diff --git a/game-server/app/servers/connector/handler/entryHandler.ts b/game-server/app/servers/connector/handler/entryHandler.ts index 3c32e6091..059348952 100644 --- a/game-server/app/servers/connector/handler/entryHandler.ts +++ b/game-server/app/servers/connector/handler/entryHandler.ts @@ -112,7 +112,7 @@ export class EntryHandler { if(userGuild) { let guild = await GuildModel.findGuild(userGuild.guildCode, role.serverId, GUILD_SELECT.ENTRY); if(guild) { - addRoleToGuildChannel(role.roleId, self.app.get('serverId'), guild.code); + addRoleToGuildChannel(role.roleId, self.app.get('serverId'), userGuild.guildCode); role['guildAuth'] = userGuild.auth; let {lv: guildLv, memberCnt} = guild; let dicGuild = gameData.centerBase.get(guildLv); diff --git a/game-server/test/chat.test.ts b/game-server/test/chat.test.ts index cfd0f7c90..90042a80e 100644 --- a/game-server/test/chat.test.ts +++ b/game-server/test/chat.test.ts @@ -30,11 +30,13 @@ function testGroupMsg(pinusClient: PinusWSClient, roleInfo: any, pinusClientT: P const roomId = `${channel}_${channelId}`; pinusClientT.on(ON_GROUP_MSG_ROUTE, (res) => { checkSuccessResponse(res); + console.log('got res:', roomId, res); checkGroupMsg(res.data, roleInfo.roleId, roomId, TEXT_MSG.content); msgReceiveCnt += 1; }); pinusClient.on(ON_GROUP_MSG_ROUTE, (res) => { checkSuccessResponse(res); + console.log('got res:', roomId, res); checkGroupMsg(res.data, roleInfo.roleId, roomId, TEXT_MSG.content); msgReceiveCnt += 1; });