✨ feat(稷下学宫): ff931afe4到7421822f6
This commit is contained in:
@@ -29,8 +29,8 @@ export const CHANNEL_PREFIX = {
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LEAGUE: 'league', // 联军
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}
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export const getChannelType = function(prefix: string) {
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switch(prefix) {
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export const getChannelType = function (prefix: string) {
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switch (prefix) {
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case CHANNEL_PREFIX.SYS:
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return 1;
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case CHANNEL_PREFIX.WORLD:
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@@ -48,8 +48,8 @@ export const getChannelType = function(prefix: string) {
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}
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}
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export const getSdkChannelId = function(prefix: string) {
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switch(prefix) {
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export const getSdkChannelId = function (prefix: string) {
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switch (prefix) {
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case CHANNEL_PREFIX.WORLD:
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return 1;
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case CHANNEL_PREFIX.GUILD:
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@@ -194,7 +194,7 @@ export const PUSH_ROUTE = {
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LEAGUE_DISSMISS: 'onLeagueDismiss', // 当联军解散
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LEAGUE_ABDICATE: 'onLeagueAbdicate', // 当被转让盟主
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LEAGUE_ITEM_UPDATE: 'onLeagueItemUpdate',
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LEAGUE_TECH_CHANGE : 'onGVGTechChange', // 千机阁科技变更
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LEAGUE_TECH_CHANGE: 'onGVGTechChange', // 千机阁科技变更
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LEAGUE_TECH_UNLOCK: 'onGVGTechUnlock', // 千机阁科技解锁
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LEAGUE_TECH_ACITVE: 'onGVGTechActive', // 千机阁科技激活
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LEAGUE_TECH_ROLLBACK: 'onGVGTechRollback', // 千机阁科技回退
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@@ -212,4 +212,7 @@ export const PUSH_ROUTE = {
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GVG_NOTICE_UPDATE: 'onGVGNoticeUpdate', // 管理信息更新
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PUBLIC_ACCOUNT_GIFT: 'onPublicAccountGift', // 公众号发送
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GVG_REC_ADD: 'onGVGRecAdd', // 动态更新
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ROUGE_COLLECT_UPDATE: 'onRougeCollectUpdate', // 更新图鉴
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ROUGE_CHALLENGE_UPDATE: 'onRougeChallengeUpdate', //更新学宫挑战进度
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}
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@@ -180,6 +180,7 @@ export const CURRENCY_TYPE = {
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KING_EXP: 'kingExp',
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VOUCHER: 'voucher',
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VOUCHER_COIN: 'voucherCoin',
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ROUGE_TECH: 'rougeTech',
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}
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const currencyArr = [
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@@ -197,7 +198,8 @@ const currencyArr = [
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{ "gid": 72021, "name": "天机骰子", "type": CURRENCY_TYPE.SPECIAL_DICE },
