Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionSlotValue.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

33 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// SlotValue compare each slot x and y to a specific value, like slot.x >=3 and slot.y < 5
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/SlotValue", order = 11)]
public class ConditionSlotValue : ConditionData
{
[Header("Slot Value")]
public ConditionOperatorInt oper_x;
public int value_x = 0;
public ConditionOperatorInt oper_y;
public int value_y = 0;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return IsTargetConditionMet(data, ability, caster, target.slot);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
bool valid_x = CompareInt(target.x, oper_x, value_x);
bool valid_y = CompareInt(target.y, oper_y, value_y);
return valid_x && valid_y;
}
}
}