增加天梯排行榜

This commit is contained in:
yaoyanwei
2025-08-26 14:50:06 +08:00
parent 6fa45b8f74
commit 8be2bf9dec
10 changed files with 491 additions and 8 deletions

View File

@@ -1,21 +1,39 @@
const schedule = require('node-schedule'); const schedule = require('node-schedule');
const ladderModel = require('./ladder/ladder.model');
const ExecuteJobs = async() => const ExecuteJobs = async() =>
{ {
//console.log('Run Hourly Jobs.....'); //console.log('Run Hourly Jobs.....');
//Add custom hourly jobs here //Add custom hourly jobs here
};
// Execute leaderboard refresh at specified times: 00:00, 12:00, 18:00, 22:00
const RefreshLeaderboard = async() => {
console.log('Refreshing leaderboard...');
try {
await ladderModel.generateLeaderboard();
console.log('Leaderboard refreshed successfully');
} catch (error) {
console.error('Error refreshing leaderboard:', error);
}
}; };
exports.InitJobs = function() exports.InitJobs = function()
{ {
// Hourly jobs
schedule.scheduleJob('* 1 * * *', function(){ // this for one hour schedule.scheduleJob('* 1 * * *', function(){ // this for one hour
ExecuteJobs(); ExecuteJobs();
}); });
// Leaderboard refresh jobs at 00:00, 12:00, 18:00, 22:00
schedule.scheduleJob('0 0 * * *', async function() {
const hours = new Date().getHours();
if (hours === 0 || hours === 12 || hours === 18 || hours === 22) {
await RefreshLeaderboard();
}
});
// Test run when starting // Test run when starting
ExecuteJobs(); ExecuteJobs();
} }

92
ladder-config.json Normal file
View File

@@ -0,0 +1,92 @@
[
{
"Id": 1,
"Rank": 1,
"RankName": "Bronze",
"Level": 1,
"BeginStar": 0,
"RankDownStar": 0,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 0,
"LoseLostStar": 1,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "bronze_ai",
"WaitTime": 10,
"MaxWaitTime": 20
},
{
"Id": 2,
"Rank": 1,
"RankName": "Bronze",
"Level": 2,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 0,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "bronze_ai",
"WaitTime": 10,
"MaxWaitTime": 20
},
{
"Id": 3,
"Rank": 2,
"RankName": "Silver",
"Level": 3,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 6,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
},
{
"Id": 4,
"Rank": 2,
"RankName": "Silver",
"Level": 4,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 6,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
},
{
"Id": 5,
"Rank": 3,
"RankName": "Gold",
"Level": 5,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 7,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 1,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
}
]

View File

@@ -0,0 +1,55 @@
const ladderModel = require('./ladder.model');
const ladderService = require('./ladder.service');
const { UserModel } = require('../users/users.model');
// Get leaderboard
exports.getLeaderboard = async (req, res) => {
try {
const leaderboard = await ladderModel.getLeaderboard();
res.status(200).send(leaderboard);
} catch (error) {
console.error('Error getting leaderboard:', error);
res.status(500).send({ error: 'Failed to get leaderboard' });
}
};
// Get player's position in leaderboard
exports.getPlayerPosition = async (req, res) => {
try {
const { playerId } = req.params;
const position = await ladderModel.getPlayerPosition(playerId);
res.status(200).send({ position });
} catch (error) {
console.error('Error getting player position:', error);
res.status(500).send({ error: 'Failed to get player position' });
}
};
// Get player's rank info
exports.getPlayerRankInfo = async (req, res) => {
try {
const { playerId } = req.params;
const player = await UserModel.getById(playerId);
if (!player) {
return res.status(404).send({ error: 'Player not found' });
}
const rankInfo = ladderService.getPlayerRankInfo(player);
res.status(200).send(rankInfo);
} catch (error) {
console.error('Error getting player rank info:', error);
res.status(500).send({ error: 'Failed to get player rank info' });
}
};
// Get all rank configurations
exports.getRankConfigurations = async (req, res) => {
try {
const configs = ladderService.getAllRankConfigs();
res.status(200).send(configs);
} catch (error) {
console.error('Error getting rank configurations:', error);
res.status(500).send({ error: 'Failed to get rank configurations' });
}
};

