添加天梯排行榜,修复setHour有时差的bug
This commit is contained in:
@@ -150,6 +150,10 @@ export const TOWER_TASK_CONST = {
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MAX_HEROES_NUM: 3
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}
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export const DAILY_CONST = {
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REFRESH_TIME: 5
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}
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export const WAR_JSON_ATTRIBUTE_TYPE = {
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"1": "hp", // 生命
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"2": "atk", // 物攻
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@@ -54,7 +54,6 @@ export default class BattleRecord extends BaseModel {
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public static async getBattleList( roleId: string, warType: number, lean = true) {
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const searchObj = { roleId, warType, status: 1 };
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const count = await BattleRecordModel.countDocuments(searchObj);
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console.log(roleId, warType, count);
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const limit = 1000;
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const page = Math.ceil(count/limit);
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let result = new Array();
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@@ -1,5 +1,8 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop } from '@typegoose/typegoose';
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import { DAILY_CONST } from './../consts/consts';
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import { setLocalHours } from './../pubUtils/util';
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/**
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* 战斗记录接口
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@@ -27,11 +30,11 @@ export default class DailyRecord extends BaseModel {
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const dailyRecord = await DailyRecordModel.findOne({ roleId, type }).lean(lean);
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let {count = 0, refTime = 0, buyCount = 0} = dailyRecord||{};
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let now = new Date();
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let today = now.setHours(0, 0, 0, 0);
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let today = setLocalHours(DAILY_CONST.REFRESH_TIME, now);
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console.log('******dailyTime*******', today, now, new Date(), refTime);
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if(today > refTime) {
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refTime = today;
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count = 0;
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buyCount = 0;
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refTime = today; count = 0; buyCount = 0;
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}
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let result = await DailyRecordModel.findOneAndUpdate({roleId, type}, {$set: {refTime, count, buyCount}}, {new: true, upsert: true});
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return result;
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@@ -56,7 +56,6 @@ export default class ExpeditionRecord extends BaseModel {
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pushArr.push({hid: actorId, hp, ap})
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}
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}
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console.log(JSON.stringify(oldHeroes), JSON.stringify(heroes), JSON.stringify(pushArr), JSON.stringify(updateArr))
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for(let {hid, hp, ap} of updateArr) {
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await ExpeditionRecordModel.findOneAndUpdate(
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{expeditionCode, 'heroes.hid': hid },
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@@ -93,7 +93,6 @@ export default class ExpeditionWarRecord extends BaseModel {
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public static async updateEnemiesStatus(expeditionCode: string, expeditionId: number, battleStatus: number, enemies: Array<{dataId: number, hp: number, ap: number}>, lean = true) {
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for(let {dataId, hp, ap} of enemies) {
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console.log('updateEnemiesStatus',ap)
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await ExpeditionWarRecordModel.findOneAndUpdate(
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{expeditionCode, expeditionId, 'enemies.dataId': dataId },
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{$set: {'enemies.$.attribute.hp': hp, 'enemies.$.attribute.ap': ap}}
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@@ -44,7 +44,7 @@ export default class GMUser extends BaseModel {
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}
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public static async getGmAccountByToken(token: string, lean = true) {
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console.log(token)
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// console.log(token)
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const user = await GMUserModel.findOne({token}).select('uid username name token').lean(lean);
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return user;
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}
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@@ -29,6 +29,8 @@ export default class Hero extends BaseModel {
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@prop({ required: true })
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star: number; // 星级
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@prop({ required: true })
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fire: number; // 觉醒的火,在满星了之后会继续进行觉醒,显示类似6星1火
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@prop({ required: true, default: 1 })
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rank: number; // 阶数
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@prop({ required: true, default: 0 })
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@@ -41,7 +41,6 @@ export default class PvpDefense extends BaseModel {
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}
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public static async findByScale(roleId: string, min: number, max: number, lean = true) {
