✨ feat(gvg): 组建期
This commit is contained in:
179
game-server/app/services/gvg/gvgService.ts
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179
game-server/app/services/gvg/gvgService.ts
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import { pinus } from "pinus";
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import { GVGConfigModel, GVGConfigType } from "../../db/GVGConfig";
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import { getTimeFun, getZeroPoint, getZeroPointOfTime, nowSeconds, WEEK_TO_SECOND } from "../../pubUtils/timeUtil";
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import { getAllServerCreateTime, getServerCreateTime } from "../redisService";
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import { GVG_PERIOD, GVG_SERVER_TYPE, SHOP_REFRESH_TYPE } from "../../consts";
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import { GVGLeagueModel } from "../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
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import { GVGServerGroupModel } from "../../db/GVGServerGroup";
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import { gameData } from "../../pubUtils/data";
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import { getRandSingleEelm } from "../../pubUtils/util";
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import { GVG } from "../../pubUtils/dicParam";
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import { ServerlistModel } from "../../db/Serverlist";
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import { GuildType } from "../../db/Guild";
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// 定时器相关
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export async function createNewGVGConfig() {
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let { teamTime, prepareTime, battleTime, scheduleTime } = getPeriodTime();
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const config = await GVGConfigModel.createNewConfig(teamTime, prepareTime, battleTime, scheduleTime);
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setGVGConfigToRemote(config);
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// TODO 每周自动解散一些联军
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await pinus.app.rpc.guild.guildRemote.setGVGServerGroup.broadcast();
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return config;
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}
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// 获取各个周期的时间,大约每周日5点的时候刷的
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export function getPeriodTime() {
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let now = new Date();
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let curDay = now.getDay(); // 今天星期几
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let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
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let prepareConfig = gameData.gvgPeriod.get(GVG_PERIOD.PREPARE);
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let battleConfig = gameData.gvgPeriod.get(GVG_PERIOD.BATTLE);
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// 如果现在是周日,那么就是本周期的组队开始时间,如果是其他日子(启动初始化),就是下周期的组队开始时间
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let _teamTime = <number>getTimeFun().getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
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let _prepareTime = <number>getTimeFun().getTimeWithWeek(prepareConfig.startDay, prepareConfig.startHour, prepareConfig.startMinute, prepareConfig.startSecond);
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let _battleTime = <number>getTimeFun().getTimeWithWeek(battleConfig.startDay, battleConfig.startHour, battleConfig.startMinute, battleConfig.startSecond);
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console.log('_teamTime: ', _teamTime);
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let teamTime = curDay == 0? _teamTime: _teamTime - 7 * 86400;
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let prepareTime = curDay == 0? _prepareTime + 7 * 86400: _prepareTime;
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let battleTime = curDay == 0? _battleTime + 7 * 86400: _battleTime;
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let scheduleTime = teamTime + 7 * 86400;
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return { teamTime, prepareTime, battleTime, scheduleTime }
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}
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export async function getGVGConfigFromRemote() {
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let guildServers = pinus.app.getServersByType('guild');
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let server = getRandSingleEelm(guildServers);
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return await pinus.app.rpc.guild.guildRemote.getGVGConfig.toServer(server.id);
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}
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export function setGVGConfigToRemote(config: GVGConfigType) {
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if(!config) return null
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pinus.app.rpc.guild.guildRemote.setGVGConfig.broadcast(config);
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}
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export function setGVGConfig(config: GVGConfigType) {
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if(!config) return null
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pinus.app.set('gvgConfigId', config.configId);
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pinus.app.set('gvgTeamTime', config.teamTime);
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pinus.app.set('gvgPrepareTime', config.prepareTime);
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pinus.app.set('gvgBattleTime', config.battleTime);
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pinus.app.set('gvgScheduleTime', config.scheduleTime);
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}
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export function getGVGConfig() {
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let configId = pinus.app.get('gvgConfigId');
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let teamTime = pinus.app.get('gvgTeamTime');
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let prepareTime = pinus.app.get('gvgPrepareTime');
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let battleTime = pinus.app.get('gvgBattleTime');
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let scheduleTime = pinus.app.get('gvgScheduleTime');
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return { configId, teamTime, prepareTime, battleTime, scheduleTime }
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}
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function getServerTypeByTime(openTime: number) {
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let today = nowSeconds();
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if(today - openTime < WEEK_TO_SECOND) return GVG_SERVER_TYPE.NO;
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let toWeek = getCurrentTeamTime(today);
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let openWeek = getCurrentTeamTime(openTime);
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let n = Math.floor((toWeek - openWeek) / WEEK_TO_SECOND);
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return n <= GVG.GVG_CROSS_SERVICE_STARTTIME? GVG_SERVER_TYPE.SINGLE: GVG_SERVER_TYPE.MULTI;
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}
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function getCurrentTeamTime(time: number) {
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let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
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// 本周日
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let _teamTime = <number>getTimeFun(time).getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
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return _teamTime > time? _teamTime - WEEK_TO_SECOND: _teamTime;