119
ladder/ladder.model.js Normal file
View File

@@ -0,0 +1,119 @@
const mongoose = require('mongoose');
const Schema = mongoose.Schema;
const ladderService = require('./ladder.service');
const leaderboardSchema = new Schema({
playerId: { type: String, index: true, required: true },
username: { type: String, required: true },
avatar: { type: String, default: "" },
rankId: { type: Number, default: 1 },
rankScore: { type: Number, default: 0 },
stars: { type: Number, default: 0 },
totalWins: { type: Number, default: 0 },
position: { type: Number, required: true },
lastUpdated: { type: Date, default: Date.now }
});
const Leaderboard = mongoose.model('Leaderboard', leaderboardSchema);
// Leaderboard functions
exports.generateLeaderboard = async () => {
try {
// Clear current leaderboard
await Leaderboard.deleteMany({});
// Get all users
const User = mongoose.model('Users');
const users = await User.find({});
// Sort users based on ranking criteria:
// 1. Rank level (higher is better)
// 2. Rank score (for王者分数 mechanism)
// 3. Stars
// 4. Total wins
const sortedUsers = users.sort((a, b) => {
const configA = ladderService.getRankConfig(a.rankId);
const configB = ladderService.getRankConfig(b.rankId);
// Compare rank levels
if (configA.Level !== configB.Level) {
return configB.Level - configA.Level;
}
// For players with rank score mechanism
if (configA.RankScore === 1 && configB.RankScore === 1) {
if (a.rankScore !== b.rankScore) {
return b.rankScore - a.rankScore;
}
}
// Compare stars
if (a.stars !== b.stars) {
return b.stars - a.stars;
}
// Compare total wins
return b.totalWins - a.totalWins;
});
// Take top 100 players
const topPlayers = sortedUsers.slice(0, 100);
// Create leaderboard entries
const leaderboardEntries = [];
for (let i = 0; i < topPlayers.length; i++) {
const player = topPlayers[i];
const entry = new Leaderboard({
playerId: player._id,
username: player.username,
avatar: player.avatar,
rankId: player.rankId,
rankScore: player.rankScore,
stars: player.stars,
totalWins: player.totalWins,
position: i + 1
});
leaderboardEntries.push(entry);
}
// Save all entries
if (leaderboardEntries.length > 0) {
await Leaderboard.insertMany(leaderboardEntries);
}
return leaderboardEntries;
} catch (error) {
console.error('Error generating leaderboard:', error);
return [];
}
};
exports.getLeaderboard = async () => {
try {
const leaderboard = await Leaderboard.find({}).sort({ position: 1 });
return leaderboard;
} catch (error) {
console.error('Error getting leaderboard:', error);
return [];
}
};
exports.getPlayerPosition = async (playerId) => {
try {
const entry = await Leaderboard.findOne({ playerId: playerId });
return entry ? entry.position : null;
} catch (error) {
console.error('Error getting player position:', error);
return null;
}
};
// Initialize the ladder for a new player
exports.initializePlayerLadder = (player) => {
player.rankId = 1;
player.stars = 0;
player.rankScore = 0;
player.winStreak = 0;
player.totalWins = 0;
return player;
};

15
ladder/ladder.routes.js Normal file
View File

@@ -0,0 +1,15 @@
const ladderController = require('./ladder.controller');
exports.route = (app) => {
// Get leaderboard
app.get('/ladder/leaderboard', ladderController.getLeaderboard);
// Get player position in leaderboard
app.get('/ladder/position/:playerId', ladderController.getPlayerPosition);
// Get player rank info
app.get('/ladder/rank/:playerId', ladderController.getPlayerRankInfo);
// Get all rank configurations
app.get('/ladder/config', ladderController.getRankConfigurations);
};

