全局:加载json方法全部改为最新

This commit is contained in:
luying
2021-05-06 20:25:05 +08:00
parent 2ef00e8179
commit 0315269387
36 changed files with 401 additions and 920 deletions
+47 -3
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@@ -15,10 +15,10 @@ import { dicQuestion } from "./dictionary/DicQuestion";
import { dicSe } from "./dictionary/DicSe";
import { dicTower } from "./dictionary/DicTower";
import { dicTowerTask } from "./dictionary/DicTowerTask";
import { dicWar, dicWarPvp } from "./dictionary/DicWar";
import { dicWar, dicWarPvp, dicDailyWarByType } from "./dictionary/DicWar";
import { dicWarJson } from "./dictionary/DicWarJson";
import { dicXunbao } from "./dictionary/DicXunbao";
import { SPECIAL_ATTR } from "../consts";
import { SPECIAL_ATTR, COM_BTL_LV_RANGE } from "../consts";
import { dicFashions } from "./dictionary/DicFashions";
import { friendShips, friendShipHidAandIds } from "./dictionary/DicFriendShip";
import { maxFriendShipLv, dicFriendShipLevelMap } from "./dictionary/DicFriendShipLevel";
@@ -107,6 +107,7 @@ export const gameData = {
towerTask: dicTowerTask,
war: dicWar,
warJson: dicWarJson,
dailyWarByType: dicDailyWarByType,
xunbao: dicXunbao,
btlBossHpSum: new Map<number, number>(),
btlBossHp: new Map<number, Array<{ dataId: number, hp: number, actorId: number }>>(),
@@ -193,7 +194,8 @@ export const gameData = {
gachaHope: getGachaHopePercent(),
gachaTurntable: getGachaTurntablePercent(),
heroTransPiece: getHeroTransPiece(),
giftPackage: dicGiftPackage
giftPackage: dicGiftPackage,
comBtlLvRange: parseComBtlLvRange()
};
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -301,6 +303,48 @@ export function getWarIdByBlueprtId(blueprtId: number) {
return warId;
}
export function getBossHpByBlueprtId(blueprtId: number) {
let { dispatchJsonId } = getWarByBlueprtId(blueprtId);
let bossHpInfo = getBossHpByWarId(dispatchJsonId);
return bossHpInfo;
}
export function getWarByBlueprtId(blueprtId: number) {
let warId = getWarIdByBlueprtId(blueprtId);
return gameData.war.get(warId);
}
export function getRewardByBlueprtId(blueprtId: number) {
let { fixReward } = getWarByBlueprtId(blueprtId);
return fixReward;
}
function parseComBtlLvRange() {
let map = new Map<number, Array<number>>()
const lvRange = COM_BTL_LV_RANGE;
lvRange.forEach(range => {
const lvs = [];
for (let lv = range.minLv; lv <= range.maxLv; lv++) {
lvs.push(lv);
}
map.set(range.id, lvs);
});
return map
}
export function comBtlRangeByLv(lv: number) {
for (let [k, v] of gameData.comBtlLvRange) {
if (v.indexOf(lv) !== -1) {
return k;
}
}
}
export function comBtlRanges() {
return Array.from(gameData.comBtlLvRange.keys());
}
export function getHeroStarByQuality(quality: number, star: number) {
return gameData.heroStar.get(`${quality}_${star}`);
}
+24
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@@ -28,10 +28,15 @@ export interface DicWar {
readonly dailyType: number;
// 显示章节名
readonly detailUIBg: string[];
// 寻宝匹配json
readonly dispatchJsonId: number;
// 寻宝奖励
readonly jackpotReward: Array<{id: number, weight: number}>;
}
export const dicWar = new Map<number, DicWar>();
export const dicWarPvp = new Array<DicWar>();
export const dicDailyWarByType = new Map<number, DicWar[]>();
for(let filename of WAR_RELATE_TABLES) {
const str = readJsonFile(filename);
@@ -42,10 +47,16 @@ for(let filename of WAR_RELATE_TABLES) {
o.conditionReward = parseConditionReward(o.conditionReward);
o.parseRandomReward = parseRandomReward(o.parseRandomReward);
o.detailUIBg = parseDetailUIBg(o.detailUIBg);