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console.log(min, max);
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const result = await PvpDefenseModel.find({ roleId: {$ne: roleId}, ce: { $lte: max, $gte: min } }).sort({updatedAt: -1}).limit(100).lean(lean);
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return result;
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}
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@@ -8,6 +8,7 @@ import { shouldRefresh } from '../pubUtils/util';
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* 角色字段接口
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*/
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@index({ roleId: 1 })
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@index({ towerLv: -1, towerUpTime: 1 })
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// @index({ userInfo.uid: 1, serverId: 1 })
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export default class Role extends BaseModel {
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@@ -100,6 +101,8 @@ export default class Role extends BaseModel {
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// 天梯相关
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@prop({ required: true, default: 1 })
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towerLv: number; // 天梯当前层数
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@prop({ required: true, default: new Date() })
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towerUpTime: Date; // 天梯爬到这一层的时间
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@prop({ required: true, default: HANG_UP_CONSTS.MAX_SPD_UP_CNT})
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hangUpSpdUpCnt: number; // 挂机加速次数
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@@ -155,7 +158,7 @@ export default class Role extends BaseModel {
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}
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public static async towerLvUp(roleId: string, lean = true) {
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let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}}, {new: true}).lean(lean);
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let role = await RoleModel.findOneAndUpdate({roleId}, {$inc: {towerLv: 1}, towerUpTime: new Date()}, {new: true}).lean(lean);
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return role;
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}
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@@ -179,7 +182,6 @@ export default class Role extends BaseModel {
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}
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public static async levelup(roleId: string, lv: number, exp: number, lean = true) {
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console.log(lv, exp)
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let role = await RoleModel.findOneAndUpdate({roleId}, {$set: { exp, lv }}, {new: true}).lean(lean);
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return role;
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}
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@@ -254,6 +256,17 @@ export default class Role extends BaseModel {
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}
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return role;
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}
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// 获取排行榜
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public static async getRank(type: string, fields: Array<string>, page = 1, limit = 100, lean = true) {
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let sortBy = {};
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if(type == 'tower') {
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sortBy['towerLv'] = -1;
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sortBy['towerUpTime'] = 1;
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}
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const ranks = await RoleModel.find().select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
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return ranks;
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}
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}
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export const RoleModel = getModelForClass(Role);
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@@ -37,7 +37,7 @@ export default class TowerRecord extends BaseModel {
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const recDoc = new TowerRecordModel();
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const update = Object.assign(recDoc.toJSON(), towerInfo );
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const { roleId, lv } = towerInfo;
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console.log(JSON.stringify(towerInfo))
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// console.log(JSON.stringify(towerInfo))
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let rec = await TowerRecordModel.findOneAndUpdate({roleId, lv}, {$set: update}, {upsert: true, new: true}).lean(lean);
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return rec;
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}
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@@ -101,7 +101,7 @@ export default class TowerTaskRec extends BaseModel {
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public static async refreshTask(roleId: string, lean = true) {
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let curTime = new Date();
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const refTime = getRefTime(curTime, TOWER_TASK_CONST.REFRESH_TIME);
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console.log(refTime)
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// console.log(refTime)
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const recs = await TowerTaskRecModel.updateMany({roleId, createdAt: {$gte: refTime}, refreshStatus: 1}, {refreshStatus: 0}, {new: true}).lean(lean);
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return recs;
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}
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@@ -1,5 +1,6 @@
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import fs = require('fs');
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import path = require('path');
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import { decodeStr, decodeStrSingle } from './util';
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let gamedata = {};
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const wars = ['dic_zyz_gk_main', 'dic_zyz_gk_mainElite', 'dic_zyz_gk_daily', 'dic_zyz_gk_event', 'dic_zyz_gk_tower', 'dic_zyz_gk_expedition']; // 关卡相关的表
