Files
tcg-client/Assets/TcgEngine/Scripts/Effects/EffectDestroyEquip.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

25 lines
695 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/DestroyEquip", order = 10)]
public class EffectDestroyEquip : EffectData
{
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (target.CardData.IsEquipment())
{
logic.DiscardCard(target);
}
else
{
Card etarget = logic.GameData.GetCard(target.equipped_uid);
logic.DiscardCard(etarget);
}
}
}
}