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{ "gid": 72030, "name": "主公经验", "type": CURRENCY_TYPE.KING_EXP },
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{ "gid": 81000, "name": "英杰券", "type": CURRENCY_TYPE.VOUCHER},
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{ "gid": 81001, "name": "英杰币", "type": CURRENCY_TYPE.VOUCHER_COIN}
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{ "gid": 81001, "name": "英杰币", "type": CURRENCY_TYPE.VOUCHER_COIN},
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{ "gid": 40022, "name": "科技点", "type": CURRENCY_TYPE.ROUGE_TECH },
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];
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export const CURRENCY = new Map<number, { gid: number, name: string, type: string }>();
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@@ -76,6 +76,7 @@ export enum MAIL_TYPE {
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ARTIFACT_OVER = 46, // 宝物数量超过
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GVG_BATTLE_PLAYER_SETTLE_RANK_REWARD = 47, // 激战期个人占领排行榜奖励
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REPAIRE_SIGN_IN = 48, // 高级签到补发奖励
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ROUGE_SCORE_REPAIRE = 49, // 补发肉鸽每周奖励
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};
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export const SEND_NAME = '系统';
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127
shared/consts/constModules/rougeConst.ts
Normal file
127
shared/consts/constModules/rougeConst.ts
Normal file
@@ -0,0 +1,127 @@
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// 肉鸽相关
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export enum ROUGE_LIKE_STATUS {
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CHOOSECHARA = 0,//选角色卡
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INPROGRESS = 1, // 进行中
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SUCCESS = 2, // 达成
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}
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export enum ROUGE_CHARA_INITIAL {
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NOT = 0, // 不能被随机
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CAN = 1, // 能被随机
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}
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export enum ROUGE_CHARA_TYPE {
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ORDINARY = 1, // 普通
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HIGH = 2, // 高级
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}
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export enum ROUGE_LIKE_CARD_TYPE {
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CHARA = 1, //角色卡
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PASSIVE = 2, //特性卡
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HOLY = 3, //圣物
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// SKILL = 4, //技能卡
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// PASSON = 5, //传人卡
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// EVENT = 6, //事件
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// // COIN = 4, //试炼币
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}
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export enum COLLECTION_TYPE {
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PASSIVE_CARD_SUM = 0,
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PASSIVE_CARD = 1,
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HOLY_CARD = 2,
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SKILL_CARD = 3,
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EVENT = 4,
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}
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export enum ROUGE_LIKE_DETAIL_STATUS {
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CHOOSE = 1, //已选择
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GET = 2, //已获得
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GET_REWARD = 3, //已领奖
