全局:加载json方法全部改为最新
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@@ -23,7 +23,7 @@ import Counter from '@db/Counter';
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import { STATUS, HERO_SYSTEM_TYPE } from '@consts';
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import { ITID, COUNTER } from '@consts';
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import { ItemModel } from '@db/Item';
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import { gameData, getHeroExpByLv } from '@pubUtils/data';
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import { gameData, getHeroExpByLv, getExpByLv } from '@pubUtils/data';
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import { calPlayerCeAndSave, calculatetopLineup, calEquipSeids } from '@pubUtils/playerCe';
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import { SchoolModel } from '@db/School';
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import { Attribute } from '@domain/roleField/attribute';
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@@ -250,7 +250,7 @@ export default class GMUsers extends Service {
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for(let hid of hids) {
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let hero = await HeroModel.findByHidAndRole(hid, roleId);
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if(hero) continue;
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let dicHero = ctx.service.utils.getHeroById(hid);
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let dicHero = gameData.hero.get(hid);
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if(!dicHero) continue;
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const heroInfo = {
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roleId, roleName: role.roleName, hid, serverId: role.serverId,
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@@ -389,7 +389,7 @@ export default class GMUsers extends Service {
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let lv = parseInt(_lv);
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if(isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for(let roleId of uids) {
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let exp = ctx.service.utils.getExpByLv(lv - 1);
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let exp = getExpByLv(lv - 1);
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await RoleModel.levelup(roleId, lv, exp?exp.sum:0);
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}
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@@ -438,7 +438,7 @@ export default class GMUsers extends Service {
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let { attr: roleAttrs } = role;
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let dicHero = ctx.service.utils.getHeroById(hid);
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let dicHero = gameData.hero.get(hid);
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let attribute = new Attribute();
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attribute.setByDbData(roleAttrs, heroAttrs);
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