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}
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export async function getGVGServerType(serverId: number) {
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console.log('#### serverId', serverId)
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let openTime = await getServerCreateTime(serverId);
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return getServerTypeByTime(openTime)
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}
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export function getGVGPeriodData() {
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let { configId, teamTime, prepareTime, battleTime, scheduleTime } = getGVGConfig();
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let period = getCurPeriod();
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let countdownTime = teamTime;
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switch(period) {
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case GVG_PERIOD.TEAM: {
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countdownTime = prepareTime; break;
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}
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case GVG_PERIOD.PREPARE: {
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countdownTime = battleTime; break;
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}
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case GVG_PERIOD.BATTLE: {
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countdownTime = scheduleTime; break;
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}
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}
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return { configId, period, countdownTime };
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}
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export function getCurPeriod() {
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let { teamTime, prepareTime, battleTime } = getGVGConfig();
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let now = nowSeconds();
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if(now >= teamTime && now < prepareTime) {
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return GVG_PERIOD.TEAM;
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} else if (now >= prepareTime && now < battleTime) {
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return GVG_PERIOD.PREPARE;
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} else {
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return GVG_PERIOD.BATTLE;
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}
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}
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export async function initLeaguePrepare() {
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const { configId } = getGVGConfig();
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const leagues = await GVGLeagueModel.findAllLeague();
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for(let { leagueCode, memberCnt } of leagues) {
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await GVGLeaguePrepareModel.initData(configId, leagueCode, memberCnt);
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}
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}
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export async function setGVGServerGroup() {
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const servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
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const serverGroups = await GVGServerGroupModel.findByTime(nowSeconds());
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pinus.app.set('gvgServerGroup', servers.map(obj => {
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let server = serverGroups.find(cur => cur.serverId == obj.serverId);
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return { serverId: obj.id, groupId: server? server.groupId: obj.groupId }
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}));
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}
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// 查询本小区所在的战区
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// gvgServerGroup: id-小区唯一id serverId-小区在大区下的id
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export async function getGroupIdOfServer(id: number) {
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let arr: { serverId: number; groupId: number }[] = pinus.app.get('gvgServerGroup')||[];
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let obj = arr.find(cur => cur.serverId == id);
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return obj?.groupId||0;
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}
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// 查询当前和本小区同一个战区的其他小区
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export async function getServersOfSameGroup(type: GVG_SERVER_TYPE, id: number) {
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if(type == GVG_SERVER_TYPE.SINGLE) return [id];
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let groupId = await getGroupIdOfServer(id);
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let arr: { serverId: number; groupId: number }[] = pinus.app.get('gvgServerGroup')||[];
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let serverCreateTimes = await getAllServerCreateTime();
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return arr.filter(obj => {
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let openTime = parseInt(serverCreateTimes[obj.serverId]);
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return obj.groupId == groupId && getServerTypeByTime(openTime) == type;
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}).map(obj => obj.serverId);
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}
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export async function getGVGInfoInGuild(guild: GuildType) {
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let hasLeague = !!guild.leagueCode;
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let serverId = guild.serverId;
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let { configId, period, countdownTime } = getGVGPeriodData();
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let type = await getGVGServerType(serverId);
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return {
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hasLeague,
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configId, period, countdownTime,
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type
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}
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}
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228
game-server/app/services/gvg/gvgTeamService.ts
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228
game-server/app/services/gvg/gvgTeamService.ts
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@@ -0,0 +1,228 @@
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// 和gvg组建期相关的方法
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import { GUILD_AUTH, GVG_APPLY_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, LEAGUE_AUTH, LEAGUE_MANAGE_TYPE, PUSH_ROUTE, STATUS } from "../../consts";
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import { GuildModel, GuildType } from "../../db/Guild";
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import { GVGLeagueModel, GVGLeagueType, GVGLeagueUpdate } from "../../db/GVGLeague";
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import { GVGLeagueApplyModel, GVGLeagueApplyType } from "../../db/GVGLeagueApply";
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import { GVGLeaguePrepareModel, GVGLeaguePrepareType } from "../../db/GVGLeaguePrepare";
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import { RoleType } from "../../db/Role";
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import { UserGuildModel } from "../../db/UserGuild";
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import { LeagueGuildInfo, LeagueListInfo } from "../../domain/gvgField/returnData";
