111 lines
2.5 KiB
C#
111 lines
2.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using TcgEngine;
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namespace TcgEngine.UI
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{
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[System.Serializable]
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public class OptionInt
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{
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public int value;
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public string title;
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}
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/// <summary>
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/// Option selector is a UI element with 2 arrows (left/right) to select an option among preset values
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/// This one let you select a int
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/// </summary>
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public class OptionSelectorInt : MonoBehaviour
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{
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[Header("Options")]
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public OptionInt[] options;
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[Header("Display")]
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public Text select_text;
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public UnityAction onChange;
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private int position = 0;
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private bool is_locked = false;
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void Start()
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{
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SetIndex(0);
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}
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void Update()
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{
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}
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private void AfterChangeOption()
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{
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if (select_text != null)
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select_text.text = GetSelectedTitle();
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onChange?.Invoke();
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}
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public void OnClickLeft()
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{
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if (is_locked)
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return;
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position = (position + options.Length - 1) % options.Length;
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AfterChangeOption();
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}
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public void OnClickRight()
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{
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if (is_locked)
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return;
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position = (position + options.Length + 1) % options.Length;
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AfterChangeOption();
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}
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public void SetIndex(int index)
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{
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position = index;
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if (select_text != null)
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select_text.text = GetSelectedTitle();
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}
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public void SetValue(int value)
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{
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for (int i = 0; i < options.Length; i++)
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{
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if (options[i].value == value)
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position = i;
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}
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if (select_text != null)
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select_text.text = GetSelectedTitle();
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}
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public void SetLocked(bool locked)
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{
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is_locked = locked;
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}
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public OptionInt GetSelected()
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{
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return options[position];
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}
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public int GetSelectedValue()
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{
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return options[position].value;
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}
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public string GetSelectedTitle()
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{
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if (!string.IsNullOrWhiteSpace(options[position].title))
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return options[position].title;
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return options[position].value.ToString();
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}
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}
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} |