27 lines
823 B
C#
27 lines
823 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Clear temporary array of player's card
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/ClearTemp ", order = 10)]
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public class EffectClearTemp : EffectData
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{
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster)
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{
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Player player = logic.GameData.GetPlayer(caster.player_id);
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player.cards_temp.Clear();
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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Player player = logic.GameData.GetPlayer(caster.player_id);
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player.cards_temp.Clear();
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}
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}
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} |