74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using TcgEngine;
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namespace TcgEngine.UI
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{
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/// <summary>
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/// Displays an avatar
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/// </summary>
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public class AvatarUI : MonoBehaviour
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{
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public UnityAction<AvatarData> onClick;
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private Image avatar_img;
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private Button avatar_button;
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private Sprite default_icon;
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private AvatarData avatar;
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void Awake()
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{
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avatar_img = GetComponent<Image>();
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avatar_button = GetComponent<Button>();
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default_icon = avatar_img.sprite;
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if (avatar_button != null)
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avatar_button.onClick.AddListener(OnClick);
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}
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public void SetAvatar(AvatarData avatar)
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{
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this.avatar = avatar;
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avatar_img.enabled = true;
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avatar_img.sprite = default_icon;
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if (avatar != null)
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{
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avatar_img.sprite = avatar.GetAvatar();
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}
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}
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public void SetDefaultAvatar()
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{
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this.avatar = null;
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avatar_img.enabled = true;
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avatar_img.sprite = default_icon;
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}
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public void SetImage(Sprite sprite)
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{
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avatar_img.sprite = sprite;
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}
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public void Hide()
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{
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this.avatar = null;
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avatar_img.enabled = false;
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}
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public AvatarData GetAvatar()
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{
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return avatar;
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}
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private void OnClick()
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{
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onClick?.Invoke(avatar);
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}
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}
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} |