Files
tcg-client/Assets/TcgEngine/Scripts/GameServer/ServerManagerLocal.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

137 lines
4.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Netcode;
using UnityEngine;
using TcgEngine.Client;
namespace TcgEngine.Server
{
/// <summary>
/// Local server running on the client to play in solo mode against AI
/// Contains only one GameServer
/// </summary>
public class ServerManagerLocal : MonoBehaviour
{
private GameServer server;
private Dictionary<ulong, ClientData> client_list = new Dictionary<ulong, ClientData>(); //List of clients
protected virtual void Start()
{
if (GameClient.game_settings.IsHost())
{
StartServer(); //Start local server if not playing online
}
}
protected virtual void StartServer()
{
TcgNetwork network = TcgNetwork.Get();
network.onClientJoin += OnClientJoin;
network.onClientQuit += OnClientQuit;
network.Messaging.ListenMsg("connect", ReceiveConnectPlayer);
network.Messaging.ListenMsg("action", ReceiveGameAction);
client_list[network.ServerID] = new ClientData(network.ServerID); //Add yourself
server = new GameServer(GameClient.game_settings.game_uid, GameClient.game_settings.nb_players, false);
}
protected virtual void OnDestroy()
{
TcgNetwork network = TcgNetwork.Get();
if (network != null)
{
network.onClientJoin -= OnClientJoin;
network.onClientQuit -= OnClientQuit;
network.Messaging.UnListenMsg("connect");
network.Messaging.UnListenMsg("action");
}
}
protected virtual void OnClientJoin(ulong client_id)
{
client_list[client_id] = new ClientData(client_id);
}
protected virtual void OnClientQuit(ulong client_id)
{
ClientData client = GetClient(client_id);
server?.RemoveClient(client);
client_list.Remove(client_id);
}
protected virtual void Update()
{
if (server != null)
server.Update();
}
protected virtual void ReceiveConnectPlayer(ulong client_id, FastBufferReader reader)
{
reader.ReadNetworkSerializable(out MsgPlayerConnect msg);
if (msg != null)
{
if (string.IsNullOrWhiteSpace(msg.username))
return;
if (string.IsNullOrWhiteSpace(msg.game_uid))
return;
ClientData client = GetClient(client_id);
if (client == null)
return;
bool can_connect = server.IsPlayer(msg.user_id) || server.CountPlayers() < server.nb_players;
if (can_connect)
{
client.game_uid = msg.game_uid;
client.user_id = msg.user_id;
client.username = msg.username;
server.AddClient(client);
int player_id = server.AddPlayer(client);
//Send back result
MsgAfterConnected msg_data = new MsgAfterConnected();
msg_data.success = true;
msg_data.player_id = player_id;
msg_data.game_data = server.GetGameData();
SendToClient(client_id, GameAction.Connected, msg_data, NetworkDelivery.ReliableFragmentedSequenced);
}
}
}
protected virtual void ReceiveGameAction(ulong client_id, FastBufferReader reader)
{
ClientData client = GetClient(client_id);
if (client != null)
{
if (server.IsConnectedPlayer(client.user_id))
server.ReceiveAction(client_id, reader);
}
}
public void SendToClient(ulong client_id, ushort tag, INetworkSerializable data, NetworkDelivery delivery)
{
FastBufferWriter writer = new FastBufferWriter(128, Unity.Collections.Allocator.Temp, TcgNetwork.MsgSizeMax);
writer.WriteValueSafe(tag);
writer.WriteNetworkSerializable(data);
Messaging.Send("refresh", client_id, writer, delivery);
writer.Dispose();
}
public ClientData GetClient(ulong client_id)
{
if (client_list.ContainsKey(client_id))
return client_list[client_id];
return null;
}
public ulong ServerID { get { return TcgNetwork.Get().ServerID; } }
public NetworkMessaging Messaging { get { return TcgNetwork.Get().Messaging; } }
}
}