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@@ -35,7 +36,7 @@ function parseTowerData() {
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}
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function parseTowerTaskData() {
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const towerTaskFile = 'dic_zyz_tower_tasks';
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const towerTaskFile = 'dic_zyz_search';
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const towerTaskData = gamedata['jsons'][towerTaskFile] || [];
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towerTaskData.forEach(elem => {
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if (elem && elem.taskId) {
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@@ -172,7 +173,6 @@ export function getLvByExp(exp: number) {
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let curLv = 0;
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let entries = levelInfos.entries();
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for (let [lv, {sum}] of entries) {
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console.log(lv, sum)
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if(exp < sum) {
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curLv = lv; break;
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}
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@@ -182,6 +182,5 @@ export function getLvByExp(exp: number) {
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}
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export function getExpByLv(lv: number) {
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console.log(lv)
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return levelInfos.get(lv);
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}
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@@ -19,6 +19,7 @@ const moment = require('moment');
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if(str == '&'|| !str) {
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return []
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} else {
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console.log(str)
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return str.split(splitForm).map(cur => {
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return decodeStrSingle(type,cur);
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});
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@@ -50,7 +51,7 @@ const moment = require('moment');
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result = { gid: parseInt(gid), count: parseInt(count), frequency: parseInt(frequency) };
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break;
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}
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case 'eventSuitLevel': {
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case 'suitLevel': {
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let [min, max] = arr;
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if(isNaN(min) || isNaN(max)) throw new Error('data table format wrong');
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result = { min: parseInt(min), max: parseInt(max) };
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@@ -180,7 +181,7 @@ export function deltaDays(preTime: Date, proTime: Date): number {
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*/
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export function shouldRefresh(preTime: Date, now: Date, hour: number, deltaDay = 1): boolean {
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let curTime = new Date(now.getTime());
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let refeshTime = curTime.setHours(hour, 0, 0, 0);
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let refeshTime = setLocalHours(hour, curTime);
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if (refeshTime - preTime.getTime() > deltaDay * 24 * 60 * 60 * 1000 && curTime.getTime() >= refeshTime) {
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return true;
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}
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@@ -197,9 +198,8 @@ export function getRefTime(now = new Date(), hour: number, day = 0) {
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if (curTime.getHours() < hour) {
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curTime.setDate(curTime.getDate() - 1);
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}
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curTime.setHours(hour, 0, 0, 0);
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curTime = new Date(curTime.getTime() + day * 24 * 60 * 60 * 1000);
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return curTime;
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let today = setLocalHours(hour, curTime);
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return new Date(today + day * 24 * 60 * 60 * 1000);
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}
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export function getRandEelm(source: Array<any> = [], cnt = 1): Array<any> {
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@@ -301,4 +301,14 @@ export function calculateNum(ratio: {A: number, B: number}, params: {num: number
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console.error(e);
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return defaultVal;
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}
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}
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export function setLocalHours(hour: number, curTime = new Date()) {
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// curTime: 格林威治时间
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let offset = curTime.getTimezoneOffset(); // 格林威治时间和本地时间之间的时差(分)
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console.log('offset:', offset);
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let localTime = new Date(curTime.getTime() - offset * 60 * 1000 + 8 * 60 * 60 * 1000); // 中国时间
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localTime.setUTCHours(hour, 0, 0, 0); // 中国的几点
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return localTime.getTime() + offset * 60 * 1000 - 8 * 60 * 60 * 1000; // 回到格林威治时间
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}
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@@ -2,32 +2,32 @@
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{
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"dailyType": 1,
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"name": "护送商人",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"difficultLvl": "3001&3002&3003&3004&3005",