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}
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export enum ROUGE_LIKE_CHOOSE_REWARD {
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NOCHOOSE = 0, //未选择
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CHOOSE = 1, //选择
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}
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export enum ROUGE_LIKE_NODE_STATUS {
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FAIL = 0, // 失败
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SUCCESS = 1, //成功
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}
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export enum ROUGE_LIKE_NODE_TYPE {
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ORDINARY = 1, // 普通关
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ELITE = 2, // 精英关
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CHALLENGE = 3, // 挑战关
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SHOP = 4, // 试炼商店
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REST_POINT = 5, // 休整点
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QUEST_POINT = 6, // 问号点
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BOSS = 7, // boss关
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EVENT = 8, //事件
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}
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export enum REST_POINT_TYPE {
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RECOVERY = 1, //恢复
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RECURIT = 2, //招募
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TRAIN = 3, //强化
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}
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export enum ROUGELIKE_SKILLTYPE {
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AP = 1, //怒气
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ROUND = 2, //回合
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}
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export enum ROUGE_EFFECT_TYPE {
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CHALLENGE_ENEMY_MAIN_ATTR_UP = 1001, // 接下来X场战斗,敌军属性id提高num
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CHALLENGE_ENEMY_SUB_ATTR_UP = 1002, // 接下来X场战斗,敌军属性id提高num
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CHALLENGE_CHARA_MAIN_ATTR_DOWN = 1003, // 接下来X场战斗,我军学员属性id降低num
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CHALLENGE_CHARA_SUB_ATTR_DOWN = 1004, // 接下来X场战斗,我军学员属性id降低num
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CHALLENGE_CHARA_HP_LIMIT = 1005, // 接下来X场战斗,战斗结束后我军学员生命不低于num
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CHALLENGE_CHARA_NO_AP_SKILL = 1006, // 接下来X场战斗,战斗过程中我军学员无法使用怒气技
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CHALLENGE_CHARA_NO_ROUND_SKILL = 1007, // 接下来X场战斗,战斗过程中我军学员无法使用回合技
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CHALLENGE_PASSIVE_CARD_REDUCE = 1008, // 接下来X次选择特性卡时,可选择的卡片数量少1
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CHALLENGE_CHARA_NUM_LIMIT = 1009, // 接下来X场战斗,每场战斗只能上阵2名学员
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HOLY_CHARA_HP_RECOVERY_UP = 2001, // 每场战斗结束后,学员恢复血量上限X%的生命
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HOLY_CHARA_SLOT_UNLOCK_ALL = 2002, // 获得该圣物时,所有学员立刻解锁X个特性槽
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HOLY_CHARA_SLOT_UNLOCK_RAND = 2003, // 获得该圣物时,随机解锁X个学员的Y个特性槽
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HOLY_COIN_UP = 2004, // 战斗胜利后,获得的试炼币增加X
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HOLY_CHARA_MAIN_ATTR_UP_BY_COIN = 2005, // 每累积X个试炼币,全员基础属性id提高Y
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HOLY_PASSIVE_UPDATE_RAND = 2006, // 随机升级X个已装备的特性
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HOLY_PASSIVE_WEIGHT_UP_BY_AUTHOR = 2007, // 获得圣物时,X流派特性卡的权重增加Y
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HOLY_ENEMY_MAIN_ATTR_DOWN = 2008, // 进入战斗后,所有敌军扣减X的某基础属性id