o.jackpotReward = parseJackpotReward(o.jackpotReward);
dicWar.set(o.war_id, o);
if(o.warType == WAR_TYPE.PVP) {
dicWarPvp.push(o);
} else if (o.warType == WAR_TYPE.DAILY) {
if(!dicDailyWarByType.has(o.dailyType)) {
dicDailyWarByType.set(o.dailyType, []);
}
dicDailyWarByType.get(o.dailyType).push(o);
}
});
}
@@ -94,4 +105,17 @@ function parseDetailUIBg(str: string = '') {
if(!str) return result;
let decodeArr = decodeArrayStr(str, '_');
return decodeArr;
}
function parseJackpotReward(str: string = '') {
let result = new Array<{id: number, weight: number}>();
if(!str) return result;
let decodeArr = decodeArrayListStr(str);
for(let [id, weight] of decodeArr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(weight))) {
throw new Error('data table format wrong');
}
result.push({id: parseInt(id), weight: parseInt(weight)});
}
return result
}
-416
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@@ -1,416 +0,0 @@
import fs = require('fs');
import path = require('path');
import { ABI_TYPE, COM_BTL_LV_RANGE } from '../consts';
import { decodeIdCntArrayStr } from './util';
import { IT_TYPE } from '../consts';
let gamedata = {};
const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition', 'dic_zyz_gk_dungeon','dic_zyz_gk_dungeonElite', 'dic_zyz_gk_Treasure','dic_zyz_gk_branch']; // 关卡相关的表
const allWarInfos = new Map<number, any>();
const towerInfos = new Map<number, any>();
const towerTaskInfos = new Map<number, any>();
const heroInfos = new Map<number, any>();
const jobInfos = new Map<number, any>();
const jobClassMaxGrades = new Map<number, {grade:number, jobid:number}>();
const jobClassAndgrades = new Map<string, {jobid:number, unlockLevel:number}>();
const levelInfos = new Map<number, {sum: number, cur: number}>();
const heroLevelInfo = new Map<number, number>();
const expeditionInfo = new Map<number, any> ();
const comBtlInfo = new Map<number, {quality: number, name: string, assistanceTime: number}>();
const btlBossHpSum = new Map<number, number>();
const btlBossHp = new Map<number, Array<{dataId: number, hp: number, actorId: number}>>();
const blueprtToWar = new Map<number, number>();
const goodInfo = new Map<number, any>();
const blueprt = new Map<number, Array<number>>();
const blueprtCompose = new Map<number, any>();
const fiendShips = new Map<string, any>();
const comBtlLvRange = new Map<number, Array<number>>();
function parseWarData() {
let result = null;
for (let filename of wars) {
let warInfo = gamedata['jsons'][filename]||[];
for(let war of warInfo) {
if(war.war_id) {
allWarInfos.set(war.war_id, war);
}
}
}
return result;
}
function parseTowerData() {
const towerFile = 'dic_zyz_tower';
const towerData = gamedata['jsons'][towerFile] || [];
towerData.forEach(elem => {
if (elem.towerFloor) {
towerInfos.set(elem.towerFloor, elem);
}
});
}
function parseTowerTaskData() {
const towerTaskFile = 'dic_zyz_search';
const towerTaskData = gamedata['jsons'][towerTaskFile] || [];
towerTaskData.forEach(elem => {
if (elem && elem.taskId) {
towerTaskInfos.set(elem.taskId, elem);
}
});
}
function parseHeroData() {
const heroFile = 'dic_zyz_hero';
const heroesData = gamedata['jsons'][heroFile] || [];
heroesData.forEach(elem => {
if (elem && elem.heroId) {
elem.baseAbilityArr = new Array<number>();
elem.baseAbilityUpArr = new Array<number>();
elem.baseAbilityArr[ABI_TYPE.ABI_HP] = elem.hp||0;
elem.baseAbilityArr[ABI_TYPE.ABI_ATK] = elem.atk||0;
elem.baseAbilityArr[ABI_TYPE.ABI_MATK] = elem.matk||0;
elem.baseAbilityArr[ABI_TYPE.ABI_DEF] = elem.def||0;
elem.baseAbilityArr[ABI_TYPE.ABI_MDEF] = elem.mdef||0;