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import { GVG } from "../../pubUtils/dicParam";
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import { getZeroPointD } from "../../pubUtils/timeUtil";
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import { resResult } from "../../pubUtils/util";
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import { sendMessageToUserWithSuc } from "../pushService";
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import { getCurPeriod, getGVGConfig, getGVGPeriodData, getGVGServerType } from "./gvgService";
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/**
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* 自动创建联军
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* @param guildCode 创建联军的那个军团
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* @returns GVGLeagueType
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*/
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export async function autoCreateLeague(guildCode: string) {
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let guild = await GuildModel.findByCode(guildCode, null, '+members +serverId');
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if(!guild || guild.lv < GVG.GVG_ARMY_LEAGUE_TIME) return;
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let period = getCurPeriod();
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if(period == GVG_PERIOD.PREPARE || period == GVG_PERIOD.BATTLE) {
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return await createLeague(guild, {});
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}
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}
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/**
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* 创建联军
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* @param guild 创建联军的那个军团
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* @param params 联军的一些初始数据
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* @returns
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*/
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export async function createLeague(guild: GuildType, params: GVGLeagueUpdate) {
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let serverType = await getGVGServerType(guild.serverId);
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params.type = serverType;
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params.serverId = guild.serverId;
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const league = await GVGLeagueModel.createLeague(guild, params);
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await GuildModel.joinLeague(guild.code, league.leagueCode);
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return league;
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}
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/**
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* 获取在联军中的职位
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* @param league
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* @param roleId
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* @returns
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*/
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export function getMyAuth(league: GVGLeagueType, roleId: string) {
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let members = league.members;
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let member = members.find(cur => cur.roleId == roleId);
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return member?.auth?? LEAGUE_AUTH.MEMBER;
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}
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/**
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* 加入联军的当天如果是在准备期,这天不能去参加内政
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* @param roleId
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* @returns
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*/
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export async function checkCanPrepare(roleId: string) {
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let userGuild = await UserGuildModel.getMyGuild(roleId, 'createdAt');
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let today = getZeroPointD();
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return userGuild.createdAt < today;
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}
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/**
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* 是否可以选择职能,如果选择的人数超过了就不可以选
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* @param myJob
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* @param league
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* @returns
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*/
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export function checkCanChooseJob(myJob: number, league: GVGLeaguePrepareType) {
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if(myJob > 0) return false;
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if(!league) return false;
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let { producerCnt, fighterCnt, maxMemberCnt } = league;
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return producerCnt + fighterCnt <= maxMemberCnt;
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}
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/**
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* 获取申请数据
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* @param apply 本条申请原数据
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* @param serverNames 全服务器的名字from redis
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* @param invitations 本联军向其他军团发出的邀请
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* @returns
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*/
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export function getLeagueApplyData(apply: GVGLeagueApplyType, serverNames: any, invitations: GVGLeagueApplyType[] ) {
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let data = new LeagueGuildInfo(<GuildType>apply.guild, serverNames);
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let hasInvited = !!invitations.find(cur => cur.guildCode == apply.guildCode);
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data.setHasInvited(hasInvited);
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return data;
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}
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/**
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* 获取邀请数据
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* @param invite 本条邀请原数据
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* @param serverNames 全服务器的名字from redis
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* @param applies 本军团向其他联军发出的申请
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* @returns
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*/
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export function getLeagueInviteData(invite: GVGLeagueApplyType, serverNames: any, applies: GVGLeagueApplyType[]) {
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let data = new LeagueListInfo(<GVGLeagueType>invite.league, serverNames);
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let hasApply = !!applies.find(cur => cur.leagueCode == invite.guildCode);
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data.setHasApply(hasApply);
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return data;
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}
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/**
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* 联军加入军团
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* @param myLeague
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* @param targetGuildCode
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* @returns
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*/
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export async function joinGuildToLeague(league: GVGLeagueType, targetGuildCode: string) {
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const hasApply = await GVGLeagueApplyModel.checkApply(league.leagueCode, targetGuildCode, GVG_APPLY_TYPE.ALL);