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HOLY_REVIVE_ALL = 2009, // 非首领敌人战斗失败视为胜利,并且满血复活
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HOLY_REVIVE_CHARA_RAND = 2010, // 战斗胜利后若有学员死亡,则满血复活X名死亡学员
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HOLY_SHOP_DISCOUNT = 2011, // 试炼商店中所有商品X折出售
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HOLY_UPDATE_PASSIVE_BY_LV = 2012, // 获得该圣物时立即升级所有X星特性卡
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HOLY_PASSIVE_CHOOSE_FIX = 2013, // 下次选择特性卡时必定出现X星特性卡
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HOLY_PASSIVE_CHOOSE_NUM_UP = 2014, // 下次选择特性卡时可多选X张特性卡
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HOLY_REPAIRE_HOLY = 2015, // 获得该圣物后,随机修复X个已损毁的圣物
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// HOLY_RESET_PASSIVE = 2016, // 获得该圣物后,随机重置X个已装配的特性卡
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HOLY_RECOVERY_POINT_UP = 2017, // 休整点额外恢复X%的生命
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HOLY_TRAIN_POINT_DISCOUNT = 2018, // 休整点特训价格X折
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HOLY_CHARA_SUB_ATTR_UP_BY_COIN = 2019, // 每累积X个试炼币,全员次级属性id提高Y
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HOLY_CHARA_MAIN_ATTR_UP = 2020, // 基础属性提升
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HOLY_CHARA_SUB_ATTR_UP = 2021, // 次级属性提升
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HOLY_CHARA_ATTR_UP_BY_ROUND = 2022, // 每场战斗第X回合后,全员属性id提高Y
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HOLY_CHARA_SLOT_UNLOCK_POINT = 2023, // 获得该圣物后,所有角色解锁X号位置的特性槽
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TECH_CHARA_MAIN_ATTR_UP = 3001, // 基础属性提升
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TECH_CHARA_SUB_ATTR_UP = 3002, // 次级属性提升
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TECH_INIT_HOLY_BY_AUTHOR = 3003, // 选择百家流派后获得1个流派专属圣物X(X圣物池)
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TECH_CAN_CHOOSE_SKILL_CARD = 3004, // 装备X个同百家流派特性的角色可额外选择流派专属Y(技能类型)
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TECH_INIT_COIN = 3005, // 初始获得X个试炼币
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TECH_RECOVERY_POINT_UP = 3006, // 休整点恢复额外恢复血量上限X%的生命
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TECH_COIN_UP_BY_NODE_TYPE = 3007, // 某些nodeType后获得的试炼币增加X%
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TECH_PASSIVE_RANDOM_AGAIN = 3008, // 选择特性卡时可消耗X试炼币重置Y次
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TECH_TRAIN_POINT_DISCOUNT = 3009, // 休整点特训价格降低X%
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TECH_BOSS_ANGER_MAX = 3010, // 挑战boss关前所有角色怒气值充满
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TECH_BOSS_HP_MAX = 3011, // 挑战boss关前所有角色生命恢复至100%
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}
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export enum ROUGE_EFFECT_TYPE_KIND {
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CHALLENGE = 1, // 挑战
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HOLY = 2, // 圣物特效
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TECH = 3, // 法阵特性
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}
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@@ -32,6 +32,8 @@ export const CHECT_BATTLE_TYPE_HIDE = 202; // 隐藏武将
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export const ITID_STONE_LIMIT = 6; //玉石一键合成等级限制
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export const ROUGE_SLOT_LIMIT = 5;//rouge卡槽数量
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export enum TIME_OUTPUT_TYPE {
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DATE = 1,
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STAMP_10 = 2,
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@@ -64,6 +66,7 @@ export const COUNTER = {
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HIDDEN_DATA: { name: 'hiddendata', def: 1 },
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ARTIFACT_ID: { name: 'artid', def: 1 },
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GVG_CONFIG: { name: 'gvg', def: 1 },