elem.baseAbilityArr[ABI_TYPE.ABI_AGI] = elem.agi||0;
elem.baseAbilityArr[ABI_TYPE.ABI_LUK] = elem.luk||0;
elem.baseAbilityArr[ABI_TYPE.ABI_SPEED] = elem.speed||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_HP] = elem.hp_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_ATK] = elem.atk_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_MATK] = elem.matk_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_DEF] = elem.def_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_MDEF] = elem.mdef_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_AGI] = elem.agi_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_LUK] = elem.luk_up||0;
elem.baseAbilityUpArr[ABI_TYPE.ABI_SPEED] = elem.speed_up||0;
heroInfos.set(elem.heroId, elem);
}
});
}
function parseJobData() {
const jobFile = 'dic_zyz_job';
const jobsData = gamedata['jsons'][jobFile] || [];
jobsData.forEach(elem => {
if (elem && elem.jobid) {
elem.seids = elem.seid.split('&');
delete elem.seid;
jobInfos.set(elem.jobid, elem);
let jobClass = jobClassMaxGrades.get(elem.job_class);
if (!!jobClass && jobClass.grade < elem.grade) {
jobClassMaxGrades.set(elem.job_class, {grade: elem.grade,jobid: elem.jobid});
}
jobClassAndgrades.set(elem.job_class+'_'+elem.grade,{unlockLevel:elem.unlockLevel, jobid:elem.jobid});
}
});
}
function parseLevelInfo() {
const jobFile = 'dic_zyz_kingexp';
const levelData = gamedata['jsons'][jobFile] || [];
let exp = 0;
levelData.forEach(elem => {
if (elem && elem.level) {
exp += elem.exp;
levelInfos.set(elem.level, { sum: exp, cur: elem.exp });
}
});
}
function parseHeroLevelInfo() {
const jobFile = 'dic_zyz_charexp';
const levelData = gamedata['jsons'][jobFile] || [];
let exp = 0;
levelData.forEach(elem => {
if (elem && elem.level) {
exp += elem.exp;
heroLevelInfo.set(elem.level, exp);
}
});
}
function parseExpedition() {
const file = 'dic_expedition';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.id) {
expeditionInfo.set(elem.id, elem);
}
});
}
function parseComBtlData() {
const file = 'dic_zyz_xunbao';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.quality) {
comBtlInfo.set(elem.quality, elem);
}
});
}
function parseComBtlLvRange() {
const lvRange = COM_BTL_LV_RANGE;
lvRange.forEach(range => {
const lvs = [];
for (let lv = range.minLv; lv <= range.maxLv; lv++) {
lvs.push(lv);
}
comBtlLvRange.set(range.id, lvs);
});
}
function parseGood() {
const file = 'dic_goods';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.good_id) {
goodInfo.set(elem.good_id, elem);
if(elem.itid == IT_TYPE.BLUEPRT) {
let arr = blueprt.get(elem.quality)||new Array();
arr.push(elem.good_id);
blueprt.set(elem.quality, arr);
}
}
});
}
function parseBlueprtCompose() {
const file = 'dic_blueprt_compose';
const data = gamedata['jsons'][file] || [];
data.forEach(elem => {
if (elem && elem.quality) {
blueprtCompose.set(elem.quality, elem);
}
});
}
function parseFiendShipLevels() {
const file = 'dic_zyz_friend_ship_level';
const data = gamedata['jsons'][file] || [];
data.sort(function(a, b) {
return a.level - b.level;
});
}
function initData (folder: string) {
if(!gamedata.hasOwnProperty(folder)) {
gamedata[folder] = {};
}
fs.readdirSync(__dirname + '/../resource/' + folder)
.filter(function(file) {
return (file.indexOf(".") !== 0) && (file !== "index.js");
})
//筛选有文件名且不是index进行遍历
.forEach(function(file) {
var name = file.split('.')[0];
try {
gamedata[folder][name] = JSON.parse(
fs.readFileSync(path.resolve(__dirname, "../resource/" + folder + "/" + file)).toString('utf8').replace(/^\uFEFF/, '')
