feat(gvg): 组建期

This commit is contained in:
luying
2023-01-05 19:18:56 +08:00
parent 94c69089ac
commit 03fa74f3d1
50 changed files with 10354 additions and 38 deletions

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import { pinus } from "pinus";
import { GVGConfigModel, GVGConfigType } from "../../db/GVGConfig";
import { getTimeFun, getZeroPoint, getZeroPointOfTime, nowSeconds, WEEK_TO_SECOND } from "../../pubUtils/timeUtil";
import { getAllServerCreateTime, getServerCreateTime } from "../redisService";
import { GVG_PERIOD, GVG_SERVER_TYPE, SHOP_REFRESH_TYPE } from "../../consts";
import { GVGLeagueModel } from "../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
import { GVGServerGroupModel } from "../../db/GVGServerGroup";
import { gameData } from "../../pubUtils/data";
import { getRandSingleEelm } from "../../pubUtils/util";
import { GVG } from "../../pubUtils/dicParam";
import { ServerlistModel } from "../../db/Serverlist";
import { GuildType } from "../../db/Guild";
// 定时器相关
export async function createNewGVGConfig() {
let { teamTime, prepareTime, battleTime, scheduleTime } = getPeriodTime();
const config = await GVGConfigModel.createNewConfig(teamTime, prepareTime, battleTime, scheduleTime);
setGVGConfigToRemote(config);
// TODO 每周自动解散一些联军
await pinus.app.rpc.guild.guildRemote.setGVGServerGroup.broadcast();
return config;
}
// 获取各个周期的时间大约每周日5点的时候刷的
export function getPeriodTime() {
let now = new Date();
let curDay = now.getDay(); // 今天星期几
let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
let prepareConfig = gameData.gvgPeriod.get(GVG_PERIOD.PREPARE);
let battleConfig = gameData.gvgPeriod.get(GVG_PERIOD.BATTLE);
// 如果现在是周日,那么就是本周期的组队开始时间,如果是其他日子(启动初始化),就是下周期的组队开始时间
let _teamTime = <number>getTimeFun().getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
let _prepareTime = <number>getTimeFun().getTimeWithWeek(prepareConfig.startDay, prepareConfig.startHour, prepareConfig.startMinute, prepareConfig.startSecond);
let _battleTime = <number>getTimeFun().getTimeWithWeek(battleConfig.startDay, battleConfig.startHour, battleConfig.startMinute, battleConfig.startSecond);
console.log('_teamTime: ', _teamTime);
let teamTime = curDay == 0? _teamTime: _teamTime - 7 * 86400;
let prepareTime = curDay == 0? _prepareTime + 7 * 86400: _prepareTime;
let battleTime = curDay == 0? _battleTime + 7 * 86400: _battleTime;
let scheduleTime = teamTime + 7 * 86400;
return { teamTime, prepareTime, battleTime, scheduleTime }
}
export async function getGVGConfigFromRemote() {
let guildServers = pinus.app.getServersByType('guild');
let server = getRandSingleEelm(guildServers);
return await pinus.app.rpc.guild.guildRemote.getGVGConfig.toServer(server.id);
}
export function setGVGConfigToRemote(config: GVGConfigType) {
if(!config) return null
pinus.app.rpc.guild.guildRemote.setGVGConfig.broadcast(config);
}
export function setGVGConfig(config: GVGConfigType) {
if(!config) return null
pinus.app.set('gvgConfigId', config.configId);
pinus.app.set('gvgTeamTime', config.teamTime);
pinus.app.set('gvgPrepareTime', config.prepareTime);
pinus.app.set('gvgBattleTime', config.battleTime);
pinus.app.set('gvgScheduleTime', config.scheduleTime);
}
export function getGVGConfig() {
let configId = pinus.app.get('gvgConfigId');
let teamTime = pinus.app.get('gvgTeamTime');
let prepareTime = pinus.app.get('gvgPrepareTime');
let battleTime = pinus.app.get('gvgBattleTime');
let scheduleTime = pinus.app.get('gvgScheduleTime');
return { configId, teamTime, prepareTime, battleTime, scheduleTime }
}
function getServerTypeByTime(openTime: number) {