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ROUGE_CHARA: { name: 'rougeChara', def: 1 },
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};
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export const DEFAULT_HEROES = [19, 53,];
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@@ -654,6 +657,39 @@ export const FILENAME = {
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DIC_AUTHORS_BOOK_SUB: 'dic_zyz_authorsBookSub',
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DIC_AUTHORS_GOODID: 'dic_zyz_authorsGoodId',
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DIC_BOSS_RANK_ACTIVE_POINT: 'dic_zyz_bossRank_activePoint',
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// DIC_ROUGE_TYPE: "dic_rougeType", 暂时用不到
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DIC_ROUGE_AUTHOR_TYPE: "dic_rougeAuthorType",
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DIC_ROUGE_TYPE_GRADE: "dic_rougeType_grade",
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DIC_ROUGE_LAYER_PLAN: "dic_rougeLayer_plan",
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DIC_SPIRIT_PLAN: "dic_spiritPlan",
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DIC_ROUGE_LAYER_NODE_NUM_PLAN: "dic_rougeLayer_nodeNumPlan",
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DIC_ROUGE_LAYER_NODE_PLAN: "dic_rougeLayer_nodePlan",
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DIC_ROUGE_NODE: "dic_rougeNode",
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DIC_ROUGE_LAYER_REWARD_PLAN: "dic_rougeLayer_rewardPlan",
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DIC_ROUGE_SHOP_PLAN: "dic_rougeShopPlan",
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DIC_ROUGE_CHARA: "dic_rougeChara",
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DIC_ROUGE_PASSIVE_CARD: "dic_rougePassiveCard",
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DIC_ROUGE_PASSIVE_COLLECT: "dic_rougePassiveCollect",
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DIC_ROUGE_SKILL_CARD: "dic_rougeSkillCard",
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DIC_ROUGE_HOLY_CARD: "dic_rougeHolyCard",
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DIC_ROUGE_CHARA_CARD_PLAN: "dic_rougeChara_cardPlan",
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DIC_ROUGE_PASSIVE_CARD_PLAN: "dic_rougePassive_cardPlan",
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DIC_ROUGE_HOLY_CARD_PLAN: "dic_rougeHoly_cardPlan",
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DIC_ROUGE_CHALLANGE: "dic_rougeChallenge",
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DIC_ROUGE_CHALLANGE_PLAN: "dic_rougeChallengePlan",
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DIC_ROUGE_QUESTION_MARK_PLAN: "dic_rougeQuestionMarkPlan",
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DIC_ROUGE_RANDOM_EVENT_PLAN: "dic_rougeRandomEventPlan",
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DIC_ROUGE_EVENT_OPTION: "dic_rougeEventOption",
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DIC_ROUGE_OPTION_GROUP: "dic_rougeOptionGroup",
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DIC_GK_ROUGE: "dic_zyz_gk_rouge",
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DIC_ROUGE_SCORE_REWARD: "dic_rougeScoreReward",
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DIC_ROUGE_EFFECT: "dic_rougeEffect",
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DIC_ROUGE_EFFECT_TYPE: "dic_rougeEffectType",
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DIC_ROUGE_TECH: "dic_rougeTech",
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DIC_ROUGE_TECH_CIRCLE: "dic_rougeTechCircle",
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DIC_ROUGE_TECH_LEVEL: "dic_rougeTechLevel",
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}
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export const WAR_RELATE_TABLES = [
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@@ -679,6 +715,7 @@ export const WAR_RELATE_TABLES = [