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"timesPerDay": 200,
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"timesCanBuy": 200,
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"difficultLvl": "3001&3002&3003&3004&3005&3006&3007&3008&3009",
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"description": "内有不同难度,可获得大量铜钱"
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},
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{
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"dailyType": 2,
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"name": "城池守卫",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"timesPerDay": 200,
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"timesCanBuy": 200,
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"difficultLvl": "3010&3011&3012&3013&3014",
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"description": "内有不同难度,可获得大量武将经验书"
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},
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{
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"dailyType": 3,
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"name": "保护矿产",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"timesPerDay": 200,
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"timesCanBuy": 200,
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"difficultLvl": "3020&3021&3022&3023&3024",
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"description": "内有不同难度,可获得大量装备材料"
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},
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{
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"dailyType": 4,
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"name": "测试测试",
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"timesPerDay": 5,
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"timesCanBuy": 10,
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"timesPerDay": 200,
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"timesCanBuy": 200,
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"difficultLvl": "3020&3021&3022&3023&3024",
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"description": "内有不同难度,测试用"
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}
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@@ -96,7 +96,7 @@
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"dispatchJsonId": 3005,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "31003&1|31004&30|31002&20|31002&20",
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"fixReward": "31001&1|31002&30|31002&20|31002&20",
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"warType": 4,
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"gk_name": "每日&护送商人",
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"kingExp": 100,
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@@ -227,14 +227,14 @@
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"iconName": "新手",
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"recommendedPower": 10008,
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"previousGk": 0,
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"dailyType": 1
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"dailyType": 2
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},
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{
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"war_id": 3011,
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"dispatchJsonId": 3011,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "10206&1|1&10|2&2|3&3",
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"fixReward": "10201&1|1&10|2&2|3&3",
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"warType": 4,
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"gk_name": "每日&城池守卫",
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"kingExp": 100,
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@@ -303,7 +303,7 @@
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"dispatchJsonId": 3014,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "31003&1|31004&30|31002&20|31002&20",
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"fixReward": "31001&1|31002&30|31002&20|31002&20",
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"warType": 4,
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"gk_name": "每日&城池守卫",
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"kingExp": 100,
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@@ -342,7 +342,7 @@
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"iconName": "新手",
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"recommendedPower": 10008,
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"previousGk": 0,
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"dailyType": 1
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"dailyType": 3
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},
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{
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"war_id": 3021,
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@@ -418,7 +418,7 @@
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"dispatchJsonId": 3024,
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"bg_img_id": 501,
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"script_id": 0,
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"fixReward": "31003&1|31004&30|31002&20|31002&20",
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"fixReward": "31001&1|31002&30|31002&20|31002&20",
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"warType": 4,
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"gk_name": "每日&保护矿产",
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"kingExp": 100,
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182
shared/resource/jsons/dic_zyz_search.json
Normal file
182
shared/resource/jsons/dic_zyz_search.json
Normal file
@@ -0,0 +1,182 @@
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[
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{
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"taskId": 1,
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"taskName": "调查怪事",
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"quality": 1,
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"reward": "31001&50|31002&100",
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"additionalReward": "10201&5|10202&10",
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"termsForAdd": "1&2&2|2&2&1|3&1&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"weight": 1
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},
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{
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"taskId": 2,