let today = nowSeconds();
if(today - openTime < WEEK_TO_SECOND) return GVG_SERVER_TYPE.NO;
let toWeek = getCurrentTeamTime(today);
let openWeek = getCurrentTeamTime(openTime);
let n = Math.floor((toWeek - openWeek) / WEEK_TO_SECOND);
return n <= GVG.GVG_CROSS_SERVICE_STARTTIME? GVG_SERVER_TYPE.SINGLE: GVG_SERVER_TYPE.MULTI;
}
function getCurrentTeamTime(time: number) {
let teamConfig = gameData.gvgPeriod.get(GVG_PERIOD.TEAM);
// 本周日
let _teamTime = <number>getTimeFun(time).getTimeWithWeek(teamConfig.startDay, teamConfig.startHour, teamConfig.startMinute, teamConfig.startSecond);
return _teamTime > time? _teamTime - WEEK_TO_SECOND: _teamTime;
}
export async function getGVGServerType(serverId: number) {
console.log('#### serverId', serverId)
let openTime = await getServerCreateTime(serverId);
return getServerTypeByTime(openTime)
}
export function getGVGPeriodData() {
let { configId, teamTime, prepareTime, battleTime, scheduleTime } = getGVGConfig();
let period = getCurPeriod();
let countdownTime = teamTime;
switch(period) {
case GVG_PERIOD.TEAM: {
countdownTime = prepareTime; break;
}
case GVG_PERIOD.PREPARE: {
countdownTime = battleTime; break;
}
case GVG_PERIOD.BATTLE: {
countdownTime = scheduleTime; break;
}
}
return { configId, period, countdownTime };
}
export function getCurPeriod() {
let { teamTime, prepareTime, battleTime } = getGVGConfig();
let now = nowSeconds();
if(now >= teamTime && now < prepareTime) {
return GVG_PERIOD.TEAM;
} else if (now >= prepareTime && now < battleTime) {
return GVG_PERIOD.PREPARE;
} else {
return GVG_PERIOD.BATTLE;
}
}
export async function initLeaguePrepare() {
const { configId } = getGVGConfig();
const leagues = await GVGLeagueModel.findAllLeague();
for(let { leagueCode, memberCnt } of leagues) {
await GVGLeaguePrepareModel.initData(configId, leagueCode, memberCnt);
}
}
export async function setGVGServerGroup() {
const servers = await ServerlistModel.findByEnv(pinus.app.get('env'));
const serverGroups = await GVGServerGroupModel.findByTime(nowSeconds());
pinus.app.set('gvgServerGroup', servers.map(obj => {
let server = serverGroups.find(cur => cur.serverId == obj.serverId);
return { serverId: obj.id, groupId: server? server.groupId: obj.groupId }
}));
}
// 查询本小区所在的战区
// gvgServerGroup: id-小区唯一id serverId-小区在大区下的id
export async function getGroupIdOfServer(id: number) {
let arr: { serverId: number; groupId: number }[] = pinus.app.get('gvgServerGroup')||[];
let obj = arr.find(cur => cur.serverId == id);
return obj?.groupId||0;
}
// 查询当前和本小区同一个战区的其他小区
export async function getServersOfSameGroup(type: GVG_SERVER_TYPE, id: number) {
if(type == GVG_SERVER_TYPE.SINGLE) return [id];
let groupId = await getGroupIdOfServer(id);
let arr: { serverId: number; groupId: number }[] = pinus.app.get('gvgServerGroup')||[];
let serverCreateTimes = await getAllServerCreateTime();
return arr.filter(obj => {
let openTime = parseInt(serverCreateTimes[obj.serverId]);
return obj.groupId == groupId && getServerTypeByTime(openTime) == type;
}).map(obj => obj.serverId);
}
export async function getGVGInfoInGuild(guild: GuildType) {
let hasLeague = !!guild.leagueCode;
let serverId = guild.serverId;
let { configId, period, countdownTime } = getGVGPeriodData();
let type = await getGVGServerType(serverId);
return {
hasLeague,
configId, period, countdownTime,
type
}
}

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// 和gvg组建期相关的方法
import { GUILD_AUTH, GVG_APPLY_TYPE, GVG_PERIOD, GVG_SERVER_TYPE, LEAGUE_AUTH, LEAGUE_MANAGE_TYPE, PUSH_ROUTE, STATUS } from "../../consts";