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FILENAME.DIC_GK_BRANCH_ELITE,
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FILENAME.DIC_GK_GVG_VESTIGE,
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FILENAME.DIC_GK_GVGBATTLE,
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FILENAME.DIC_GK_ROUGE,
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]
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// 装备栏强化类型
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@@ -1211,6 +1248,12 @@ export enum ITEM_CHANGE_REASON {
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QIXI_REWARD = 195, // 七夕活动奖励
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MID_AUTUMN_REWARD = 196, // 中秋活动奖励
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AUTHOR_GACHA_REWARD = 197, // 百家争鸣祈灵奖励
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ROUGE_TAKE_OUT_REWARD = 198, // 肉鸽外带奖励
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ROUGE_TECH_SCORE = 199, // 肉鸽科技点结算
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ROUGE_UNLOCK_TECH = 200, // 肉鸽解锁科技点
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ROUGE_FIRST_REWARD = 201, // 肉鸽首通奖励
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RECEIVE_COLLECT_REWARD = 202, // 领取图鉴奖励
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RECEIVE_ROUGE_SCORE_REWARD = 203, // 领取积分奖励
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}
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export enum TA_EVENT {
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@@ -11,5 +11,6 @@ export * from './constModules/httpConst';
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export * from './constModules/auctionConst';
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export * from './constModules/mailConst';
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export * from './constModules/gvgConst';
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export * from './constModules/rougeConst';
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export * from './statusCode';
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export * from './dataName';
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@@ -21,13 +21,13 @@ export const STATUS = {
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DUPLICATE_ACCESS: { code: 16, simStr: '随机请求参数重复' },
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ADDRESS_ERR: { code: 17, simStr: '您的版本已停止支持,请前往应用商店下载最新安装包' },
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GLOBAL_ERR: { code: 1003, simStr: '刷新服务器数据错误,请尝试重新登录或联系客服' },
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UPDATE_INFO_ERR: {code: 1004, simStr: '热更新配置错误'},
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DEBUG_FUNCTION_ERR: {code: 1005, simStr: '功能逻辑已改,debug接口不再提供'},
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DEVELOP_ONLY: {code: 1006, simStr: '只有测试环境才可以使用该接口'},
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PACKAGE_NOT_FOUND: {code: 1007, simStr: '您的版本未被支持,请前往应用商店重新下载或联系客服解决'},
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REGION_NOT_FOUND: {code: 1008, simStr: '未找到此版本对应区服'},
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PACKAGE_CREATE_FAILED: {code: 1009, simStr: '创建子包失败'},
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PACKAGE_UPDATE_FAILED: {code: 1010, simStr: '更新子包失败'},
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UPDATE_INFO_ERR: { code: 1004, simStr: '热更新配置错误' },
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DEBUG_FUNCTION_ERR: { code: 1005, simStr: '功能逻辑已改,debug接口不再提供' },
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DEVELOP_ONLY: { code: 1006, simStr: '只有测试环境才可以使用该接口' },
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PACKAGE_NOT_FOUND: { code: 1007, simStr: '您的版本未被支持,请前往应用商店重新下载或联系客服解决' },
|
||||
REGION_NOT_FOUND: { code: 1008, simStr: '未找到此版本对应区服' },
|
||||
PACKAGE_CREATE_FAILED: { code: 1009, simStr: '创建子包失败' },
|
||||
PACKAGE_UPDATE_FAILED: { code: 1010, simStr: '更新子包失败' },
|
||||
|
||||
// http请求
|
||||
