95 lines
3.3 KiB
C#
95 lines
3.3 KiB
C#
using System.Collections;
|
||
using System.Collections.Generic;
|
||
using UnityEngine;
|
||
using TcgEngine.Gameplay;
|
||
|
||
namespace TcgEngine
|
||
{
|
||
/// <summary>
|
||
/// Effect that adds or removes basic card/player stats such as hp, attack, mana
|
||
/// </summary>
|
||
|
||
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddStat", order = 10)]
|
||
public class EffectAddStat : EffectData
|
||
{
|
||
public EffectStatType type;
|
||
|
||
[Header("Team Mana (only for Mana type)")]
|
||
public string team_id = ""; // 当type为Mana时,指定影响的阵营
|
||
|
||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
|
||
{
|
||
if (type == EffectStatType.HP)
|
||
{
|
||
target.hp += ability.value;
|
||
target.hp_max += ability.value;
|
||
}
|
||
|
||
if (type == EffectStatType.Mana)
|
||
{
|
||
// 如果指定了阵营,影响阵营mana;否则影响通用mana
|
||
if (!string.IsNullOrEmpty(team_id))
|
||
{
|
||
target.AddTeamMana(team_id, ability.value, ability.value);
|
||
}
|
||
else
|
||
{
|
||
Debug.Log($"AddStat Mana 通用: {ability.value}");
|
||
target.mana += ability.value;
|
||
target.mana_max += ability.value;
|
||
target.mana = Mathf.Max(target.mana, 0);
|
||
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 永久效果
|
||
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
||
{
|
||
if (type == EffectStatType.Attack)
|
||
target.attack += ability.value;
|
||
if (type == EffectStatType.HP)
|
||
target.hp += ability.value;
|
||
if (type == EffectStatType.Mana)
|
||
target.mana += ability.value;
|
||
|
||
if (type == EffectStatType.ManaFire)
|
||
target.mana_fire += ability.value;
|
||
if (type == EffectStatType.ManaForest)
|
||
target.mana_forest += ability.value;
|
||
if (type == EffectStatType.ManaWater)
|
||
target.mana_water += ability.value;
|
||
}
|
||
|
||
// 临时效果
|
||
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
|
||
{
|
||
if (type == EffectStatType.Attack)
|
||
target.attack_ongoing += ability.value;
|
||
if (type == EffectStatType.HP)
|
||
target.hp_ongoing += ability.value;
|
||
if (type == EffectStatType.Mana)
|
||
target.mana_ongoing += ability.value;
|
||
|
||
if (type == EffectStatType.ManaFire)
|
||
target.mana_fire_ongoing += ability.value;
|
||
if (type == EffectStatType.ManaForest)
|
||
target.mana_forest_ongoing += ability.value;
|
||
if (type == EffectStatType.ManaWater)
|
||
target.mana_water_ongoing += ability.value;
|
||
}
|
||
|
||
}
|
||
|
||
public enum EffectStatType
|
||
{
|
||
None = 0,
|
||
Attack = 10,
|
||
HP = 20,
|
||
Mana = 30,
|
||
// 新增:三种元素法力值
|
||
ManaFire = 40,
|
||
ManaForest = 50,
|
||
ManaWater = 60,
|
||
}
|
||
} |