Revert "✨ feat(db): 修改对item表的数据库操作方式"

This reverts commit 97a36fda70fc1ccbb7f310b04d149f46f997a614.
This commit is contained in:
luying
2023-05-22 19:41:04 +08:00
parent 7700ed438a
commit 024f1e2776
7 changed files with 23 additions and 23 deletions
@@ -12,7 +12,7 @@ import { STATUS } from '../../../consts/statusCode';
import { Application, BackendSession } from 'pinus';
import { resResult, getRandSingleEelm, cal } from '../../../pubUtils/util';
import { RoleStatus, ComBattleTeamModel, ComBattleTeamType, BossHp, ComRoleStatusHero } from '../../../db/ComBattleTeam';
import Item, { ItemType } from '../../../db/Item';
import { ItemModel, ItemType } from '../../../db/Item';
import { addItems, handleCost } from '../../../services/role/rewardService';
import { checkRoleInQueue, getServerName, redisClient, rmCreatedTeamFromRedis, rmRoleFromQueue, setTeamSearchReq } from '../../../services/redisService';
import { getRandBlueprtId, getFrd, updateRobotHurtByTime, comBtlLvInvalid, clearRobotHurtTimer, setDismissTimer, dismissTeam, handleComBtlProgress, getComBattleFriendAdd, teammateInBlackList, blueprtIdValid, hasEnoughBlueprt, addRoleToTeam, addRoleStToTeam, addValidSearchingRoles, validToJoin, addRobotsToTeam, addRobotsLater, teamIsFullToStart, oneTeamNotInBlack, getAllAssistCnt, checkHasMyTeam, checkTeamStatusAndSend, getComBtlLvByPlayerLv, addToSearchingTeams, getCapFrd, getCapExtraCnt, startTeam } from '../../../services/battle/comBattleService';
@@ -631,9 +631,9 @@ export class ComBattleHandler {
let { ids } = msg;
let blueprts: ItemType[];
if (ids && ids.length) {
blueprts = await Item.findbyRoleAndIds(roleId, ids);
blueprts = await ItemModel.findbyRoleAndIds(roleId, ids);
} else {
blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
blueprts = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
}
return resResult(STATUS.SUCCESS, { blueprts });
}
@@ -660,7 +660,7 @@ export class ComBattleHandler {
async getComBtlCnt(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let cnt = await getAllAssistCnt(roleId);
const blueprts = await Item.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
const blueprts = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.BLUEPRT);
let capExtraCnt = await getCapExtraCnt(roleId);
return resResult(STATUS.SUCCESS, { blueprts, assistCnt: cnt, capExtraCnt });
}
@@ -5,7 +5,7 @@ import { STATUS } from '../../../consts/statusCode';
import Hero, { Connect, HeroSkin, HeroUpdate, EPlace, Talent } from '../../../db/Hero';
import { CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ABI_STAGE, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY, REDIS_KEY, TASK_TYPE, ITEM_CHANGE_REASON, CHECK_HERO_CONSUME } from '../../../consts';
import Role from '../../../db/Role';
import Item from '../../../db/Item';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getConnectLvByExp, getEquipByJobClassAndEPlace, getScollByStar, getExpByLv, getConnectMaxLv, getFriendShipByIdAndLv } from '../../../pubUtils/data';
import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { getDropItems, FIGURE_UNLOCK_CONDITION, ITID } from '../../../consts/constModules/itemConst'
@@ -100,7 +100,7 @@ export class HeroHandler {
let newExp = oldExp;
// 计算得材料可转换的经验
let originalConsumes = await Item.findByRoleAndType(roleId, CONSUME_TYPE.EXP);
let originalConsumes = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.EXP);
let material = new Array<RewardInter>();
for (let { id, count } of originalConsumes) {
let dicGoods = gameData.goods.get(id);
@@ -473,7 +473,7 @@ export class HeroHandler {
let newExp = oldExp;
// 计算得材料可转换的经验
let originalConsumes = await Item.findByRoleAndType(roleId, CONSUME_TYPE.FAVOUR);
let originalConsumes = await ItemModel.findByRoleAndType(roleId, CONSUME_TYPE.FAVOUR);
let material = new Array<RewardInter>();
for (let { id, count } of originalConsumes) {
let dicGoods = gameData.goods.get(id);