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"taskName": "调查嘻嘻",
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"quality": 1,
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"reward": "17001&50|17002&100",
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"additionalReward": "10305&5|10401&10",
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"termsForAdd": "2&1&1|3&2&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"weight": 1
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},
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{
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"taskId": 3,
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"taskName": "调查呵呵",
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"quality": 1,
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"reward": "17003&50|17004&100",
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"additionalReward": "10402&5|10403&10",
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"termsForAdd": "2&3&1|3&3&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"weight": 1
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},
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{
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"taskId": 4,
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"taskName": "调查多龙巴鲁托",
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"quality": 2,
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"reward": "17005&50|17006&100",
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"additionalReward": "10404&5|10405&10",
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"termsForAdd": "2&4&1|3&4&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"weight": 1
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},
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{
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"taskId": 5,
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"taskName": "调查美纳斯",
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"quality": 2,
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"reward": "17007&50|17008&100",
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"additionalReward": "10501&5|10502&10",
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"termsForAdd": "1&1&1|2&4&1|3&5&1",
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"actorNeeded": 2,
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"completeTime": 60,
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"suitFloor": 1,
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"weight": 1
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},
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{
|
||||
"taskId": 6,
|
||||
"taskName": "调查凯南",
|
||||
"quality": 2,
|
||||
"reward": "10001&50|10002&100",
|
||||
"additionalReward": "10503&5|10504&10",
|
||||
"termsForAdd": "3&6&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 7,
|
||||
"taskName": "调查男枪",
|
||||
"quality": 3,
|
||||
"reward": "10003&50|10004&100",
|
||||
"additionalReward": "10505&5|10601&10",
|
||||
"termsForAdd": "3&7&1",
|
||||
"actorNeeded": 2,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 8,
|
||||
"taskName": "调查潘森",
|
||||
"quality": 3,
|
||||
"reward": "10005&50|10101&100",
|
||||
"additionalReward": "10602&5|10603&10",
|
||||
"termsForAdd": "3&8&2",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 9,
|
||||
"taskName": "调查卡牌",
|
||||
"quality": 3,
|
||||
"reward": "10102&50|10103&100",
|
||||
"additionalReward": "10604&5|10605&10",
|
||||
"termsForAdd": "1&1&1|2&1&1|3&1&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 60,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 10,
|
||||
"taskName": "调查瑟提",
|
||||
"quality": 4,
|
||||
"reward": "10103&50|10104&100",
|
||||
"additionalReward": "10701&5|10702&10",
|
||||
"termsForAdd": "1&2&1|2&2&1|3&2&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 11,
|
||||
"taskName": "调查班图",
|
||||
"quality": 4,
|
||||
"reward": "10105&50|10201&100",
|
||||
"additionalReward": "10703&5|10704&10",
|
||||
"termsForAdd": "1&1&1|2&3&1|3&3&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 12,
|
||||
"taskName": "调查政府",
|
||||
"quality": 4,
|
||||
"reward": "10202&50|10203&100",
|
||||
"additionalReward": "10705&5|12001&10",
|
||||
"termsForAdd": "1&2&1|2&4&1|3&4&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 13,
|
||||
"taskName": "调查CIA",
|
||||
"quality": 5,
|
||||
"reward": "10204&50|10205&100",
|
||||
"additionalReward": "12002&5|12003&10",
|
||||
"termsForAdd": "1&1&1|2&1&1|3&5&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 14,
|
||||
"taskName": "调查中情局",
|
||||
"quality": 5,
|
||||
"reward": "10301&50|10302&100",
|
||||
"additionalReward": "12004&5|12005&10",
|
||||
"termsForAdd": "1&2&1|2&2&1|3&6&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 15,
|
||||
"taskName": "调查王宇一",
|
||||
"quality": 5,
|
||||
"reward": "10303&50|10304&100",
|
||||
"additionalReward": "12006&5|12007&10",
|
||||
"termsForAdd": "1&1&1|2&3&1|3&7&1",
|
||||
"actorNeeded": 3,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
}
|
||||
]
|
||||
@@ -1,86 +0,0 @@
|
||||
[
|
||||
{
|
||||
"taskId": 1,
|
||||
"taskName": "任务1",
|
||||
"quality": 1,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "2&2&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 30,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 2,
|
||||
"taskName": "任务2",
|
||||
"quality": 2,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "1&5&2",
|
||||
"actorCnt": 2,
|
||||
"completeTime": 120,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 3,
|
||||
"taskName": "任务3",
|
||||
"quality": 3,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "3&1&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 500000,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 4,
|
||||
"taskName": "任务4",
|
||||
"quality": 4,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "1&5&2|2&2&1|3&1&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 50,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 5,
|
||||
"taskName": "任务5",
|
||||
"quality": 4,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "1&5&2|2&2&1|3&1&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 30,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 6,
|
||||
"taskName": "任务6",
|
||||
"quality": 5,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "1&5&2|2&2&1|3&1&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 30,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"taskId": 7,
|
||||
"taskName": "任务7",
|
||||
"quality": 5,
|
||||
"reward": "1&2|2&1",
|
||||
"bonus": "3&2|4&1",
|
||||
"bonusCondition": "1&5&2|2&2&1|3&1&1",
|
||||
"actorCnt": 1,
|
||||
"completeTime": 30,
|
||||
"suitFloor": 1,
|
||||
"weight": 1
|
||||
}
|
||||
]
|
||||
Reference in New Issue
Block a user