeleton.name);
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return false;
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}
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// We have to be sure that there has not been a recompilation or similar events that led to
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// inside- or outside-mask materials being assigned to meshRenderer.sharedMaterials.
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string firstMaterialPath = UnityEditor.AssetDatabase.GetAssetPath(currentMaterials[0]);
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if (firstMaterialPath.Contains(MATERIAL_FILENAME_SUFFIX_INSIDE_MASK) ||
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firstMaterialPath.Contains(MATERIAL_FILENAME_SUFFIX_OUTSIDE_MASK)) {
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maskMaterials.materialsMaskDisabled = new Material[currentMaterials.Length];
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for (int i = 0; i < currentMaterials.Length; ++i) {
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string path = UnityEditor.AssetDatabase.GetAssetPath(currentMaterials[i]);
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string correctPath = null;
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if (path.Contains(MATERIAL_FILENAME_SUFFIX_INSIDE_MASK)) {
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correctPath = path.Replace(MATERIAL_FILENAME_SUFFIX_INSIDE_MASK, "");
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}
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else if (path.Contains(MATERIAL_FILENAME_SUFFIX_OUTSIDE_MASK)) {
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correctPath = path.Replace(MATERIAL_FILENAME_SUFFIX_OUTSIDE_MASK, "");
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}
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if (correctPath != null) {
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Material material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(correctPath);
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if (material == null)
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Debug.LogWarning("No original ignore-mask material found for path " + correctPath);
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maskMaterials.materialsMaskDisabled[i] = material;
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}
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}
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}
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else {
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maskMaterials.materialsMaskDisabled = currentMaterials;
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}
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return true;
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}
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public static Material EditorCreateOrLoadMaskMaterialAsset(SkeletonRenderer.SpriteMaskInteractionMaterials maskMaterials,
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UnityEngine.Rendering.CompareFunction maskFunction, Material originalMaterial) {
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string originalMaterialPath = UnityEditor.AssetDatabase.GetAssetPath(originalMaterial);
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int posOfExtensionDot = originalMaterialPath.LastIndexOf('.');
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string materialPath = (maskFunction == SkeletonRenderer.STENCIL_COMP_MASKINTERACTION_VISIBLE_INSIDE) ?
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originalMaterialPath.Insert(posOfExtensionDot, MATERIAL_FILENAME_SUFFIX_INSIDE_MASK) :
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originalMaterialPath.Insert(posOfExtensionDot, MATERIAL_FILENAME_SUFFIX_OUTSIDE_MASK);
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Material material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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if (material != null) {
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return material;
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}
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material = new Material(originalMaterial);
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material.SetFloat(SkeletonRenderer.STENCIL_COMP_PARAM_ID, (int)maskFunction);
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UnityEditor.AssetDatabase.CreateAsset(material, materialPath);
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Debug.Log(string.Concat("Created material '", materialPath, "' for mask interaction based on '", originalMaterialPath, "'."));
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UnityEditor.EditorUtility.SetDirty(material);
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UnityEditor.AssetDatabase.SaveAssets();
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return material;
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}
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}
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}
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#endif // BUILT_IN_SPRITE_MASK_COMPONENT
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