全局:加载json方法全部改为最新
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@@ -1,5 +1,5 @@
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import { Application, BackendSession } from 'pinus';
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import { resResult, genCode, getRandomByLen } from '../../../pubUtils/util';
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import { resResult, genCode, getRandSingleEelm } from '../../../pubUtils/util';
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import { STATUS, TASK_TYPE, AUCTION_SOURCE } from '../../../consts';
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import { BossInstanceModel } from '../../../db/BossInstance';
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import { BattleRecordModel } from '../../../db/BattleRecord';
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@@ -91,7 +91,7 @@ export class GuildHandler {
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return resResult(STATUS.GUILD_STRUCTURE_NOT_FOUND);
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}
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let bossBase = getBossByLv(curStructure.lv);
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let { bossHp, warId } = getRandomByLen(bossBase.wars);
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let { bossHp, warId } = getRandSingleEelm(bossBase.wars);
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let resGuild = await GuildModel.costFund(code, bossBase.opencost);
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if (!resGuild) {
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res.releaseCallback();
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