新增碎片&钻石
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@@ -86,6 +86,7 @@ exports.DeleteDeck = async(req, res) => {
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return res.status(200).send(upUser.decks);
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};
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// 购买卡片
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exports.BuyCard = async (req, res) => {
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const userId = req.jwt.userId;
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@@ -117,17 +118,17 @@ exports.BuyCard = async (req, res) => {
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var variant = await VariantModel.get(variantId);
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var factor = variant != null ? variant.cost_factor : 1;
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var cost = quantity * factor * card.cost;
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if(user.coins < cost)
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return res.status(400).send({ error: "Not enough coins" });
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if(user.cardfragments < cost)
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return res.status(400).send({ error: "Not enough cardfragments" });
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user.coins -= cost;
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user.cardfragments -= cost;
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var valid = await UserTool.addCards(user, [{tid: cardId, variant: variantId, quantity: quantity}]);
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if (!valid)
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return res.status(500).send({ error: "Error when adding cards" });
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//Update the user array
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var updatedUser = await UserModel.save(user, ["coins", "cards"]);
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var updatedUser = await UserModel.save(user, ["cardfragments", "cards"]);
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if (!updatedUser) return res.status(500).send({ error: "Error updating user: " + userId });
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// Activity Log -------------
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@@ -175,14 +176,14 @@ exports.SellCard = async (req, res) => {
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var factor = variant != null ? variant.cost_factor : 1;
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var cost = quantity * Math.round(card.cost * factor * config.sell_ratio);
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user.coins += cost;
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user.cardfragments += cost;
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var valid = await UserTool.addCards(user, [{tid: cardId, variant: variantId, quantity: -quantity}]);
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if (!valid)
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return res.status(500).send({ error: "Error when removing cards" });
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//Update the user array
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var updatedUser = await UserModel.save(user, ["coins", "cards"]);
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var updatedUser = await UserModel.save(user, ["cardfragments", "cards"]);
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if (!updatedUser) return res.status(500).send({ error: "Error updating user: " + userId });
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// Activity Log -------------
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@@ -224,7 +225,7 @@ exports.SellDuplicateCards = async (req, res) => {
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return res.status(404).send({ error: "Cant find cards" });
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var cards_to_sell = [];
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var coins = 0;
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var cardfragments = 0;
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for(var i=0; i<user.cards.length; i++)
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{
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var card = user.cards[i];
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@@ -241,7 +242,7 @@ exports.SellDuplicateCards = async (req, res) => {
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var factor = variant != null ? variant.cost_factor : 1;
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var cost = quantity * Math.round(card_data.cost * factor * config.sell_ratio);
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cards_to_sell.push(sell);
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coins += cost;
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cardfragments += cost;
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}
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}
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}
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@@ -250,14 +251,14 @@ exports.SellDuplicateCards = async (req, res) => {
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if(cards_to_sell.length == 0)
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return res.status(200).send();
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user.coins += coins;
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user.cardfragments += cardfragments;
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var valid = await UserTool.addCards(user, cards_to_sell);
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if (!valid)
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return res.status(500).send({ error: "Error when removing cards" });
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//Update the user array
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var updatedUser = await UserModel.save(user, ["coins", "cards"]);
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var updatedUser = await UserModel.save(user, ["cardfragments", "cards"]);
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if (!updatedUser) return res.status(500).send({ error: "Error updating user: " + userId });
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// Activity Log -------------
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@@ -269,6 +270,7 @@ exports.SellDuplicateCards = async (req, res) => {
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return res.status(200).send();
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};
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// 购买卡包 TODO 金币&钻石
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exports.BuyPack = async (req, res) => {
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const userId = req.jwt.userId;
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@@ -60,6 +60,8 @@ exports.RegisterUser = async (req, res, next) => {
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user.validation_level = validation;
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user.coins = config.start_coins;
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user.cardfragments = config.start_cardfragments;
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user.crystals = config.start_crystals;
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user.elo = config.start_elo;
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user.xp = 0;
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@@ -470,7 +472,7 @@ exports.GainReward = async(req, res) =>
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return res.status(500).send({error: "Failed adding reward: " + rewardId + " for " + userId});
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//Update the user
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var updatedUser = await UserModel.save(user, ["rewards", "xp", "coins", "cards", "decks", "avatars", "cardbacks"]);
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var updatedUser = await UserModel.save(user, ["rewards", "xp", "coins", "cardfragments", "cards", "decks", "avatars", "cardbacks"]);
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if (!updatedUser) return res.status(500).send({ error: "Error updating user: " + userId });
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//Log activity
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@@ -21,6 +21,8 @@ const userSchema = new Schema({
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avatar: {type: String, default: ""},
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cardback: {type: String, default: ""},
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coins: {type: Number, default: 0},
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cardfragments: {type: Number, default: 0},
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crystals: {type: Number, default: 0},
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xp: {type: Number, default: 0},
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elo: {type: Number, default: 1000},
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@@ -33,6 +33,8 @@ UserTool.GainUserReward = async(user, reward) =>
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{
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//Add reward to user
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user.coins += reward.coins || 0;
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user.cardfragments += reward.cardfragments || 0;
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user.crystals += reward.crystals || 0;
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user.xp += reward.xp || 0;
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UserTool.addAvatars(user, reward.avatars);
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