物品消耗

This commit is contained in:
mamengke01
2020-12-16 20:42:40 +08:00
parent 228f6d7eaf
commit 05955f77bb
6 changed files with 150 additions and 85 deletions
@@ -20,7 +20,23 @@ export class HeroHandler {
private channelService: ChannelService = this.app.get('channelService'); private channelService: ChannelService = this.app.get('channelService');
public async test(msg: { id: number, count: number}, session: BackendSession) { public async test(msg: { id: number, count: number, seqId:number}, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
let {id, count, seqId} = msg;
let result = await handleCost(roleId, sid, [{id, count, seqId}] );
//let result = await addItems(roleId, roleName, sid, [{id, count}] );
if(!result) {
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
}
return resResult(STATUS.SUCCESS,{result});
}
public async addItem(msg: { id: number, count: number}, session: BackendSession) {
let roleId: string = session.get('roleId'); let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName'); let roleName: string = session.get('roleName');
let sid: string = session.get('sid'); let sid: string = session.get('sid');
+99 -83
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@@ -1,4 +1,4 @@
import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, COUNTER, CONSUME_TYPE } from './../consts/consts'; import { GOOD_TYPE, ITID, CURRENCY, CURRENCY_TYPE, COUNTER, CONSUME_TYPE, getCurNameById } from './../consts/consts';
import { EquipModel } from './../db/Equip'; import { EquipModel } from './../db/Equip';
import { CounterModel } from './../db/Counter'; import { CounterModel } from './../db/Counter';
import { decodeStr, resResult } from '../pubUtils/util'; import { decodeStr, resResult } from '../pubUtils/util';
@@ -125,72 +125,95 @@ async function rewardCurrency (roleId: string, dicGood: any, data: {id:number,cn
}); });
return goods; return goods;
} }
interface Item {id: number, count: number, seqId?: number};
export async function handleCost(roleId: string, sid: string, goods: Array<{id: number, count: number}>) { interface Equip {id: number, name: string, quality: number, type: number};
// 检查道具数量 interface Bag {id: number, itemName: string, count: number, type: number, hid:number};
let role, costGold = 0, costCoin = 0, items = new Array<{id: number, count: number}>(), ids = new Array<number>() ; export async function handleCost(roleId: string, sid: string, goods: Array<Item>) {
for(let {id, count} of goods) { let currencysMap: any = {};
let goodInfo = getGoodById(id); let equips: Array<number> = [];
if(goodInfo.goodType == GOOD_TYPE.CONSUMES|| goodInfo.goodType == GOOD_TYPE.SCRIPT) { // 消耗品 let bags: Array<Item> = [];
let {isCurrency} = ITID.get(goodInfo.itid); let uids = [{uid: roleId, sid}];
if(isCurrency) { // 货币 if (!sortConsumes(goods, bags, currencysMap, equips))
if(!role) role = await RoleModel.findByRoleId(roleId); return false;
let dicCurrency = CURRENCY.get(id); // 检查货币是否充足
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝 if (!!Object.keys(currencysMap).length) {
if(role.gold < count + costGold) return false; let role = await RoleModel.findByRoleId(roleId);
costGold += count; for (let key in currencysMap) {
} else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币 currencysMap[key] = role[key] - currencysMap[key];
if(role.coin < count + costCoin) return false; if (currencysMap[key] < 0) {
costCoin += count; return false;
}
} else {
let findItem = items.find(cur => cur.id == id);
if(findItem) {
findItem.count += count;
} else {
items.push({id, count}); ids.push(id);
}
} }
} }
} }
for(let {id, count} of items) { //检查装备是否存在
let item = await ItemModel.findbyRoleAndGidAndCount(roleId, id, count); if (!!equips.length) {
if(!item) return false let resEquips = await EquipModel.getEquips(roleId, equips);
if (resEquips.length < equips.length)
return false;
}
//检查并修改道具
if(bags.length > 0) {
let {hasError, result} = await ItemModel.decreaseItems(roleId, bags);
if(hasError) return false;
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: result} ), uids);
} }
// 推送参数 //删除装备
let gold = 0, coin = 0, resultGoods = []; if (!!equips.length) {
if(costGold > 0) { await EquipModel.deleteEquips(roleId, equips);
role = await RoleModel.costGold(roleId, costGold); pinus.app.get('channelService').pushMessageByUids('onEquipDel', resResult(STATUS.SUCCESS, equips), uids);
if(role) gold = role.gold;
} }
if(costCoin > 0) {
role = await RoleModel.costCoin(roleId, costCoin); //消耗玩家货币
