演武台:修复血量计算方法
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@@ -158,6 +158,10 @@ export class GuildHandler {
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if (!flag) {
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return resResult(STATUS.REDLOCK_ERR);
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}
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if(damage < 0) {
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return resResult(STATUS.WRONG_PARMS);
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}
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//记录伤害
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let bossInstance = await BossInstanceModel.updateBossHp(bossCode, damage, roleId);
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if(!bossInstance) { // 如果已经被扣成负的了
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