Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionDamaged.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

32 lines
964 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Check if a card/player is damaged
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Damaged", order = 10)]
public class ConditionDamaged : ConditionData
{
[Header("Card is damaged")]
public ConditionOperatorBool oper;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return CompareBool(target.damage > 0, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
return CompareBool(target.hp < target.hp_max, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
return false;
}
}
}