);
} catch(e) {
console.error(e);
console.error('【文件错误】:' + file);
gamedata[folder][name] = [];
}
});
}
function parseData() {
parseWarData();
parseTowerData();
parseTowerTaskData();
parseHeroData();
parseJobData();
parseLevelInfo();
parseHeroLevelInfo();
parseExpedition();
parseComBtlData();
parseComBtlLvRange();
parseGood();
parseBlueprtCompose();
parseFiendShipLevels();
}
initData('jsons'); // 加载一般json
initData('warJsons'); // 加载出兵表
parseData();
export function getGamedata(key) {
return gamedata['jsons'][key];
}
// 获取出兵表
export function getWarJsons(key: any) {
key = key + '';
let arr = key.split('&');
let index = Math.floor(Math.random() * arr.length);
key = arr[index];
return {
json: gamedata['warJsons'][key],
fileName: key
}
}
export function getWarById(warid: number) {
return allWarInfos.get(warid);
}
export function getTowerDataByLv(lv: number) {
return towerInfos.get(lv);
}
export function getGoodById(gid) {
return goodInfo.get(gid);
}
export function getBluePrtByQuality(quality: number) {
return blueprt.get(quality)|| new Array<number>();
}
export function getTaskById(tid: number) {
const taskInfo = towerTaskInfos.get(tid);
return taskInfo;
}
export function getHeroInfoById(hid: number) {
const heroInfo = heroInfos.get(hid);
return heroInfo;
}
export function getJobInfoById(jid: number) {
const jobInfo = jobInfos.get(jid);
return jobInfo;
}
export function getMaxGradeByjobClass(jobClass: number) {
const job = jobClassMaxGrades.get(jobClass);
return job?.jobid;
}
export function getLvByExp(exp: number) {
let curLv = 0;
let entries = levelInfos.entries();
for (let [lv, {sum}] of entries) {
curLv = lv;
if(exp < sum) break;
}
return curLv;
}
export function getExpByLv(lv: number) {
return levelInfos.get(lv);
}
export function getHeroLvByExp(exp: number) {
let curLv = 0;
let entries = heroLevelInfo.entries();
for (let [lv, sum] of entries) {
curLv = lv;
if(exp < sum) break;
}
return curLv;
}
export function getHeroExpByLv(lv: number) {
return heroLevelInfo.get(lv);
}
export function getExpeditionById(id: number) {
return expeditionInfo.get(id);
}
export function getComBtlSetByQuality(quality: number) {
return comBtlInfo.get(quality);
}
export function comBtlRangeInfo(range: number) {
return comBtlLvRange.get(range);
}
export function comBtlRangeByLv(lv: number) {
for (let [k, v] of comBtlLvRange) {
if (v.indexOf(lv) !== -1) {
return k;
}
}
}
export function comBtlRanges() {
return Array.from(comBtlLvRange.keys());
}
export function getBossHpByWarId(warId: number) {
let bossHpSum = btlBossHpSum.get(warId) || 0;
let bossHpArr = btlBossHp.get(warId) || [];
if (!bossHpSum || !bossHpArr) {
const warInfo = getWarJsons(warId).json;
if (warInfo && warInfo.length) {
warInfo.forEach(hero => {
let { attribute, dataId, relation, actorId } = hero;
if (relation === 2) {
let attriData = decodeIdCntArrayStr(attribute, 1);
const hp = attriData.get('1');
if (hp > 0) {
bossHpArr.push({dataId, hp, actorId});
bossHpSum += hp;
}
}
})
btlBossHp.set(warId, bossHpArr);
btlBossHpSum.set(warId, bossHpSum);
}
}
return { bossHpSum, bossHpArr };
}
export function getWarIdByBlueprtId(blueprtId: number) {
let warId = blueprtToWar.get(blueprtId);
if (!warId) {
const { specialAttr } = getGoodById(blueprtId);
const attrData = decodeIdCntArrayStr(specialAttr, 1);
warId = attrData.get('1');
blueprtToWar.set(blueprtId, warId);
}
return warId;
}
export function getBossHpByBlueprtId(blueprtId: number) {
let warId = getWarIdByBlueprtId(blueprtId);
let { dispatchJsonId } = getWarById(warId);