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if(!hasApply) {
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return resResult(STATUS.GUILD_NOT_APPLY);
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}
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if(league.guildCnt >= GVG.GVG_LEAGUE_COMPOSE) {
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return resResult(STATUS.LEAGUE_IS_GUILD_MAX);
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}
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let hisLeague = await GVGLeagueModel.findLeagueByGuild(targetGuildCode);
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if(hisLeague) {
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await GVGLeagueApplyModel.deleteApply(targetGuildCode, league.leagueCode);
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return resResult(STATUS.TARGET_GUILD_HAS_LEAGUE);
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}
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const targetGuild = await GuildModel.findByCode(targetGuildCode, null, '+members');
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if(!targetGuild) return resResult(STATUS.TARGET_GUILD_NOT_FOUND);
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if(targetGuild.lv < GVG.GVG_ARMY_LEAGUE_TIME) return resResult(STATUS.GUILD_LV_NOT_ENOUGH);
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league = await GVGLeagueModel.joinGuild(league.leagueCode, targetGuild);
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await GuildModel.joinLeague(targetGuildCode, league.leagueCode);
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return resResult(STATUS.SUCCESS, league);
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}
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/**
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* 检查是否可以进行组建联军等操作
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* @param serverId
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* @param serverType
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* @returns
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*/
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export async function checkCanManage(serverId: number, serverType?: number) {
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if(!serverType) serverType = await getGVGServerType(serverId);
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if(serverType != GVG_SERVER_TYPE.MULTI) return resResult(STATUS.GVG_TEAM_SERVER_TYPE_ERR);
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let { period } = getGVGPeriodData();
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if(period != GVG_PERIOD.TEAM) return resResult(STATUS.GVG_NOT_TEAM_PERIOD);
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return resResult(STATUS.SUCCESS);
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}
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/**
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* 一些操作只能由军团的团长才能操作
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* @param guildCode
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* @param roleId
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* @param guild
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* @returns
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*/
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export async function checkGuildLeader(guildCode: string, roleId: string, guild?: GuildType) {
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if(!guild) guild = await GuildModel.findByCode(guildCode, null, '+members +serverId');
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if(!guild) return resResult(STATUS.GVG_HAS_NO_AUTH);
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if(guild.lv < GVG.GVG_ARMY_LEAGUE_TIME) return resResult(STATUS.GUILD_LV_NOT_ENOUGH);
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const userGuild = await UserGuildModel.getMyGuild(roleId, 'auth');
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if(!userGuild || userGuild.auth != GUILD_AUTH.LEADER) return resResult(STATUS.GVG_HAS_NO_AUTH);
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return resResult(STATUS.SUCCESS);
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}
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/**
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* 检查联军的操作
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* @param roleId
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* @param myLeague
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* @param type
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* @returns
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*/
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export async function checkLeagueAuth(roleId: string, myLeague: GVGLeagueType, type: LEAGUE_MANAGE_TYPE) {
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const auth = getMyAuth(myLeague, roleId);
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const needAuth = getAuthFromManageType(type);
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return needAuth.indexOf(auth) > -1
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}
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function getAuthFromManageType(type: LEAGUE_MANAGE_TYPE) {
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switch(type) {
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case LEAGUE_MANAGE_TYPE.HANDLE_APPLY:
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case LEAGUE_MANAGE_TYPE.INVITE:
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case LEAGUE_MANAGE_TYPE.KICK:
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case LEAGUE_MANAGE_TYPE.DISSMISS:
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case LEAGUE_MANAGE_TYPE.ABDICATE:
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return [LEAGUE_AUTH.LEADER];
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case LEAGUE_MANAGE_TYPE.QUIT:
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case LEAGUE_MANAGE_TYPE.BE_ABDICATED:
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return [LEAGUE_AUTH.SUB_LEADER];
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case LEAGUE_MANAGE_TYPE.SET_INFO:
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return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER];
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}
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}
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export async function memberJoinGuildToLeague(guild: GuildType, role: RoleType) {
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if(!guild.leagueCode) return;
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let league = await GVGLeagueModel.joinMember(guild.leagueCode, role.roleId, role.ce);
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// TODO redis联军更新
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console.log(league);
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}
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export async function memberQuitGuildToLeague(guild: GuildType, role: RoleType) {
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if(!guild.leagueCode) return;
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let league = await GVGLeagueModel.quitMember(guild.leagueCode, role.roleId, role.ce);
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||||
// TODO redis联军更新
|
||||
console.log(league);
|
||||
}
|
||||
|
||||
export async function guildDismissToLeague(guild: GuildType) {
|
||||
if(!guild.leagueCode) return;
|
||||
let league = await GVGLeagueModel.quitGuild(guild.leagueCode, guild);
|
||||
// TODO redis联军更新
|
||||
console.log(league);
|
||||
}
|
||||
|
||||
export async function guildAbdicateToLeague(guild: GuildType, fromRoleId: string, toRole: RoleType) {
|
||||
if(!guild.leagueCode) return;
|
||||
let league = await GVGLeagueModel.abdicateGuild(guild.leagueCode, fromRoleId, toRole.roleId, toRole._id);
|
||||
// TODO redis联军更新
|
||||
console.log(league);
|
||||
}
|
||||
Reference in New Issue
Block a user