clear:删除一些console.log

This commit is contained in:
luying
2021-10-09 11:35:26 +08:00
parent 9ad04a1170
commit 04060acd79
13 changed files with 201 additions and 34 deletions
@@ -63,7 +63,7 @@ export class RechargeMoneyHandler {
let recordArray = playerData.recordArray.filter(obj => { return obj && !obj.rewardTime })
let rechargeItem = recordArray[0];
console.log(JSON.stringify(recordArray));
console.log('recordArray', JSON.stringify(recordArray));
await ActivityRechargeMoneyModel.addRecord(rechargeItem._id, item.id, item.reward)
let rewardParamArr: Array<RewardParam> = stringToRewardParam(item.reward);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr)
@@ -138,7 +138,7 @@ export class EntryHandler {
session.push('serverId', () => { });
session.push('updatedMailAt', () => { });
session.push('guildCode', () => { });
console.log(role.guildCode)
// console.log(role.guildCode)
// session.push('rid', function (err) {
// if (err) {
// console.error('set rid for session service failed! error is : %j', err.stack);
@@ -228,7 +228,7 @@ export class EntryHandler {
return resResult(STATUS.TOKEN_ERR);
}
console.log(self.app.get('serverId'));
// console.log(self.app.get('serverId'));
await session.abind(user.username);
session.set('uid', user.uid);
session.set('roleId', user.username);
@@ -26,7 +26,7 @@ export class GateHandler {
}
// get all connectors
let connectors = this.app.getServersByType('connector');
console.log(connectors);
// console.log(connectors);
if (!connectors || connectors.length === 0) {
return resResult(STATUS.CONNECTOR_ERR);
}
@@ -64,7 +64,7 @@ export class GmHandler {
} catch (e) {
return resResult(STATUS.GM_JSON_FORMAT_ERR);
}
console.log(uid, serverId)
// console.log(uid, serverId)
let role = await RoleModel.findByUid(uid, serverId);
if (!role) return resResult(STATUS.GM_ROLE_NOT_FOUND);
let { roleId } = role;
@@ -319,7 +319,7 @@ export class GmHandler {
if(!activityGroupType) return resResult(STATUS.GM_ACTIVITY_GROUP_TYPE_NOT_FOUND);
let dic = activityGroupType.activityTypes;
let curDic = dic.find(cur => cur.index == index);
console.log(dic, curDic)
// console.log(dic, curDic)
if(curDic.activityType != activity.type) return resResult(STATUS.GM_ACTIVITY_NOT_FIT_GROUP_TYPE)
}
@@ -44,7 +44,7 @@ export class orderHandler {
//商品价格信息
let productInfo = dicRMB.get(productID)
if (!productInfo) {
console.log(productID)
console.log('productID', productID)
return resResult(STATUS.NO_PRODUCT_ID);
}
@@ -235,7 +235,7 @@ export class orderHandler {
//商品价格信息
let productInfo = dicRMB.get(productID)
if (!productInfo) {
console.log(productID)
console.log('productID', productID)
return resResult(STATUS.NO_PRODUCT_ID);
}
@@ -496,7 +496,7 @@ export class EquipHandler {
let dicGoods = gameData.goods.get(id);
if (!dicGoods) return resResult(STATUS.DIC_DATA_NOT_FOUND);
let dicQuench = gameData.quenchByQuality.get(dicGoods.quality)?.get(grade);
console.log(dicQuench, dicGoods.quality, grade)
// console.log(dicQuench, dicGoods.quality, grade)
if (!dicQuench) return resResult(STATUS.EQUIP_QUENCH_MAX);
let check = new CheckMeterial(roleId);
@@ -750,7 +750,7 @@ export class EquipHandler {
let { id, lvLimited, ePlaceId } = equipInfos;
return lv >= lvLimited && checkEquipCanPut(hero, id) && curEPlace.id == ePlaceId;
});
console.log('sortedAndSuitEquips', JSON.stringify(sortedAndSuitEquips, null, 4))
// console.log('sortedAndSuitEquips', JSON.stringify(sortedAndSuitEquips, null, 4))
sortedAndSuitEquips = sortedAndSuitEquips.sort((a, b) => { // 排序按:战力 => 根据位置看个别属性 => 品质
if (b.ce - a.ce != 0) return b.ce - a.ce;
let abilityA = a.goodsAbility.get(sortAttrId) || 0;
@@ -552,7 +552,7 @@ export class HeroHandler {
let sid: string = session.get('sid');
let { id } = msg;
let skinInfo = gameData.fashion.get(id);
console.log('*****', id, skinInfo)
// console.log('*****', id, skinInfo)
if (!skinInfo) return resResult(STATUS.HERO_SKIN_NOT_FIND);
let hero = await HeroModel.findByHidAndRole(skinInfo.actorId, roleId);
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
+2 -2
View File
@@ -80,14 +80,14 @@ export function todayGuildBegin() {
// 明天军团拍卖行开始时间 20:20
export function tomorrowGuildBegin() {
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_OPEN);
console.log(hour, minute)
// console.log(hour, minute)
return <Date>getTimeFunD().getAfterDayAndSetHour(1, hour, minute);
}
// 明天军团拍卖行开始时间 20:20
export function tomorrowGuildEnd() {
let { hour, minute } = gameData.auctionTime.get(AUCTION_TIME.GUILD_CLOSE);
console.log(hour, minute)
// console.log(hour, minute)
return <Date>getTimeFunD().getAfterDayAndSetHour(1, hour, minute);
}
+1 -1
View File
@@ -225,7 +225,7 @@ export async function everydayRefresh() {
let allOnlineUsers = await getAllOnlineRoles();
let todayZeroPoint = getZeroPoint();
let n = Math.ceil(allOnlineUsers.length / PUSH_BATCH); // 一共多少批
console.log(n)
// console.log(n)
let i = -1;
let interval = setInterval(() => {
if (++i < n) {