62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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public enum ConditionStatType
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{
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None = 0,
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Attack = 10,
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HP = 20,
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Mana = 30,
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}
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/// <summary>
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/// Compares basic card or player stats such as attack/hp/mana
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Stat", order = 10)]
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public class ConditionStat : ConditionData
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{
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[Header("Card stat is")]
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public ConditionStatType type;
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public ConditionOperatorInt oper;
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public int value;
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
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{
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if (type == ConditionStatType.Attack)
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{
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return CompareInt(target.GetAttack(), oper, value);
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}
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if (type == ConditionStatType.HP)
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{
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return CompareInt(target.GetHP(), oper, value);
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}
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if (type == ConditionStatType.Mana)
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{
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return CompareInt(target.GetMana(), oper, value);
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}
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return false;
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
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{
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if (type == ConditionStatType.HP)
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{
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return CompareInt(target.hp, oper, value);
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}
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if (type == ConditionStatType.Mana)
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{
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return CompareInt(target.mana, oper, value);
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}
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return false;
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}
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}
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} |