🐞 fix(gvg): 修复城池驻守和机器人刷新逻辑

This commit is contained in:
luying
2023-02-24 15:09:12 +08:00
parent 4b8aa6f803
commit 0271ac726a
8 changed files with 126 additions and 52 deletions
@@ -7,7 +7,7 @@ import { Application, BackendSession, ChannelService, HandlerService, pinus } fr
import { resResult, genCode } from "../../../pubUtils/util";
import { GVGLeagueModel } from '../../../db/GVGLeague';
import { getGroupKey, getGVGConfig, getGVGPeriodData, getGVGServerType } from '../../../services/gvg/gvgService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity, refreshTeams } from '../../../services/gvg/gvgBattleService';
import { redisAddBattleScore, battleEndSendMessage, calBattleScoreByCe, checkAreaIsInCity, checkGVGBattleStart, checkMoveStatus, getBattleRanksByCity, getBirthAreaOfCity, getGVGWarId, getOppHeroes, getTechKnifeHurt, getTechReviveMinus, initRobots, pushTeamMoveMessage, getGVGCitiesInfo, leaveCity, refreshTeams, checkEnterCityTime } from '../../../services/gvg/gvgBattleService';
import { getGVGBattleData } from '../../../services/gvg/gvgBattleMemory';
import { GVGBattleRecModel } from '../../../db/GVGBattleRec';
import { getFightTimeByPeriod } from '../../../services/gvg/gvgFightService';
@@ -182,19 +182,21 @@ export class GVGBattleHandler {
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let groupKey = await getGroupKey(serverId);
let city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
if(!checkEnterCityTime(city, myLeague.leagueCode)) return resResult(STATUS.GVG_NOT_ENTER_CITY_TIME);
// 初始化本城池的守擂机器人
await initRobots(configId, groupKey, cityId);
await initRobots(configId, groupKey, city||{ cityId, guardLeague: '' });
// 每赛季初自己的几支队伍恢复耐久、城市、顺便更新一下自己的玩家名、联军
let teams = await refreshTeams(configId, groupKey, roleId, roleName, guildCode, myLeague);
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
let originCityId = gvgUserData?.cityId||0;
// 检测是否已经在城池中,玩家不在这个城池中时进行处理
let city: GVGCityType;
if (originCityId != cityId) {
let gvgUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
if(gvgUserData?.cityId > 0) { // 如果leaveCity没有退出成功,玩家还遗留在上一座城中,做一下处理
@@ -213,7 +215,6 @@ export class GVGBattleHandler {
teamResult.push(new MyTeamInfo(team));
continue;
};
if(!city) city = await GVGCityModel.findByCityId(configId, groupKey, cityId);
let areaId = getBirthAreaOfCity(city, myLeague.leagueCode);
team = await GVGTeamModel.enterCity(team.teamCode, cityId, areaId, groupKey);
if(!team) continue;
@@ -299,12 +300,13 @@ export class GVGBattleHandler {
const { cityId, teamCode } = msg;
let groupKey = await getGroupKey(serverId);
let { configId } = getGVGPeriodData();
let myTeam = await GVGTeamModel.findMyTeamByCode(roleId, teamCode);
if(!myTeam) return resResult(STATUS.GVG_TEAM_NOT_FOUND);
if(myTeam.cityId != cityId) return resResult(STATUS.GVG_BATTLE_IS_NOT_IN_CITY);
let teams = await GVGTeamModel.findByAreaId(groupKey, cityId, myTeam.areaId);
let teams = await GVGTeamModel.findByAreaId(configId, groupKey, cityId, myTeam.areaId);
let points: GVGTeamInListOnPoint[] = [], players: GVGTeamInList[] = [];
let pointIds = gameData.gvgPointByAreaId.get(myTeam.areaId)||[];
for(let pointId of pointIds) {
@@ -439,6 +441,8 @@ export class GVGBattleHandler {
let { configId, period } = getGVGPeriodData();
if (period != GVG_PERIOD.BATTLE) return resResult(STATUS.GVG_NOT_BATTLE_PERIOD);
let { startFightTime } = getFightTimeByPeriod(period);
if(startFightTime > nowSeconds()) return resResult(STATUS.GVG_NOT_BATTLE_TIME);
let groupKey = await getGroupKey(serverId);
@@ -636,7 +640,7 @@ export class GVGBattleHandler {
let groupKey = await getGroupKey(serverId);
let serverType = await getGVGServerType(serverId);
const cities = await GVGCityModel.findByConfig(configId, groupKey);
const cities = await GVGCityModel.findByConfigAndGroup(configId, groupKey);
const points = await GVGCityAreaPointModel.findByConfig(configId, groupKey);
let result: { cityId: number, guardLeagueName: string, areas: { areaId: number, points: { pointId: number, guardLeagueName: string }[] }[] }[] = [];