✨ feat(gvg): 添加贡献等接口
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@@ -1,15 +1,20 @@
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import { Application, BackendSession, ChannelService, HandlerService, pinus } from "pinus";
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import { GVG_PERIOD, GVG_SERVER_TYPE, STATUS } from "../../../consts";
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import { GVG_PERIOD, GVG_SERVER_TYPE, LEAGUE_JOB, STATUS } from "../../../consts";
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import { GVGLeagueModel } from "../../../db/GVGLeague";
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import { GVGLeaguePrepareModel } from "../../../db/GVGLeaguePrepare";
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import { GVGMainData } from "../../../domain/gvgField/returnData";
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import { GVGMainData, LeagueDistributeInfo, LeagueMemberDistributeInfo, LeagueMemberListInfo } from "../../../domain/gvgField/returnData";
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import { resResult } from "../../../pubUtils/util";
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import { getGVGConfig, getGVGPeriodData, getGVGServerType } from "../../../services/gvg/gvgService";
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import { autoCreateLeague, checkCanChooseJob, checkCanPrepare, getMyAuth } from "../../../services/gvg/gvgTeamService";
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import { getAllServerName } from "../../../services/redisService";
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import { GVGUserDataModel } from "../../../db/GVGUserData";
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import { Distribute, GVGUserDataModel } from "../../../db/GVGUserData";
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import { GVGUserItemModel } from "../../../db/GVGUserItem";
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import { GVGUserTaskModel } from "../../../db/GVGUserTask";
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import { GVG } from "../../../pubUtils/dicParam";
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import { RoleModel } from "../../../db/Role";
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import { calProduce } from "../../../services/gvg/gvgPrepareService";
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import { nowSeconds } from "../../../pubUtils/timeUtil";
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import { GVGUserDailyDistributeModel } from "../../../db/GVGUserDailyDistribute";
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export default function (app: Application) {
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new HandlerService(app, {});
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@@ -54,6 +59,107 @@ export class GVGHandler {
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return resResult(STATUS.SUCCESS, data)
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}
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// TODO 获取动态
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async getRec(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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return resResult(STATUS.SUCCESS, { recs: [] });
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}
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// 选择职能
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async chooseJob(msg: { job: number }, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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const { job } = msg;
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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// 是否已经选过
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let myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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if(myUserData && myUserData.job) return resResult(STATUS.GVG_HAS_CHOOSE_JOB);
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let leaguePrepare = await GVGLeaguePrepareModel.findByLeague(configId, myLeague.leagueCode);
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if(!leaguePrepare) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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// 是否超过人数
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let limit = Math.floor(leaguePrepare.maxMemberCnt * GVG.GVG_ROLE_TOTAL_RATIO);
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if(leaguePrepare.fighterCnt + leaguePrepare.producerCnt >= limit) return resResult(STATUS.GVG_JOB_LIMIT);
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let cnt = job == LEAGUE_JOB.FIGHTER? leaguePrepare.fighterCnt: leaguePrepare.producerCnt;
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if(cnt >= Math.floor(limit * GVG.GVG_ROLE_RATIO / 2)) return resResult(STATUS.GVG_JOB_LIMIT);
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// 更新userData
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myUserData = await GVGUserDataModel.chooseJob(configId, myLeague.leagueCode, roleId, job);
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// 更新prepare
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leaguePrepare = await GVGLeaguePrepareModel.chooseJob(configId, myLeague.leagueCode, job);
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return resResult(STATUS.SUCCESS, {
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leagueCode: myLeague.leagueCode,
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job: myUserData.job,
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producerCnt: leaguePrepare.producerCnt,
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fighterCnt: leaguePrepare.fighterCnt
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});
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}
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// 查看贡献
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async getDistribute(msg: {}, session: BackendSession) {
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const roleId = session.get('roleId');
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const guildCode = session.get('guildCode');
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let { configId, period } = getGVGPeriodData();
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if(period != GVG_PERIOD.PREPARE) return resResult(STATUS.GVG_NOT_PREPARE_PERIOD);
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let myLeague = await GVGLeagueModel.findLeagueByGuild(guildCode);
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if(!myLeague) return resResult(STATUS.GVG_LEAGUE_NOT_EXIST);
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const members = myLeague.members||[];
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const roleIds = members.map(member => member.roleId);
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const roles = await RoleModel.findByRoleIds(roleIds);
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const serverNames = await getAllServerName();
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const myUserData = await GVGUserDataModel.findByRole(configId, myLeague.leagueCode, roleId);
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const { distribute = new Distribute(), box = [] } = myUserData||{};
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const userDatas = await GVGUserDataModel.findByRoles(configId, myLeague.leagueCode, roleIds);
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const result: LeagueDistributeInfo[] = [];
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for(let curJob of [LEAGUE_JOB.PRODUCER, LEAGUE_JOB.FIGHTER]) {
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const memberResult: LeagueMemberDistributeInfo[] = [];
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for(let member of members) {
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let role = roles.find(role => role.roleId == member.roleId);
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if(!role) continue;
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let userData = userDatas.find(userData => userData.roleId == member.roleId);
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let obj = new LeagueMemberDistributeInfo(role, serverNames);
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obj.setByUserData(userData);
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if(curJob == LEAGUE_JOB.PRODUCER && calProduce(obj) > 0) memberResult.push(obj);
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if(curJob == LEAGUE_JOB.FIGHTER && obj.score > 0) memberResult.push(obj);
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}
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memberResult.sort((a, b) => {
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return curJob == LEAGUE_JOB.PRODUCER? calProduce(b) - calProduce(a): b.score - a.score;
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});
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let sumDistribute = curJob == LEAGUE_JOB.FIGHTER? calProduce(distribute): distribute.score;
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let curBox = box.find(cur => cur.job == curJob);
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let disObj = new LeagueDistributeInfo(curJob, sumDistribute, curBox?.received||[] );
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disObj.setMembers(memberResult);
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result.push(disObj)
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}
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const myDistribute = await GVGUserDailyDistributeModel.findByRole(configId, myLeague.leagueCode, roleId);
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return resResult(STATUS.SUCCESS, {
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myDistribute: {
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food: myDistribute?.food||0,
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mineral: myDistribute?.mineral||0,
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wood: myDistribute?.wood||0,
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score: myDistribute?.score||0,
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},
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list: result
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});
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}
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async test(msg: { }, session: BackendSession) {
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const time = getGVGConfig();
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return resResult(STATUS.SUCCESS, { time });
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