49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Defines all avatar data
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/// </summary>
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[CreateAssetMenu(fileName = "Avatar", menuName = "TcgEngine/Avatar", order = 10)]
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public class AvatarData : ScriptableObject
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{
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public string id;
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public Sprite avatar;
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public int sort_order;
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public static List<AvatarData> avatar_list = new List<AvatarData>();
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public static void Load(string folder = "")
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{
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if (avatar_list.Count == 0)
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avatar_list.AddRange(Resources.LoadAll<AvatarData>(folder));
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avatar_list.Sort((AvatarData a, AvatarData b) => {
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if (a.sort_order == b.sort_order)
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return a.id.CompareTo(b.id);
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else
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return a.sort_order.CompareTo(b.sort_order);
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});
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}
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public static AvatarData Get(string id)
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{
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foreach (AvatarData avatar in GetAll())
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{
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if (avatar.id == id)
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return avatar;
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}
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return null;
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}
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public static List<AvatarData> GetAll()
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{
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return avatar_list;
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}
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}
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}
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