144
ladder/ladder.service.js Normal file
View File

@@ -0,0 +1,144 @@
const fs = require('fs');
const path = require('path');
// Load ladder configuration
const ladderConfig = JSON.parse(fs.readFileSync(path.join(__dirname, '..', 'ladder-config.json')));
class LadderService {
constructor() {
this.rankConfigs = new Map();
this.initConfig();
}
initConfig() {
ladderConfig.forEach(config => {
this.rankConfigs.set(config.Id, config);
});
}
// Get rank configuration by ID
getRankConfig(rankId) {
return this.rankConfigs.get(rankId);
}
// Get all rank configurations
getAllRankConfigs() {
return Array.from(this.rankConfigs.values());
}
// Handle player win
async handleWin(player, opponent) {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
// 王者分数 mechanism
this.updateRankScore(player, opponent, true);
} else {
// Star-based mechanism
this.updateStars(player, config, true);
}
player.totalWins++;
player.winStreak++;
return player;
}
// Handle player loss
async handleLoss(player, opponent) {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
// 王者分数 mechanism
this.updateRankScore(player, opponent, false);
} else {
// Star-based mechanism
this.updateStars(player, config, false);
}
player.winStreak = 0;
return player;
}
updateStars(player, config, isWin) {
if (isWin) {
let starsToAdd = config.WinGetStar;
// Add extra stars for win streak
if (player.winStreak >= 3) {
starsToAdd += config.ExtraGetStar;
}
player.stars += starsToAdd;
// Level up check
if (player.stars > config.MaxStar) {
this.levelUp(player);
}
} else {
if (config.LoseLostStar === 1) {
player.stars = Math.max(0, player.stars - 1);
// Level down check
if (player.stars === 0) {
this.levelDown(player, config);
}
}
}
}
updateRankScore(player, opponent, isWin) {
if (isWin) {
let scoreToAdd = 20;
// If opponent has a higher rank score, calculate bonus
if (opponent.rankScore > player.rankScore) {
const ratio = Math.min(opponent.rankScore / player.rankScore, 3);
scoreToAdd = Math.round(ratio * 20);
}
player.rankScore += scoreToAdd;
} else {
// Deduct points on loss
if (player.rankScore > 0) {
player.rankScore = Math.max(0, player.rankScore - 20);
}
}
}
levelUp(player) {
const nextConfig = this.getRankConfig(player.rankId + 1);
if (nextConfig) {
player.rankId++;
player.stars = nextConfig.BeginStar;
}
}
levelDown(player, currentConfig) {
if (currentConfig.LoseRankDown === 1 && player.rankId > 1) {
player.rankId--;
const prevConfig = this.getRankConfig(player.rankId);
player.stars = prevConfig.RankDownStar;
}
}
// Get player's rank display info
getPlayerRankInfo(player) {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
return {
rankName: config.RankName,
level: config.Level,
score: player.rankScore,
isRankScore: true
};
} else {
return {
rankName: config.RankName,
level: config.Level,
stars: player.stars,
maxStars: config.MaxStar,
isRankScore: false
};
}
}
}
module.exports = new LadderService();