import { GuildModel, GuildType } from "../../db/Guild";
import { GVGLeagueModel, GVGLeagueType, GVGLeagueUpdate } from "../../db/GVGLeague";
import { GVGLeagueApplyModel, GVGLeagueApplyType } from "../../db/GVGLeagueApply";
import { GVGLeaguePrepareModel, GVGLeaguePrepareType } from "../../db/GVGLeaguePrepare";
import { RoleType } from "../../db/Role";
import { UserGuildModel } from "../../db/UserGuild";
import { LeagueGuildInfo, LeagueListInfo } from "../../domain/gvgField/returnData";
import { GVG } from "../../pubUtils/dicParam";
import { getZeroPointD } from "../../pubUtils/timeUtil";
import { resResult } from "../../pubUtils/util";
import { sendMessageToUserWithSuc } from "../pushService";
import { getCurPeriod, getGVGConfig, getGVGPeriodData, getGVGServerType } from "./gvgService";
/**
* 自动创建联军
* @param guildCode 创建联军的那个军团
* @returns GVGLeagueType
*/
export async function autoCreateLeague(guildCode: string) {
let guild = await GuildModel.findByCode(guildCode, null, '+members +serverId');
if(!guild || guild.lv < GVG.GVG_ARMY_LEAGUE_TIME) return;
let period = getCurPeriod();
if(period == GVG_PERIOD.PREPARE || period == GVG_PERIOD.BATTLE) {
return await createLeague(guild, {});
}
}
/**
* 创建联军
* @param guild 创建联军的那个军团
* @param params 联军的一些初始数据
* @returns
*/
export async function createLeague(guild: GuildType, params: GVGLeagueUpdate) {
let serverType = await getGVGServerType(guild.serverId);
params.type = serverType;
params.serverId = guild.serverId;
const league = await GVGLeagueModel.createLeague(guild, params);
await GuildModel.joinLeague(guild.code, league.leagueCode);
return league;
}
/**
* 获取在联军中的职位
* @param league
* @param roleId
* @returns
*/
export function getMyAuth(league: GVGLeagueType, roleId: string) {
let members = league.members;
let member = members.find(cur => cur.roleId == roleId);
return member?.auth?? LEAGUE_AUTH.MEMBER;
}
/**
* 加入联军的当天如果是在准备期,这天不能去参加内政
* @param roleId
* @returns
*/
export async function checkCanPrepare(roleId: string) {
let userGuild = await UserGuildModel.getMyGuild(roleId, 'createdAt');
let today = getZeroPointD();
return userGuild.createdAt < today;
}
/**
* 是否可以选择职能,如果选择的人数超过了就不可以选
* @param myJob
* @param league
* @returns
*/
export function checkCanChooseJob(myJob: number, league: GVGLeaguePrepareType) {
if(myJob > 0) return false;
if(!league) return false;
let { producerCnt, fighterCnt, maxMemberCnt } = league;
return producerCnt + fighterCnt <= maxMemberCnt;
}
/**
* 获取申请数据
* @param apply 本条申请原数据
* @param serverNames 全服务器的名字from redis
* @param invitations 本联军向其他军团发出的邀请
* @returns
*/
export function getLeagueApplyData(apply: GVGLeagueApplyType, serverNames: any, invitations: GVGLeagueApplyType[] ) {
let data = new LeagueGuildInfo(<GuildType>apply.guild, serverNames);
let hasInvited = !!invitations.find(cur => cur.guildCode == apply.guildCode);
data.setHasInvited(hasInvited);
return data;
}
/**
* 获取邀请数据
* @param invite 本条邀请原数据
* @param serverNames 全服务器的名字from redis
* @param applies 本军团向其他联军发出的申请
* @returns
*/
export function getLeagueInviteData(invite: GVGLeagueApplyType, serverNames: any, applies: GVGLeagueApplyType[]) {
let data = new LeagueListInfo(<GVGLeagueType>invite.league, serverNames);
let hasApply = !!applies.find(cur => cur.leagueCode == invite.guildCode);
data.setHasApply(hasApply);
return data;
}
/**
* 联军加入军团
* @param myLeague
* @param targetGuildCode
* @returns
*/
export async function joinGuildToLeague(league: GVGLeagueType, targetGuildCode: string) {
const hasApply = await GVGLeagueApplyModel.checkApply(league.leagueCode, targetGuildCode, GVG_APPLY_TYPE.ALL);
if(!hasApply) {
