Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionExhaust.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

32 lines
995 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Condition that check if the card is exhausted or not
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardExhausted", order = 10)]
public class ConditionExhaust : ConditionData
{
[Header("Target is exhausted")]
public ConditionOperatorBool oper;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return CompareBool(target.exhausted, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
return CompareBool(false, oper);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
return CompareBool(false, oper);
}
}
}