if(role) coin = role.coin; if (!!Object.keys(currencysMap).length) {
await RoleModel.updateRoleInfo(roleId, currencysMap);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
}
return true;
}
function sortConsumes(goods: Array<Item>, bags: Array<Item>, currencysMap: any, equips: Array<number>) {
for (let good of goods) {
let goodInfo = getGoodById(good.id);
if (goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
if (!!good.seqId) {
equips.push(good.seqId);
} else {
return false;
}
} else {
let {type} = ITID.get(goodInfo.itid);
let curname = getCurNameById(goodInfo.good_id);
if (!!curname) {
if (curname != 'ap') {
currencysMap[curname] = (currencysMap[curname]||0) + good.count;
} else {
return false;
}
} else if (type != CONSUME_TYPE.SKIN){
let index = _.indexOf(bags, {id: good.id});
if (index > 0) {
bags[index].count = bags[index].count + good.count;
} else {
bags.push(good);
}
} else {
return;
}
}
} }
if(items.length > 0) {
let {hasError, result} = await ItemModel.decreaseItems(roleId, items);
if(hasError) return;
resultGoods = result;
}
let uids = [{uid: roleId, sid}];
pinus.app.get('channelService').pushMessageByUids('onItemUpdate', resResult(STATUS.SUCCESS, {goods: resultGoods, gold, coin} ), uids);
return true; return true;
} }
interface Item {id: number, count: number};
interface Equip {id: number, name: string, quality: number, type: number};
interface Bag {id: number, itemName: string, count: number, type: number, hid:number};
export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<Item>) { export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<Item>) {
let showItems: Array<Item> = []; let showItems: Array<Item> = [];
let currencys: Array<Item> = []; let currencysMap: any = {};
let equips: Array<Equip> = []; let equips: Array<Equip> = [];
let bags: Array<Bag> = []; let bags: Array<Bag> = [];
let skins: Array<number> = []; let skins: Array<number> = [];
let uids = [{uid: roleId, sid}]; let uids = [{uid: roleId, sid}];
sortItems(goods, bags, skins, currencys, equips); sortItems(goods, bags, skins, currencysMap, equips, showItems);
let equipInfos = []; let equipInfos = [];
for (let equip of equips) { for (let equip of equips) {
let equipInfo = await addEquips(roleId, roleName, equip); let equipInfo = await addEquips(roleId, roleName, equip);
@@ -199,17 +222,22 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
} }
//装备推送 //装备推送
if (!!equipInfos.length) if (!!equipInfos.length)
pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, equipInfos), uids); pinus.app.get('channelService').pushMessageByUids('onEquipAdd', resResult(STATUS.SUCCESS, equipInfos), uids);
let data = {};
for (let currency of currencys) {
await addCurrency(roleId, currency, data);
showItems.push(currency);
}
//货币推送 //货币推送
if (!!Object.keys(data).length) if (!!Object.keys(currencysMap).length) {
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, data), uids); let role = await RoleModel.findByRoleId(roleId);
for (let key in currencysMap) {
if (key == 'ap') {
let {ap} = await setAp(Date.now(), roleId, currencysMap[key]);
currencysMap.ap = ap;
} else {
currencysMap[key] += role[key];
}
}
RoleModel.updateRoleInfo(roleId, currencysMap);
pinus.app.get('channelService').pushMessageByUids('onPlayerDataChange', resResult(STATUS.SUCCESS, currencysMap), uids);
}
let bagInfos = []; let bagInfos = [];
for (let item of bags) { for (let item of bags) {
@@ -235,7 +263,7 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
return showItems; return showItems;
} }
function sortItems (goods: Array<Item>, bags: Array<Bag>, skins: Array<number>, currencys: Array<Item>, equips: Array<Equip>) { function sortItems (goods: Array<Item>, bags: Array<Bag>, skins: Array<number>, currencysMap: any, equips: Array<Equip>, showItems: Array<Item>) {
for (let good of goods) { for (let good of goods) {
let goodInfo = getGoodById(good.id); let goodInfo = getGoodById(good.id);
if (goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备 if (goodInfo.goodType == GOOD_TYPE.EQUIP) { // 装备
@@ -245,11 +273,15 @@ function sortItems (goods: Array<Item>, bags: Array<Bag>, skins: Array<number>,
} else { } else {
let {type, isCurrency} = ITID.get(goodInfo.itid); let {type, isCurrency} = ITID.get(goodInfo.itid);
if (!!isCurrency) { if (!!isCurrency) {
let index = _.indexOf(currencys, {id: good.id}); let curname = getCurNameById(goodInfo.good_id);
if (index > 0) { if (!!curname) {
currencys[index].count = currencys[index].count + good.count; let index = _.indexOf(showItems, {id: good.id});