return resResult(STATUS.GUILD_NOT_APPLY);
}
if(league.guildCnt >= GVG.GVG_LEAGUE_COMPOSE) {
return resResult(STATUS.LEAGUE_IS_GUILD_MAX);
}
let hisLeague = await GVGLeagueModel.findLeagueByGuild(targetGuildCode);
if(hisLeague) {
await GVGLeagueApplyModel.deleteApply(targetGuildCode, league.leagueCode);
return resResult(STATUS.TARGET_GUILD_HAS_LEAGUE);
}
const targetGuild = await GuildModel.findByCode(targetGuildCode, null, '+members');
if(!targetGuild) return resResult(STATUS.TARGET_GUILD_NOT_FOUND);
if(targetGuild.lv < GVG.GVG_ARMY_LEAGUE_TIME) return resResult(STATUS.GUILD_LV_NOT_ENOUGH);
league = await GVGLeagueModel.joinGuild(league.leagueCode, targetGuild);
await GuildModel.joinLeague(targetGuildCode, league.leagueCode);
return resResult(STATUS.SUCCESS, league);
}
/**
* 检查是否可以进行组建联军等操作
* @param serverId
* @param serverType
* @returns
*/
export async function checkCanManage(serverId: number, serverType?: number) {
if(!serverType) serverType = await getGVGServerType(serverId);
if(serverType != GVG_SERVER_TYPE.MULTI) return resResult(STATUS.GVG_TEAM_SERVER_TYPE_ERR);
let { period } = getGVGPeriodData();
if(period != GVG_PERIOD.TEAM) return resResult(STATUS.GVG_NOT_TEAM_PERIOD);
return resResult(STATUS.SUCCESS);
}
/**
* 一些操作只能由军团的团长才能操作
* @param guildCode
* @param roleId
* @param guild
* @returns
*/
export async function checkGuildLeader(guildCode: string, roleId: string, guild?: GuildType) {
if(!guild) guild = await GuildModel.findByCode(guildCode, null, '+members +serverId');
if(!guild) return resResult(STATUS.GVG_HAS_NO_AUTH);
if(guild.lv < GVG.GVG_ARMY_LEAGUE_TIME) return resResult(STATUS.GUILD_LV_NOT_ENOUGH);
const userGuild = await UserGuildModel.getMyGuild(roleId, 'auth');
if(!userGuild || userGuild.auth != GUILD_AUTH.LEADER) return resResult(STATUS.GVG_HAS_NO_AUTH);
return resResult(STATUS.SUCCESS);
}
/**
* 检查联军的操作
* @param roleId
* @param myLeague
* @param type
* @returns
*/
export async function checkLeagueAuth(roleId: string, myLeague: GVGLeagueType, type: LEAGUE_MANAGE_TYPE) {
const auth = getMyAuth(myLeague, roleId);
const needAuth = getAuthFromManageType(type);
return needAuth.indexOf(auth) > -1
}
function getAuthFromManageType(type: LEAGUE_MANAGE_TYPE) {
switch(type) {
case LEAGUE_MANAGE_TYPE.HANDLE_APPLY:
case LEAGUE_MANAGE_TYPE.INVITE:
case LEAGUE_MANAGE_TYPE.KICK:
case LEAGUE_MANAGE_TYPE.DISSMISS:
case LEAGUE_MANAGE_TYPE.ABDICATE:
return [LEAGUE_AUTH.LEADER];
case LEAGUE_MANAGE_TYPE.QUIT:
case LEAGUE_MANAGE_TYPE.BE_ABDICATED:
return [LEAGUE_AUTH.SUB_LEADER];
case LEAGUE_MANAGE_TYPE.SET_INFO:
return [LEAGUE_AUTH.LEADER, LEAGUE_AUTH.SUB_LEADER];
}
}
export async function memberJoinGuildToLeague(guild: GuildType, role: RoleType) {
if(!guild.leagueCode) return;
let league = await GVGLeagueModel.joinMember(guild.leagueCode, role.roleId, role.ce);
// TODO redis联军更新
console.log(league);
}
export async function memberQuitGuildToLeague(guild: GuildType, role: RoleType) {
if(!guild.leagueCode) return;
let league = await GVGLeagueModel.quitMember(guild.leagueCode, role.roleId, role.ce);
// TODO redis联军更新
console.log(league);
}
export async function guildDismissToLeague(guild: GuildType) {
if(!guild.leagueCode) return;
let league = await GVGLeagueModel.quitGuild(guild.leagueCode, guild);
// TODO redis联军更新
console.log(league);
}
export async function guildAbdicateToLeague(guild: GuildType, fromRoleId: string, toRole: RoleType) {
if(!guild.leagueCode) return;
let league = await GVGLeagueModel.abdicateGuild(guild.leagueCode, fromRoleId, toRole.roleId, toRole._id);
// TODO redis联军更新
console.log(league);
}