REQUEST_TIME_OUT: { code: 2000, simStr: '请求超时' },
|
||||
@@ -69,10 +69,10 @@ export const STATUS = {
|
||||
BATTLE_END_WRONG_TYPE: { code: 20008, simStr: '此类型无法使用通用结算' },
|
||||
BATTLE_GOLD_NOT_ENOUGH: { code: 20009, simStr: '元宝不足' },
|
||||
BATTLE_REGRET_MAX: { code: 20010, simStr: '悔棋步数达上限' },
|
||||
BATTLE_NOT_FOUND: { code: 20011, simStr: '未找到对应关卡'},
|
||||
BATTLE_RPL_UPDATE_ERR: { code: 20012, simStr: '录像状态更新失败'},
|
||||
BATTLE_RPL_NOT_SUPPORT: { code: 20013, simStr: '暂不支持保存此类战斗的录像'},
|
||||
BATTLE_CHECK_REC_SAVE_ERR: { code: 20014, simStr: '战斗检测记录保存错误'},
|
||||
BATTLE_NOT_FOUND: { code: 20011, simStr: '未找到对应关卡' },
|
||||
BATTLE_RPL_UPDATE_ERR: { code: 20012, simStr: '录像状态更新失败' },
|
||||
BATTLE_RPL_NOT_SUPPORT: { code: 20013, simStr: '暂不支持保存此类战斗的录像' },
|
||||
BATTLE_CHECK_REC_SAVE_ERR: { code: 20014, simStr: '战斗检测记录保存错误' },
|
||||
|
||||
// 主线 20100 - 20199
|
||||
BATTLE_INFO_VALIDATE_ERR: { code: 20101, simStr: '关卡信息不同' },
|
||||
@@ -165,7 +165,7 @@ export const STATUS = {
|
||||
COM_BATTLE_HEROES_ERR: { code: 20629, simStr: '阵容异常' },
|
||||
COM_BATTLE_SET_FRD_ERR: { code: 20630, simStr: '设置情谊助战异常' },
|
||||
COM_BATTLE_BLACKLIST: { code: 20633, simStr: '队伍中存在黑名单玩家' },
|
||||
COM_BATTLE_BE_KICKED: { code: 20634, simStr: '您已被队伍踢出,无法加入'},
|
||||
COM_BATTLE_BE_KICKED: { code: 20634, simStr: '您已被队伍踢出,无法加入' },
|
||||
COM_BATTLE_CREATE_CE_LIMIT: { code: 20635, simStr: '你的战力不足,不可设置该级别限制' },
|
||||
COM_BATTLE_TEAM_NOT_DEFAULT: { code: 20636, simStr: '队伍已过期' },
|
||||
COM_BATTLE_IS_RUNNING: { code: 20637, simStr: '您有队伍正在进行中' },
|
||||
@@ -301,8 +301,8 @@ export const STATUS = {
|
||||
LADDER_SWEEP_TIMES_OVER: { code: 21209, simStr: '连战次数过多' },
|
||||
|
||||
// GVG相关
|
||||
GVG_HAS_NO_AUTH: { code: 21300, simStr: '您的权限不足' },
|
||||
GVG_NOT_TEAM_PERIOD: { code: 21301, simStr: '您只能在组建期进行该操作' },
|
||||
GVG_HAS_NO_AUTH: { code: 21300, simStr: '您的权限不足' },
|
||||
GVG_NOT_TEAM_PERIOD: { code: 21301, simStr: '您只能在组建期进行该操作' },
|
||||
GVG_TEAM_SERVER_TYPE_ERR: { code: 21302, simStr: '单服玩法不需要联军' },
|
||||
GVG_LEAGUE_HAS_EXIST: { code: 21303, simStr: '联军已存在' },
|
||||
GVG_NO_SERVER_TYPE: { code: 21304, simStr: '开服8天后逐鹿中原开启' },
|
||||
@@ -316,7 +316,7 @@ export const STATUS = {
|
||||
GUILD_HAS_QUIT: { code: 31312, simStr: '军团已经退出联军了' },
|
||||
GVG_CANNOT_QUIT_OTHER_GUILD: { code: 31313, simStr: '只能主动退出自己的军团' },
|
||||
LEAGUE_CODE_ERR: { code: 31314, simStr: '不能解散其他联军' },
|
||||
GVG_HE_HAS_NO_AUTH: { code: 21300, simStr: '对方权限不足' },
|
||||
GVG_HE_HAS_NO_AUTH: { code: 21300, simStr: '对方权限不足' },
|
||||
LEAGUE_NAME_DUP: { code: 21301, simStr: '联军名重复' },
|
||||
GVG_HAS_CHOOSE_JOB: { code: 21302, simStr: '已经选择过职能' },
|
||||
GVG_NOT_PREPARE_PERIOD: { code: 21303, simStr: '您只能在准备期进行该操作' },
|
||||
@@ -388,7 +388,7 @@ export const STATUS = {
|
||||
GVG_BATTLE_IS_MOVING: { code: 21403, simStr: '编队正在移动中' },
|
||||
GVG_BATTLE_IS_NOT_IN_CITY: { code: 21404, simStr: '编队不在这个城池中' },
|
||||
GVG_TEAM_ATTACKING: { code: 21405, simStr: '您的编队正在攻击冷却中' },
|
||||
GVG_TEAM_DEFENSEING: { code: 21406, simStr: '该玩家正在与其他玩家战斗' },
|
||||
GVG_TEAM_DEFENSEING: { code: 21406, simStr: '该玩家正在与其他玩家战斗' },
|
||||
GVG_BATTLEREC_NOT_FOUND: { code: 21407, simStr: '未找到该记录' },
|
||||
GVG_AREA_NOT_IN_CITY: { code: 21408, simStr: '选择区域不在这座城池中' },
|
||||
GVG_TEAM_NOT_FOUND: { code: 21409, simStr: '未找到这个队伍' },
|
||||
@@ -408,7 +408,7 @@ export const STATUS = {
|
||||
GVG_BATTLE_TEAM_HAS_SELLTED: { code: 21423, simStr: '该编队已驻守据点了' },
|
||||
GVG_BATTLE_TEAM_LOCK_ENTERY_CITY: { code: 21424, simStr: '正在有玩家挑战您,请稍后切换城池' },
|
||||
GVG_POINT_TYPE_ERR: { code: 21425, simStr: '该积分点不可驻守' },
|
||||
GVG_ROBOT_DEFENSEING: { code: 21426, simStr: '该守卫正在与其他玩家战斗' },
|
||||
GVG_ROBOT_DEFENSEING: { code: 21426, simStr: '该守卫正在与其他玩家战斗' },
|
||||
GVG_TARGET_CITY_HAS_SET: { code: 21427, simStr: '这个城池已设为目标' },
|
||||
GVG_TARGET_CITY_CNT_MAX: { code: 21428, simStr: '目标城池数量已达上限' },
|
||||
|
||||
@@ -527,7 +527,7 @@ export const STATUS = {
|
||||
ARTIFACT_TYPE_SAME: { code: 30547, simStr: '该宝物已经是该形态了' },
|
||||
