//武将养成系统分类
export const HERO_SYSTEM_TYPE = {
    INIT: 0,
    STAR: 1,
    LVUP: 2,
    COLORSTAR: 3,
    QUALITY: 4,
    TRAIN: 5,
    STAGEUP:6,
    SKIN:7,
    FAVOUR:8,
    CONNECT:9,
    EQUIP: 10,
    EQUIP_BASE: 11,
    RESTRENGTHEN: 12,
    JEWEL_ON: 13,
    JEWEL_OFF: 14,
    ADD_SKIN: 15,
    SCHOOL: 16,
    SCROLL: 17,
    TITLE: 18,
    TERAPH: 19,
    TERAPH_UP: 20
};

// 武将上限
export const HERO_GROW_MAX = {
  STAR: 6,
  COLORSTAR: 6,
  QUALITY: 3,
  EQUIP_STRENGTHEN: 100,
  EQUIP_REFINE: 15
}

export const JOB_TYPE = {
  PHYSIC: 1,
  MAGIC: 2
}

// 武将战力放大系数
export const HERO_CE_RATIO = 100;
// 次级属性放大系数
export const HERO_SUB_ATTR_RATIO = 1000 * 100;

export const HERO_INITIAL_QUALITY = {
  BLUE: 1,
  PURPLE: 2,
  ORANGE: 3
}
