diff --git a/game-server/app/servers/battle/handler/pvpHandler.ts b/game-server/app/servers/battle/handler/pvpHandler.ts index 7205edc8e..519c60e0e 100644 --- a/game-server/app/servers/battle/handler/pvpHandler.ts +++ b/game-server/app/servers/battle/handler/pvpHandler.ts @@ -1,7 +1,7 @@ import {Application, BackendSession, pinus} from 'pinus'; import { uniq, findWhere, findIndex } from 'underscore'; import { gameData, getPvpBoxs, getPLvByScore } from '../../../pubUtils/data'; -import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo, robotIdComBack } from '../../../services/pvpService'; +import { refreshEnemies, getEnemies, getLvByScore, defaultHeroes, comsumeChallengeCnt, refresh, findPvpDefByRoleId, checkRoleIsRobot, getRefOppCnt, findPvpDefAllByRoleId, generPVPOppRecInfo, generMyRecInfo } from '../../../services/pvpService'; import { RoleModel, RoleType } from '../../../db/Role'; import { STATUS } from '../../../consts/statusCode'; import { resResult, genCode } from '../../../pubUtils/util'; @@ -35,20 +35,18 @@ export class PvpHandler { let roleId = session.get('roleId'); let {heroScores, hisScore} = await PvpDefenseModel.findByRoleId(roleId); let score = 0; - for (let {hid, score: heroScore} of heroScores) { + for (let {hid, score: heroScore} of addHeroScores) { if (heroScore < 0) continue; - let index = findIndex(addHeroScores, {hid}); + let index = findIndex(heroScores, {hid}); if (index != -1) { heroScores[index].score = heroScore; } else { heroScores.push({hid, score :heroScore}); } } - for (let heroScore of heroScores) { score += heroScore.score; } - if (score < 0) { score = 0; } @@ -259,7 +257,7 @@ export class PvpHandler { const defenseInfo = await generPVPOppRecInfo(isSuccess, curOpp, oppHeroes, role.lv); // 战报记录 - await PvpRecordModel.createRec({roleId1: roleId, roleId2: robotIdComBack(oppRoleId), warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()}); + await PvpRecordModel.createRec({roleId1: roleId, roleId2: oppRoleId, warId: BattleRecord.battleId, attackInfo, defenseInfo, createTime: nowSeconds()}); // 刷新对手 let newOppPlayers: Array = await refreshEnemies(role, score, pLv); @@ -392,7 +390,7 @@ export class PvpHandler { newHero.setPvpHeroInfo(hero); return newHero; }) - result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes, rank: pvpHistoryOpp.rankLv}); + result = new PlayerDetail({...pvpHistoryOpp, roleId: pvpHistoryOpp.oppRoleId, heroes}); } else { // 查询对方pvpDefense let pvpDefense = await PvpDefenseModel.findByRoleId(oppoRoleId); let dbHeroes = await HeroModel.findByRole(oppoRoleId); @@ -408,7 +406,7 @@ export class PvpHandler { } heroes.sort((a, b) => b.score - a.score); let rank = await getMyRank(REDIS_KEY.PVP_RANK, 0, roleId);//去redis中获取排名 - result = new PlayerDetail({...role, ...pvpDefense, heroes, rank}); + result = new PlayerDetail({...role, heroes, rank}); } return resResult(STATUS.SUCCESS, result);