95 lines
2.9 KiB
C#
95 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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public enum ConditionPlayerType
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{
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Self = 0,
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Opponent = 1,
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Both = 2,
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}
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/// <summary>
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/// Trigger condition that count the amount of cards in pile of your choise (deck/discard/hand/board...)
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/// Can also only count cards of a specific type/team/trait
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/Count", order = 10)]
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public class ConditionCount : ConditionData
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{
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[Header("Count cards of type")]
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public ConditionPlayerType target;
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public PileType pile;
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public ConditionOperatorInt oper;
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public int value;
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[Header("Traits")]
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public CardType has_type;
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public TeamData has_team;
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public TraitData has_trait;
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public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
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{
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int count = 0;
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if (target == ConditionPlayerType.Self || target == ConditionPlayerType.Both)
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{
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Player player = data.GetPlayer(caster.player_id);
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count += CountPile(player, pile);
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}
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if (target == ConditionPlayerType.Opponent || target == ConditionPlayerType.Both)
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{
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Player player = data.GetOpponentPlayer(caster.player_id);
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count += CountPile(player, pile);
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}
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return CompareInt(count, oper, value);
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}
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private int CountPile(Player player, PileType pile)
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{
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List<Card> card_pile = null;
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if (pile == PileType.Hand)
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card_pile = player.cards_hand;
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if (pile == PileType.Board)
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card_pile = player.cards_board;
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if (pile == PileType.Equipped)
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card_pile = player.cards_equip;
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if (pile == PileType.Deck)
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card_pile = player.cards_deck;
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if (pile == PileType.Discard)
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card_pile = player.cards_discard;
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if (pile == PileType.Secret)
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card_pile = player.cards_secret;
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if (pile == PileType.Temp)
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card_pile = player.cards_temp;
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if (card_pile != null)
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{
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int count = 0;
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foreach (Card card in card_pile)
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{
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if (IsTrait(card))
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count++;
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}
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return count;
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}
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return 0;
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}
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private bool IsTrait(Card card)
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{
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bool is_type = card.CardData.type == has_type || has_type == CardType.None;
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bool is_team = card.CardData.team == has_team || has_team == null;
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bool is_trait = card.HasTrait(has_trait) || has_trait == null;
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return (is_type && is_team && is_trait);
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}
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}
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} |