View File

@@ -1,6 +1,7 @@
const UserTool = require('../users/users.tool'); const UserTool = require('../users/users.tool');
const config = require('../config.js'); const config = require('../config.js');
const ladderService = require('../ladder/ladder.service');
const ladderModel = require('../ladder/ladder.model');
var MatchTool = {}; var MatchTool = {};
@@ -26,6 +27,10 @@ MatchTool.GetPlayerData = (player) =>
var data = {}; var data = {};
data.username = player.username; data.username = player.username;
data.elo = player.elo; data.elo = player.elo;
// Add ladder info to player data
data.rankId = player.rankId;
data.stars = player.stars;
data.rankScore = player.rankScore;
data.reward = {}; data.reward = {};
return data; return data;
} }
@@ -52,17 +57,37 @@ MatchTool.GainMatchReward = async(player, opponent, winner_username) => {
else if (lost) else if (lost)
player.defeats += 1; player.defeats += 1;
// Handle ladder system
if (won) {
await ladderService.handleWin(player, opponent);
} else if (lost) {
await ladderService.handleLoss(player, opponent);
}
// Save last win deck for leaderboard
if (won && player.decks && player.decks.length > 0) {
// For simplicity, we'll use the first deck as the last win deck
// In a real implementation, this would be the actual deck used in the match
player.lastWinDeck = player.decks[0];
}
//Calculate elo //Calculate elo
var match_count = player.matches || 0; var match_count = player.matches || 0;
var match_progress = Math.min(Math.max(match_count / config.elo_ini_match, 0.0), 1.0); var match_progress = Math.min(Math.max(match_count / config.elo_ini_match, 0.0), 1.0);
var new_elo = MatchTool.calculateELO(player_elo, opponent_elo, match_progress, won, lost); var new_elo = MatchTool.calculateELO(player_elo, opponent_elo, match_progress, won, lost);
player.elo = new_elo; player.elo = new_elo;
player.save();
// Save player changes
await player.save();
var reward = { var reward = {
elo: player.elo, elo: player.elo,
xp: xp, xp: xp,
coins: coins coins: coins,
// Add ladder info to reward
rankId: player.rankId,
stars: player.stars,
rankScore: player.rankScore
}; };
return reward; return reward;

View File

@@ -92,6 +92,10 @@ MarketRouter.route(app);
const ActivityRouter = require("./activity/activity.routes"); const ActivityRouter = require("./activity/activity.routes");
ActivityRouter.route(app); ActivityRouter.route(app);
// Ladder system routes
const LadderRouter = require('./ladder/ladder.routes');
LadderRouter.route(app);
//Read SSL cert //Read SSL cert
var ReadSSL = function() var ReadSSL = function()
{ {

View File

@@ -7,6 +7,7 @@ const Validator = require('../tools/validator.tool');
const AuthTool = require('../authorization/auth.tool'); const AuthTool = require('../authorization/auth.tool');
const Email = require('../tools/email.tool'); const Email = require('../tools/email.tool');
const config = require('../config'); const config = require('../config');
const ladderModel = require('../ladder/ladder.model');
//Register new user //Register new user
exports.RegisterUser = async (req, res, next) => { exports.RegisterUser = async (req, res, next) => {
@@ -62,6 +63,9 @@ exports.RegisterUser = async (req, res, next) => {
user.elo = config.start_elo; user.elo = config.start_elo;
user.xp = 0; user.xp = 0;
// Initialize ladder data
user = ladderModel.initializePlayerLadder(user);
user.account_create_time = new Date(); user.account_create_time = new Date();
user.last_login_time = new Date(); user.last_login_time = new Date();
user.last_online_time = new Date(); user.last_online_time = new Date();
@@ -389,8 +393,7 @@ exports.SendEmail = async (req, res) =>{
}; };
// reward is an object containing rewards to give // reward is an object containing rewards to give
exports.GiveReward = async(req, res) => exports.GiveReward = async(req, res) =>{
{
var userId = req.params.userId; var userId = req.params.userId;
var reward = req.body.reward; var reward = req.body.reward;

View File

@@ -28,6 +28,14 @@ const userSchema = new Schema({
victories: {type: Number, default: 0}, victories: {type: Number, default: 0},
defeats: {type: Number, default: 0}, defeats: {type: Number, default: 0},
// Ladder system fields
rankId: {type: Number, default: 1}, // Current rank ID
stars: {type: Number, default: 0}, // Current stars
rankScore: {type: Number, default: 0}, // Rank score for王者分数 mechanism
winStreak: {type: Number, default: 0}, // Win streak counter
totalWins: {type: Number, default: 0}, // Total wins for leaderboard
lastWinDeck: {type: Object, default: null}, // Last winning deck for leaderboard
cards: [{ tid: String, variant: String, quantity: Number, _id: false }], cards: [{ tid: String, variant: String, quantity: Number, _id: false }],
packs: [{ tid: String, quantity: Number, _id: false }], packs: [{ tid: String, quantity: Number, _id: false }],
decks: [{ type: Object, _id: false }], decks: [{ type: Object, _id: false }],