Files
tcg-client/Assets/TcgEngine/Scripts/Effects/EffectClearStatus.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

34 lines
985 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effect that removes a status,
/// Will remove all status if the public field is empty
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/ClearStatus", order = 10)]
public class EffectClearStatus : EffectData
{
public StatusData status;
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (status != null)
target.RemoveStatus(status.effect);
else
target.status.Clear();
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (status != null)
target.RemoveStatus(status.effect);
else
target.status.Clear();
}
}
}