ARTIFACT_HAS_NO_STRENGTH: { code: 30548, simStr: '选择的宝物未强化过无法重铸' },
|
||||
ARTIFACT_CANNOT_DECOMPOSE: { code: 30549, simStr: '选择的宝物不可分解' },
|
||||
|
||||
|
||||
//全局养成30600-30699
|
||||
ROLE_REACH_MAX_TITLE_LEVEL: { code: 30600, simStr: '玩家已达到最高的爵位' },
|
||||
ROLE_TERAPH_NOT_STRENGTHEN: { code: 30601, simStr: '材料不足或玩家神像不能强化' },
|
||||
@@ -610,7 +610,7 @@ export const STATUS = {
|
||||
GIFT_CODE_CHANNEL_ERR: { code: 31206, simStr: '礼包码在您的渠道不生效' },
|
||||
GIFT_TYPE_ERR: { code: 31207, simStr: '该礼包码不可在此界面使用' },
|
||||
// 邮件相关 31301-31400
|
||||
MAIL_HAS_RECEIVE: { code: 31301, simStr: '邮件已领取'},
|
||||
MAIL_HAS_RECEIVE: { code: 31301, simStr: '邮件已领取' },
|
||||
EQUIP_IS_OVER: { code: 31302, simStr: '装备已超过上限,无法领取' },
|
||||
// 道具相关
|
||||
ITEM_CANNOT_RECEIVE_NO_GUILD: { code: 31401, simStr: '您没有加入军团,不可使用该道具' },
|
||||
@@ -660,7 +660,7 @@ export const STATUS = {
|
||||
ACTIVITY_ITEM_CANNOT_RECEIVE: { code: 50036, simStr: '无可领取物品' },
|
||||
ACTIVITY_POP_UP_MUST_BUY: { code: 50037, simStr: '该礼包必须购买' },
|
||||
DAILY_COIN_BOX_NOT_FOUND: { code: 50038, simStr: '未找到该宝箱' },
|
||||
DAILY_COIN_BOX_CANNOT_RECEIVE: {code: 50013, simStr: '该宝箱不可领取' },
|
||||
DAILY_COIN_BOX_CANNOT_RECEIVE: { code: 50013, simStr: '该宝箱不可领取' },
|
||||
|
||||
ACTIVITY_GROUP_SHOP_BUY_CNT_MAX: { code: 50039, simStr: '购买次数超过最大值' },
|
||||
ACTIVITY_GROUP_SHOP_ITEM_NOT_FOUND: { code: 50040, simStr: '未找到该商品' },
|
||||
@@ -763,7 +763,46 @@ export const STATUS = {
|
||||
ORDER_CANNOT_BUY: { code: 70016, simStr: '该礼包不可购买' },
|
||||
VOUCHER_NOT_ENOUGH: { code: 70017, simStr: '代金券不足' },
|
||||
ORDER_STATUS_ERROR: { code: 70018, simStr: '订单状态错误' },
|
||||
PAY_NOT_OPEN: { code: 70019, simStr: '支付功能暂未开启' }
|
||||
PAY_NOT_OPEN: { code: 70019, simStr: '支付功能暂未开启' },
|
||||
|
||||
// 稷下学宫 相关状态 80000 - 89999
|
||||
SHOP_NO_BUY: { code: 80001, simStr: '商店不可购买' },
|
||||
COIN_NOT_ENOUGH: { code: 80002, simStr: '试炼币不足' },
|
||||
REWARD_NO_CHOOSE: { code: 80003, simStr: '奖励不可选择' },
|
||||
NO_CARD: { code: 80004, simStr: '卡不存在' },
|
||||
SLOT_UNLOCK: { code: 80005, simStr: '卡槽未解锁' },
|
||||
NO_PASSIVE: { code: 80006, simStr: '非特性卡不能安装' },
|
||||
|
||||
ROUGELIKE_GAME_PLAYING: { code: 80007, simStr: '有一场试炼正在进行中' },
|
||||
|
||||
NO_TYPE_GRADE: { code: 80008, simStr: '不存在这样的试炼' },
|
||||
LIMIT_LV: { code: 80008, simStr: '未达到等级限制' },
|
||||
NO_ROUGELIKE_GAME: { code: 80009, simStr: '该场游戏无效' },
|
||||
ROUGELIKE_GAME_END: { code: 80010, simStr: '该场游戏已结束' },
|
||||
NODE_NO_CHOOSE: { code: 80011, simStr: '该节点不可选择' },
|
||||
NO_AUTHOR_TYPE: { code: 80012, simStr: '流派不存在' },
|
||||
TYPE_UNLOCK: { code: 80013, simStr: '试炼未解锁' },
|
||||
WAR_NO_CHOOSE: { code: 80014, simStr: '该关卡不可选择' },
|
||||
NO_EXIT_NODE: { code: 80015, simStr: '该节点不存在' },
|
||||
NODE_NO_END: { code: 80016, simStr: '该节点不能直接完成' },
|
||||
HIGH_LV: { code: 80017, simStr: '已达到最高等级, 无法强化等级' },
|
||||
BATTLE_ABNORMAL: { code: 80018, simStr: '战斗异常' },
|
||||
NO_TIME_RECOVERY: { code: 80019, simStr: '没有回复次数' },
|
||||
ROUGE_PASSIVE_CARD_NOT_ENOUGH: { code: 80020, simStr: '装备的特性卡不足' },
|
||||
ROUGELIKE_TAKEOUT_HAS_RECEIVED: { code: 80021, simStr: '外带奖励已领取' },
|
||||
ROUGELIKE_TAKEOUT_CNT_NOT_ENOUGH: { code: 80022, simStr: '本周外带次数不足' },
|
||||
BATTLE_ABNORMAL_CHARA: { code: 80023, simStr: '上阵学员数量异常' },
|
||||
ROUGE_RE_RANDOM_CNT_OVER: { code: 80024, simStr: '已重新随机过' },
|
||||
|
||||
ROUGE_TECH_SCORE_NOT_ENOUGH: { code: 80101, simStr: '科技点不足' },
|
||||
ROUGE_TECH_HAS_UNLOCKED: { code: 80102, simStr: '科技点已解锁' },
|
||||
ROUGE_TECH_PRE_NOT_UNLOCKED: { code: 80103, simStr: '前置节点未解锁' },
|
||||
ROUGE_CIRCLE_NOT_UNLOCK: { code: 80104, simStr: '对应科技点未解锁' },
|
||||
ROUGE_COLLECT_HAS_RECEIVED: { code: 80105, simStr: '该图鉴奖励已领取' },
|
||||
ROUGE_SCORE_NOT_ENOUGH: { code: 80106, simStr: '积分不足' },
|
||||
ROUGE_SCORE_HAS_RECEIVED: { code: 80107, simStr: '已领取' },
|
||||
ROUGE_COLLECT_NOT_ENOUGH: { code: 80108, simStr: '该图鉴条件未达成' },
|
||||
ROUGE_TECH_NOT_UNLOCKED: { code: 80109, simStr: '对应科技点未解锁' },
|
||||
}
|
||||
|
||||
export const PAY_37_CALLBACK_CODE = {
|
||||
|
||||
Reference in New Issue
Block a user