feat(gvg): 添加贡献等接口

This commit is contained in:
luying
2023-01-06 21:15:06 +08:00
parent 6cc38053e7
commit 0530f931bc
17 changed files with 301 additions and 49 deletions

View File

@@ -1,15 +1,20 @@
import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
import { GVG_PERIOD, GVG_SERVER_TYPE, STATUS } from "../../../consts";
import { GVG_PERIOD, GVG_SERVER_TYPE, LEAGUE_JOB, STATUS } from "../../../consts";
import { GVGLeagueModel } from "../../../db/GVGLeague";
import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
import { GVGMainData } from "../../../domain/gvgField/returnData";
import { GVGMainData, LeagueDistributeInfo, LeagueMemberDistributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
import { resResult } from "../../../pubUtils/util";
import { getGVGConfig, getGVGPeriodData, getGVGServerType } from "../../../services/gvg/gvgService";
import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, getMyAuth } from "../../../services/gvg/gvgTeamService";
import { getAllServerName } from "../../../services/redisService";
import { GVGUserDataModel } from "../../../db/GVGUserData";
import { Distribute, GVGUserDataModel } from "../../../db/GVGUserData";
import { GVGUserItemModel } from "../../../db/GVGUserItem";
import { GVGUserTaskModel } from "../../../db/GVGUserTask";
import { GVG } from "../../../pubUtils/dicParam";
import { RoleModel } from "../../../db/Role";
import { calProduce } from "../../../services/gvg/gvgPrepareService";
import { nowSeconds } from "../../../pubUtils/timeUtil";
import { GVGUserDailyDistributeModel } from "../../../db/GVGUserDailyDistribute";
export default function (app: Application) {
new HandlerService(app, {});
@@ -54,6 +59,107 @@ export class GVGHandler {
return resResult(STATUS.SUCCESS, data)
}
// TODO 获取动态
async getRec(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
return resResult(STATUS.SUCCESS, { recs: [] });
}
// 选择职能
async chooseJob(msg: { job: number }, session: BackendSession) {
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
const { job } = msg;
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
// 是否已经选过
let myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
if(myUserData && myUserData.job) return resResult(STATUS.GVG_HAS_CHOOSE_JOB);
let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
if(!leaguePrepare) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
// 是否超过人数
let limit = Math.floor(leaguePrepare.maxMemberCnt * GVG.GVG_ROLE_TOTAL_RATIO);
if(leaguePrepare.fighterCnt + leaguePrepare.producerCnt >= limit) return resResult(STATUS.GVG_JOB_LIMIT);
let cnt = job == LEAGUE_JOB.FIGHTER? leaguePrepare.fighterCnt: leaguePrepare.producerCnt;
if(cnt >= Math.floor(limit * GVG.GVG_ROLE_RATIO / 2)) return resResult(STATUS.GVG_JOB_LIMIT);
// 更新userData
myUserData = await GVGUserDataModel.chooseJob(configId, myLeague.leagueCode, roleId, job);
// 更新prepare
leaguePrepare = await GVGLeaguePrepareModel.chooseJob(configId, myLeague.leagueCode, job);
return resResult(STATUS.SUCCESS, {
leagueCode: myLeague.leagueCode,
job: myUserData.job,
producerCnt: leaguePrepare.producerCnt,
fighterCnt: leaguePrepare.fighterCnt
});
}
// 查看贡献
async getDistribute(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const guildCode = session.get('guildCode');
let { configId, period } = getGVGPeriodData();
if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
const members = myLeague.members||[];
const roleIds = members.map(member => member.roleId);
const roles = await RoleModel.findByRoleIds(roleIds);
const serverNames = await getAllServerName();
const myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
const { distribute = new Distribute(), box = [] } = myUserData||{};
const userDatas = await GVGUserDataModel.findByRoles(configId, myLeague.leagueCode, roleIds);
const result: LeagueDistributeInfo[] = [];
for(let curJob of [LEAGUE_JOB.PRODUCER, LEAGUE_JOB.FIGHTER]) {
const memberResult: LeagueMemberDistributeInfo[] = [];
for(let member of members) {
let role = roles.find(role => role.roleId == member.roleId);
if(!role) continue;
let userData = userDatas.find(userData => userData.roleId == member.roleId);
let obj = new LeagueMemberDistributeInfo(role, serverNames);
obj.setByUserData(userData);
if(curJob == LEAGUE_JOB.PRODUCER && calProduce(obj) > 0) memberResult.push(obj);
if(curJob == LEAGUE_JOB.FIGHTER && obj.score > 0) memberResult.push(obj);
}
memberResult.sort((a, b) => {
return curJob == LEAGUE_JOB.PRODUCER? calProduce(b) - calProduce(a): b.score - a.score;
});
let sumDistribute = curJob == LEAGUE_JOB.FIGHTER? calProduce(distribute): distribute.score;
let curBox = box.find(cur => cur.job == curJob);
let disObj = new LeagueDistributeInfo(curJob, sumDistribute, curBox?.received||[] );
disObj.setMembers(memberResult);
result.push(disObj)
}
const myDistribute = await GVGUserDailyDistributeModel.findByRole(configId, myLeague.leagueCode, roleId);
return resResult(STATUS.SUCCESS, {
myDistribute: {
food: myDistribute?.food||0,
mineral: myDistribute?.mineral||0,
wood: myDistribute?.wood||0,
score: myDistribute?.score||0,
},
list: result
});
}
async test(msg: { }, session: BackendSession) {
const time = getGVGConfig();
return resResult(STATUS.SUCCESS, { time });