} else { if (index > 0) {
currencys.push(good); showItems[index].count = showItems[index].count + good.count;
} else {
showItems.push(good);
}
currencysMap[curname] = (currencysMap[curname]||0 )+ good.count;
} }
} else if (type == CONSUME_TYPE.SKIN) { } else if (type == CONSUME_TYPE.SKIN) {
let index = _.indexOf(skins, good.id); let index = _.indexOf(skins, good.id);
@@ -257,7 +289,7 @@ function sortItems (goods: Array<Item>, bags: Array<Bag>, skins: Array<number>,
skins.push(good.id); skins.push(good.id);
} }
} else { } else {
let index = _.indexOf(skins, {id: good.id}); let index = _.indexOf(bags, {id: good.id});
if (index > 0) { if (index > 0) {
bags[index].count = bags[index].count + good.count; bags[index].count = bags[index].count + good.count;
} else { } else {
@@ -294,19 +326,3 @@ async function addEquips (roleId: string, roleName: string, weapon: Equip) {
return await EquipModel.createEquip(equip); return await EquipModel.createEquip(equip);
} }
async function addCurrency(roleId: string, currency: {id: number, count: number }, data: any) {
let {id, count} = currency;
let dicCurrency = CURRENCY.get(id);
let result;
if(dicCurrency.type == CURRENCY_TYPE.GOLD) { // 处理元宝
result = await RoleModel.addGoldFree(roleId, count);
data.giftGold = result.giftGold;
data.gold = result.gold;
} else if(dicCurrency.type == CURRENCY_TYPE.COIN) { // 处理铜币
result = await RoleModel.addCoin(roleId, count);
data.coin = result.coin;
} else if(dicCurrency.type == CURRENCY_TYPE.ACTION_POINT) { // 处理体力
result = await setAp(Date.now(), roleId, count);
data.ap = result.ap;
}
}
+18
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@@ -132,6 +132,24 @@ for(let obj of currencyArr) {
CURRENCY_BY_TYPE.set(obj.type, obj.gid); CURRENCY_BY_TYPE.set(obj.type, obj.gid);
} }
export function getCurNameById(gid) {
let currency = CURRENCY.get(gid);
if (!currency) {
return;
}
if (currency.type == CURRENCY_TYPE.COIN) {
return 'coin';
} else if (currency.type == CURRENCY_TYPE.GOLD) {
return 'gold';
} else if (currency.type == CURRENCY_TYPE.ACTION_POINT) {
return 'ap';
} else if (currency.type == CURRENCY_TYPE.FRIEND_POINT) {
return 'frdCnt';
} else if (currency.type == CURRENCY_TYPE.EXPEDITION_POINT) {
return 'expeditionPoint';
}
}
export const WAR_TYPE = { export const WAR_TYPE = {
NORMAL: 1, // 主线本 NORMAL: 1, // 主线本
VESTIGE: 2, // 遗迹本 VESTIGE: 2, // 遗迹本
+9
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@@ -71,6 +71,15 @@ export default class Equip extends BaseModel {
let result = await EquipModel.deleteMany({roleId}); let result = await EquipModel.deleteMany({roleId});
return result; return result;
} }
public static async deleteEquips(roleId: string, ids:Array<number>) {
let result = await EquipModel.deleteMany({roleId, seqId:{$in: ids}});
return result;
}
public static async getEquips(roleId: string, ids:Array<number>) {
let result = await EquipModel.find({roleId, seqId:{$in: ids}});
return result;
}
} }
export const EquipModel = getModelForClass(Equip); export const EquipModel = getModelForClass(Equip);
+2 -1
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@@ -54,7 +54,7 @@ export default class Item extends BaseModel {
for(let {id, count} of items) { for(let {id, count} of items) {
const rec: ItemType = await ItemModel.findOneAndUpdate({roleId, id, count: {$gte: count} },{ $inc: { count: -1 * count }}, {new: true}).lean(lean); const rec: ItemType = await ItemModel.findOneAndUpdate({roleId, id, count: {$gte: count} },{ $inc: { count: -1 * count }}, {new: true}).lean(lean);
if(rec) { if(rec) {
result.push(rec); result.push({id: rec.id, count: rec.count});
updateItems.push({id, count}); updateItems.push({id, count});
} else { } else {
hasError = true; break; hasError = true; break;
@@ -74,6 +74,7 @@ export default class Item extends BaseModel {
let result = await ItemModel.deleteMany({roleId}); let result = await ItemModel.deleteMany({roleId});
return result; return result;
} }
} }
export const ItemModel = getModelForClass(Item); export const ItemModel = getModelForClass(Item);
+5
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@@ -8,7 +8,12 @@ import { HeroModel } from './Hero';
interface roleUpdate { interface roleUpdate {
ce?: number; ce?: number;
_id?:number; _id?:number;
coin?: number;
gold?:number;
frdCnt?: number;
expeditionPoint?:number;
} }
class TopHero { class TopHero {
@prop({ required: true }) @prop({ required: true })
hid: number; // 武将id hid: number; // 武将id