let bossHpInfo = getBossHpByWarId(dispatchJsonId);
return bossHpInfo;
}
export function getRewardByBlueprtId(blueprtId: number) {
let warId = getWarIdByBlueprtId(blueprtId);
let { fixReward } = getWarById(warId);
return fixReward;
}
export function hasExpeditionById(id: number) {
return expeditionInfo.has(id);
}
export function getBlueprtComposeByQuality(quality: number) {
return blueprtCompose.get(quality);
}
export function getFriendShipById(shipId: number, level: number) {
return fiendShips.get(shipId +'_' + level);
}
export function getJobByGradeAndClass(jobClass: number, grade: number) {
return jobClassAndgrades.get(jobClass +'_' + grade);
}
+43 -150
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@@ -65,103 +65,6 @@ export function generateNum(len: number) {
return code;
}
export function decodeStr(type, str, splitForm = '|') {
if (str == '&' || !str) {
return []
} else {
return str.split(splitForm).map(cur => {
return decodeStrSingle(type, cur);
});
};
}
export function decodeStrSingle(type, str) { //单层,返回对象而不是数组
let last = str.substr(str.length - 1, 1);
if (last == '&') str = str.substr(0, str.length - 1);
if (str == '&' || !str) {
return {}
} else {
let arr = str.split('&');
let result: any;
switch (type) {
case 'fixReward': {
let [id, count] = arr;
if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
result = { id: parseInt(id), count: parseInt(count) };
break;
}
case 'conditionReward': {
let [id, count, condition] = arr;
if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
result = { id: parseInt(id), count: parseInt(count), condition: parseInt(condition) };
break;
}
case 'randomReward': {
let [id, count, frequency] = arr;
if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
result = { id: parseInt(id), count: parseInt(count), frequency: parseInt(frequency) };
break;
}
case 'suitLevel': {
let [min, max] = arr;
if (isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
result = { min: parseInt(min), max: parseInt(max) };
break;
}
case 'suitLevelSingle': {
let [min, max] = arr;
if (max) {
if (isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
result = { min: parseInt(min), max: parseInt(max) };
break;
} else {
if (isNaN(min)) throw new Error('data table format wrong');
result = { min: parseInt(min) };
break;
}
}
case 'attribute': {
let [id, value] = arr;
if (isNaN(id) || isNaN(value)) throw new Error('data table format wrong');
result = { id: parseInt(id), value: parseInt(value) };
break;
}
case 'point': {
let [x] = arr;
if (isNaN(x)) throw new Error('data table format wrong');
result = x;
break;
}
case 'decimalReward': {
let [id, count] = arr;
if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
result = { id: parseInt(id), count: parseFloat(count) };
break;
}
case 'towerTaskCondition': {
let [type, param, cnt] = arr;
if (isNaN(type) || isNaN(param) || isNaN(cnt)) throw new Error('data table format wrong');
result = { type: parseInt(type), param: parseInt(param), cnt: parseInt(cnt) };
break;
}
case 'possibility': {
let [id, weight] = arr;
if (isNaN(id) || isNaN(weight)) throw new Error('data table format wrong');
result = { id: parseInt(id), weight: parseInt(weight) };
break;
}
case 'cost': {
let [id, count] = arr;
if (isNaN(id) || isNaN(count)) throw new Error('data table format wrong');
result = { id: parseInt(id), count: parseInt(count) };
break;
}
}
return result;
};
}
/**
* 将 | 分隔的字符串解析为数组,如:a|b|c 解析为[a, b, c]
* @param str 要解析的字符串
@@ -211,32 +114,6 @@ export async function calculateSumCE(roleId: string, type: number, param: { num?
