34 lines
985 B
C#
34 lines
985 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effect that removes a status,
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/// Will remove all status if the public field is empty
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/ClearStatus", order = 10)]
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public class EffectClearStatus : EffectData
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{
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public StatusData status;
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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if (status != null)
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target.RemoveStatus(status.effect);
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else
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target.status.Clear();
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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if (status != null)
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target.RemoveStatus(status.effect);
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else
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target.status.Clear();
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}
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}
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} |