return sum;
}
export function getRandomByLen(arr: Array<any>): any {
let len = arr.length;
return arr[Math.floor(Math.random() * len)]
}
export function getRandomIndexByLen(len: number) {
return Math.floor(Math.random() * len);
}
export function getRandomWithWeight<T extends { weight: number }>(randomList: T[]): { dic: T, index: number } {
let len = randomList.reduce((pre, cur) => {
return pre + cur.weight || 1;
}, 0);
let index = Math.floor(Math.random() * len);
let result = { dic: null, index: -1 };
for (let i = 0; i < randomList.length; i++) {
let { weight = 0 } = randomList[i];
if (index < weight) {
result.dic = randomList[i];
result.index = i;
break;
}
index -= weight;
}
return result
}
/**
* 传入两个时间,返回按照时间差计算,第二个时间比第一个晚几天
* @param preTime 之前的时间
@@ -329,6 +206,45 @@ export function getRandEelm<T>(source: Array<T> = [], cnt = 1): Array<T> {
return source.filter((_item, idx) => idxs.has(idx));
}
/**
* 从一个数组中随机返回1元素
* @param source
*/
export function getRandSingleEelm<T>(source: Array<T>): T {
let len = source.length;
return source[Math.floor(Math.random() * len)]
}
/**
* 随机数组中一个index
* @param len
*/
export function getRandSingleIndex(len: number) {
return Math.floor(Math.random() * len);
}
/**
* 从一个数组根据权重随机一个元素
* @param randomList
*/
export function getRandEelmWithWeight<T extends { weight: number }>(randomList: T[]): { dic: T, index: number } {
let len = randomList.reduce((pre, cur) => {
return pre + cur.weight || 1;
}, 0);
let index = Math.floor(Math.random() * len);
let result = { dic: null, index: -1 };
for (let i = 0; i < randomList.length; i++) {
let { weight = 0 } = randomList[i];
if (index < weight) {
result.dic = randomList[i];
result.index = i;
break;
}
index -= weight;
}
return result
}
/**
* 不改变原数组长度,将内部元素打乱
* @param source
@@ -360,7 +276,6 @@ export function getRandValueByMinMax(min: number, max: number, decimal = 2): num
}
export function resResult(status: { code: number, simStr: string }, data = null, customMsg = '') {
const { code, simStr } = status;
if (code !== STATUS.SUCCESS.code) {
@@ -452,13 +367,10 @@ export function calculateNum(ratio: { A: number, B: number }, params: { num: num
}
}
export function ratioReward(rewardStr: string, ratio: number): string {
let rewards = decodeIdCntArrayStr(rewardStr, ratio);
let res = '';
for (let [k, v] of rewards) {
res += `${k}&${v}|`;
}
return res.substring(0, res.length - 1);
export function ratioReward(reward: {id: number, count: number}[], ratio: number): {id: number, count: number}[] {
return reward.map(cur => {
return {id: cur.id, count: cur.count * ratio}
});
}
export function getItems(str: string) {
@@ -606,25 +518,6 @@ export function reduceCe(ce: number = 0) {
return Math.floor(ce / HERO_CE_RATIO / HERO_CE_RATIO)
}
export function getRandNum(min, max) {
let randNum = min + Math.floor(Math.random() * (max - min + 1));
return randNum;
}
export function getRandomArr(allarr, ranNum) {
let arr = deepCopy(allarr);
var result = [];
if (arr.length <= ranNum) {
result = result.concat(arr);
return result;
}
for (var i = 0; i < ranNum; i++) {
var ran = Math.floor(Math.random() * arr.length);
result.push(arr.splice(ran, 1)[0]);
};
return result;
}
// 获取全部属性
export function getAllAttrStage() {